Devs should balance around open queue

1-2-2 is great for a more consistent game experience but it does not justify the insane queue times and loss of creativity. 5V5 is better but it is not good enough.

I would argue the only problematic heroes by design are tanks. They have dramatically larger hitboxes as well as health-pools than DPS/Supports which makes them inherently impossible to balance relative to them. This is out of necessity. The devs can’t shrink the size of tanks, they need to be big to perform their role and for aesthetic reasons which all necessitates the much larger health-pools.

DPS/Support do not have this issue because they all have a very similar size health-pool and hitboxes, so in this case it is something that can be fixed and balanced by the devs.

So why don’t we just have a 1-tank limit and open queue? Alternatively, a tank queue and a flex queue, to guarantee a tank player.

Unlike pure open queue, games would/should still be balanced (if the devs do their jobs) while largely fixing queue time and increasing the options/creativity in the game.

There would have to be many changes, supports would have to be made less indispensable. Teams should be able to heal regardless of having a healer. Maybe with a universal health-regen in some form and many supports would also probably have their damage or utility buffed to make them less purely healing focused.

Ultimately, the game would become less restricting, more open to wacky team comps and have a much shorter queue time. It would hopefully be a throwback to release Overwatch but a more balanced one before everyone learnt that games were essentially unwinnable without picking the “right” heroes.

7 Likes

And when you get 4 dps?

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Ahhhhh so to solve the everyone picking dps role problem you wanna just make all roles essentially dps. Lol.

Easy fix for that. Buff Supports in Self sufficiency and “solo-big-play” ways, until they become popular enough.
(I.e. What they did for Tanks)

Or at worst, if they do get rid of Role Queue. They’d probably just replace it with “Open Queue, but with Role Limits on Tank and Support”.

They should but they won’t because they have to protect their precious e-sport.

:roll_eyes:

Balancing around open queue just means making tanks garbage again. No thanks.

7 Likes

Yup, I’d be down for that. Like no joke.

This game has more in common with Class Based Shooters than MMORPGs.

Give Supports more damage, lower the Ult charge they receive for dealing damage by like half, then give 20% more Ult charge for heals.

Like I said, it shouldn’t be much of a problem if the devs actually accounted for that.

Supports should be made to be supports, Not healbots. Damage boosts, damage reduction, displacement etc.

There are many ways to support a team without simply healing. They should still heal but it shouldnt be indispensable. A team should still be able to function without it.

A lot of supports should be able to operate or at least compete against DPS. It doesn’t have to be purely damaged based though. Look at Mercy, she can supplement her team by using damage boost. Does that mean she is a DPS?

Hard pass, if i wanted to play cod. I would just do that. Not cartoony cod.

1 Like

Get rid of roles and hero switching and maybe OW could be tolerable.

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No, I want want to keep tanks as they are. Read the post.

They just will have the limit of only having 1. DPS and supports won’t have any limits and can be any combination.

One day, the devs are gonna listen to all yalls cries for more dr abilities and on that day remember i was the one that said. We don’t need more dr abilities in this game.

I get the feeling you haven’t played many shooter games.

Much less ever looked at queue times, and seen also bloodthirsty Support/Tank players.

At best you got maybe 5-10% of people who want the MOBA/RPG style design in PVP.

And almost all of those players are going to quit PVP when PVE comes out.

So why should they design the entire game around a teeny tiny minority of the players that won’t even last.

2 Likes

:raising_hand_man:t6: blood thirsty support.

The rest was pretty spot on. :+1:t6:

Not a shooter guy. I think fps as a concept are dumb. They definitely don’t similate a persons actual first person view. Its just lazy game design.

Not gonna play pve, if i want to play a game for story elden ring dropped new content. :man_shrugging:t6:

I would argue the rpg crowd is what made this game famous.

There were hundreds of shooters out when ow dropped. What let it stand out amongst the rest?

Its rpg elements.

So I can play in a comp with 1 tank vs 4 dps. Yeah no thanks. Leave RQ as 1-2-2. You can have fun with this in OQ if you want lol.

The way I see it, here’s a spectrum of FPS Mechanics to MOBA Mechanics. And you can see why I think “Oh that makes it literally COD” is kinda…absurdly wrong.

  • CounterStrike
  • Unreal Tournament
  • Call of Duty
  • Valorant
  • Apex Legends
  • Rainbow 6 Siege
  • TitanFall 2
  • Halo Infinite
  • Splitgate
  • Hawken
  • Dirty Bomb
  • Team Fortress 2
  • Starsiege: TRIBES
  • Overwatch 2 <--------------
  • Overwatch 2017
  • Paladins
  • Overwatch 2022 <--------------
  • Bleeding Edge
  • PlanetSide 2
  • Battle Born
  • HyperUniverse
  • Awesomenauts
  • League of Legends
  • DotA2
  • World of Warcraft PVP

And the primary customers that Overwatch 2 PVP is going after are these players. i.e. “Shooter Game Players”.

  • Valorant
  • Apex Legends
  • Rainbow 6 Siege
  • TitanFall 2
  • Halo Infinite
  • Splitgate
  • Hawken
  • Dirty Bomb
  • Team Fortress 2
  • Starsiege: TRIBES
  • Overwatch 2017
  • Paladins
  • PlanetSide 2
  • Overwatch 2022
  • Bleeding Edge

They need to get rid of RQ period. It ruined the game and chased most of the playerbase away.

I’d argue paladins goes further with the moba aspects.

Whats the problem if the devs actually balanced around this fact.

You are taking your current Overwatch mind-set with current balance and applying it to this idea which obviously is silly.

In this case, Supports and DPS would be balanced to compete with one another and the tanks would be balanced to be able to handle this fact.

Negotiable, but fair take.

Either way, the idea that Overwatch is more of a strict FPS game than Valorant is …yeah…

Like TF2 is more of an FPS than Overwatch
Apex is more of an FPS than TF2
Valorant is more of an FPS than Apex.
Call of Duty is more of an FPS than Valorant.

But somehow if they give Supports a bit more firepower, it’s basically CounterStrike?

1 Like