I mean, he’s had the same Slam hit reg bug since…forever. It has to be personal at this point.
Nah, i’d say the community hates him, cus anytime he’s good he gets SO much hate that they nerf him a week later. Happens everytime lol.
Which is why Doomfist needs reworked back into a Damage hero with significantly less CC than he had in OW1.
at this stage, calling him DOOMfist is just cruel irony. Zen’s foot is a better melee weapon
#Doomfoot
I doubt it. The dev team is pretty slow to fix bugs(not blaming), and Doom isn’t a super popular hero.
The community hated DPS doom 10000000000000000000000000000000000000000000000000000000000000000000000000000000x more than tank doom.
Tank doom gets the same amount of complaints as your average hero. DPS doom got more than Genji and Sombra.
You know how most software has a “Known bugs/issues” section? I’m pretty sure at this point Doomfist has a “Known functional” section.
They hated DPS Doomfist because of the immense amount of CC he had in his kit, which is why I said to rework him back to damage, but remove most of his CC. But also another reason they hated him is because of him doing a 125 damage Slam into a shoot + Uppercut (1-shot combo), and they also hated getting 1-shot by Rocket Punch.
Basically, they need to both remove/reduce CC from his kit, as well as balance Doomfist around doing less burst damage than OW1 Doomfist so he’s not 1-shotting people left and right.
At beginning of Season 2 when Doomfist was viable, literally every single person was complaining about Doomfist, which is why he got nerfed literally 1 week afterwards, and why they won’t buff Doomfist now, because people hate playing against Doomfist.
The community probably hates Doomfist more than the devs. If I’m being honest.
DPS Doomfist without a oneshot combo is unplayably bad.
DPS Doomfist with a oneshot combo is going to be hated just as much as he was in OW1.
I mean no. That framing just isn’t what happened.
He wasn’t just viable, he was flat out meta. Which is fine imo, but literally every time a hero who’s not an approved hero
(think the standard Ana, Rein, Winston, etc) becomes meta, the forums implode. Heck, they’re complaining about Soldier now.
But DPS Doom was another beast entirely. Outside of the forums, on other community polls(discord, reddit, Twitter), he was consistently the most hated hero to play against on most, and still one of on the rest.
Overwatch is about low skill high reward heros and aimed towards casuals and meta rats, they will keep him underpowered, sadly. They want you to play Rammatra , Orisa and easy stuff they force onto the meta.
No where near as important as fixing Dva’s fusion cannons not lighting up when shooting
Lets be honest it’s near impossible to balance Doom. His entire power is in dealing dmg, he was at his best when he could one shot kill people.
The problem is he also has high mobility and self sustain with the adaptive shields. Even if you do kill him his Ult travels at something like 200% speed, letting you get back from spawn super fast. Simply put Doom is too annoying to be good.
Well the sort of thing I’m talking about is for him to combo you to death would take longer than getting Slammed for 125 damage out of nowhere, then shoot + Uppercut. It would take another couple shots.
I saw someone make a video on Doomfist where they said Blizzard needs to smooth out Doomfist’s damage graph, because he does large amounts of burst, but then does pretty much nothing in-between. They were showing how other characters output a more steady amount of value.
That would be great, but I’m struggling to imagine how they can do that without completely alienating everyone who likes doom, since his kit is pretty much entirely melee/punching/etc, and fi those didn’t involve CC it would probably feel really bad.
Do you have some ideas on how to change him in that regard?
Yep, I do. It’s not too complicated:
How to Design Doomfist for Damage Role in OW2
Rising Uppercut
- Remove Power Block for OW1 Rising Uppercut
- Reduce upwards travel and knock-up of Uppercut
Seismic Slam
- Now also allows for aiming towards the ground to move downward
Rocket Punch
- Remove stun from Punch completely
- Rocket Punch no longer stunning would mean his Punch’s wall impact damage would be removed (because enemies would be able to use abilities before hitting a wall, which would make its value inconsistent)
- Punch impact damage & charge up time would need buffed to compensate
- Reduce Rocket Punch knock-back
Meteor Strike
- Remove the slow on enemies from Meteor Strike
- Buff outer-ring damage
From here it would just be trying to get the numbers right.
I mean… they probably do. They werent even gonna make him a playable character until the community kept complaining about it.
So then they had to pull a kit out of their ***es for him, just for him to be buggy as hell and the community to complain about him for 4 years.
So yeah, they probably do hate him.
Increase projectile speed based on the CC he lost in his rework.
Buff RP to 125-150 with same CC as now or increase weapon ready speed after using it and automatically adjust aim at average head level during punch or knock an enemy back and center them. Also, increase the hit box, there’s no logical reason for something like Orisa’s Javelin to have a bigger hit box than the 7ft tall muscle man with a gauntlet as big as he is.
Replace Block with a short ranged counter with damage based on what he took in a short window or replace it with 1-2 short directional dashes with impact damage.
Keep Block as is, but increase damage if he lands right on the target, like Rein’s hammer with Earthshatter.
For a hero with such an anti-fun design (who ever thought CCing people to death would be fun to play against??), they are incredibly generous. He’s literally one of the best tanks in the game, despite the game being so much better without him.
That’s bad though. Tank Doom is still somewhat similar to DPS Doom, at least from what I’ve heard. Reworking him into a non problematic DPS would make the hero unrecognizable.