Devs know 5v5 is a failure

The reversion will be coming soon. They know one tanking has severely unbalanced the game in multiple ways. That one less character is destroying game flow. And making more one sided matches than ever before.

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Was this said in the AMA…or…

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Not straight out said but hinted at. They are attacking the issue from all angles and have mentioned multiple times how the change has also impacted the gameflow negatively. If people keep asking they will eventually oblige.

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They didn’t hint at this at all. It’s not impossible for 6v6 to return as an option, but they’ve never said anything about it, and they definitely won’t remove 1-2-2.

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I think 5v5 is perfectly fine

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The only failure I see are posts like this in this forum here.

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Many have noticed that games in OW2 are often very one-sided. Most of the community seem convinced its caused by poor matchmaking, but is it? How much of it is actually a byproduct of the faster and more punishing gameplay in OW2?

Are you looking at ways to make matches feel more fair outside of adjusting the matchmaking?

**Gavin - (Systems Designer - Blizzard) — **

It’s certainly a complex issue, but we do suspect that some aspects of OW2 can lead to the game feeling more one-sided than OW1 did in some cases.

We’ve been looking at all sorts of issues that affect how one-sided our games feel. We know that leavers cause matchmaking to feel bad in Quickplay because our priority is to get a player into the match as quickly as possible, and this doesn’t always mean the player that is backfilled is as good a fit for that match as the one that left. We think we can improve our process here in the future.

Addressing more punishing gameplay specifically, we know that getting back-spawned or spawn killed if your spawn room just shut down (due to an objective capture) are bigger swings since we have fewer heroes in a match. We’re working on a solution for these issues for Season 4.

We know that there isn’t a silver bullet for solving the issue of one-sided matches, but we’re attacking the problem from several angles simultaneously!

This seems like it was hinting that they have looked at it

They were just as often one sided in OW1. If you seem to remember differently, it’s your memory tricking you in favor of your confirmation bias.

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yes.

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What they hinted at is the idea of more individual carry potential, which they advertised as a feature, lead to more one sided games. This is not so much an issue with 5v5 but with the wide variance in the ability for people to play specific maps and comps (and against certain things).

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They certainly are aware of the implications of the change in format to 5v5. But they didn’t say anything about making big changes to address it. Just the spawn room thing that Aaron alluded to before.

5v5 can work. Not having a consistent shield and having a hitscan sniper that can oneshot someone every 2 minutes doesn’t work.
They can either keep trying to make 5v5 work and it never will or they rework Widow. We all know which one is easier and we also know they won’t touch her in any meaningful way so…

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Is it though… it’s only been how long since the change

Solo Tanking did work right before RQ (stage 4 of OWL)

WB, Sombra, Widow, Pharah, Mercy, Lucio… I think was used

This reads more like they’re looking at the issue of backspawning, not the issue of having one less player. They mention that it’s a bigger drawback because of one less player, yes, but they’re hinting at changing backspawn mechanics.

Hopefully they implement a system where if you’re in a spawn that becomes invalidated, you get teleported, or at least have the option to teleport, to your new spawn.

Really, I kinda hope that for Push, they make the spawns closer to the robot, but increase the respawn timer. That way there’s less of a gap for immobile heroes to cross while still keeping heroes out of fights for roughly the same amount of time.

i know i only have myself to blame for picking zen on push but i like zen so sue me

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If you read the answers to their recent AMA, they only mention two factors for the one-sided matches – leavers, and getting a bad spawn when the point is captured. It’s actually insane that these are the only two things they can think of for why the game is so one-sided now. I don’t get the sense they are actually thinking about this problem seriously right now.

I doubt that. The game would need to be performing really, really poorly for them to even consider it, and even then they are way too arrogant and stubborn for it to happen.

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Funny because usually the backfilled player is better than the one that left.

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yeah 5v5 is fine, there are some balance issues with tank match ups (still far too easy to counter), and a general lack of hero choice issue (rn if the enemy dps have a mercy pocket and your dps dont they will get diffed the entire game.) but thats not really 5v5’s fault thats balance needing to be tweaked.

my small rant about that:
i actually dont mind playing mercy, infact i enjoy it. but needing a mercy to counter-balance the enemy team having mercy pocketed dps is a lil wonky to me, because this isnt like season 2 where it was all about dmg boost; its all about the sustain.

an un-pocketed dps previously had little to no chance against a pocketed one, now they have less then no chance due to her healing buff. the dps not only have too worry about taking more dmg but now they have to worry about having their dmg erased alot easier due to her 67.5hps on sub 50% targets. so the pocketed dps plays on easy mode while the unpocketed plays on hard mode

ppl will blame things like this on 5v5, but this is purely balance related. 5v5 is fine

6v6 also had steamrolls and balance issues, aka double shield.

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na the problem isnt matchmaking, its compositional.

and no its not 5v5 thats an issue but its how certain heroes just dont work in certain situations. in ow1 this still existed but you had an extra person to compensate, its become alot worse in overwatch 2.

right now for instance if your team’s dps dont have a mercy pocket while the enemy team dps does, then they are at a significant disadvantage. due to her healing buff the non pocketed dps would need too have near perfect aim and kill the target instantly otherwise they would be widdled down even by someone with worse aim. (shooting the mercy isnt an option if they are in cover, as they should be)

so when a match becomes 1 sided, its not because X player is bad its because X player is already starting at a disadvantage.

this goes beyond mercy though, because it applies heavily to the tank role.

if your team has a junkerqueen and the enemy has a rein, the JQ is largely useless. some can obv make it work but most people you meet arnt going to be able too.

so the rein runs over the team with the JQ and everyone goes “gg tank dif, got the bad tank this game” when the actual issue is that people are trying to one trick heroes that arnt versatile enough to be one tricked by 99.99999% of the population.

and yes this does apply to dps, for instance picking genji into certain comps is equally as useless as picking jq into certain tanks or a support not mirroring the mercy pick.

those people earned the rank or mmr they are in but that doesnt mean they win every game. sometimes they get put into matches where they are completely useless and they either dont realize they are the problem or they dont care. either way them not swapping is what makes most of the matches “one sided”.

Nah. If blizzard is good at something, it is never to admit their mistakes. They are going to drag 5v5 around till the game stops making money.

I knew 5v5 was going to be the worst idea even before it was added.

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