Please implement a tutorial that teaches people the game. I dont mean how to move left right up and down. I dont mean just a vague basic this is your heros kit. I mean, a tutorial that teaches role responsibility. A tutorial that teaches basic positioning, numbers advantages and disadvantages. Ultimate combinations. Hero synergies. Composition structure. Target priority. Teach people to look for cool downs being used before they hard engage on certain targets. An example, waiting for moira to use heal orb and fade before engaging. Construct call outs. Iâm sure there is more. My point is, the game will progress in a positive manner If people know what theyâre doing. Implement either a team registration requirement for comp or a clan based system to incentivize team play. Make it to where people dont have to go to outside sources like youtube to learn how to play the game properly. Get with OWL teams if you have too and have them help you develope the tutorial. Whatever you have to do, but a big problem especially in lower ranks is people just dont know what they should be doingâŠor theyâll do something like say shield hopping but they have no idea why they are shield hopping or when to utilize it. Education is the right path
It is way too late in the game for anything like that. There is little to no team work in low ranks.
I meant for OW2. I mean thatâs where their main focus is now anyways. And itâs not too late for that. If they require 3veryone to go through and complete the tutorial when OW2 releases there is no longer an excuse. Yeah, some people will still struggle or choose to do their own thing but some wontâŠmore people that know what theyâre doing the better
I donât know about you - but I really dislike âforcedâ tutorials in games - and they never show you everything about the game anyway.
Such an in-depth tutorial in OW2 probably wouldnât help: people would lament having to complete such an extensive tutorial - and it would be information overload for new players who would probably NOPE ALT+F4 OUT and find something less complicated to pick up and play - because thereâs no way you could fit all of that information in a tutorial that isnât mind-numbing in length
and besides - bad players gonna be bad, tutorial or no tutorial
Good. Those players probably should find another game then. If they cant be bothered to even attempt learning the game they should stay out of competitive and stay in quick play or arcade or find another game altogether. Will blizzard see it this way? Meh probably not because theyâre financially motivated but that being said it doesnât make me wrong. Heck a good happy medium could be that they actually teach something in their tutorial related to the game and how its played beyond movement and hero kit. Iâd be somewhat satisfied with that even. The tutorial is a joke. Youâre entitled to your opinion and me mine. Iâm just right. A bad player playing the game properly is still better than a bad player not playing it properlyâŠremember that.
Iâm not disagreeing with your basic premise that the game does an absolutely awful job at teaching players how the game works - it certainly could do a better job of this - but forcing a half-hour (likely longer) tutorial upon players is not the way to go about it.
I think it is too late for that. Certainly good idea but I doubt they would waste time and resources for it now. But actualy, they could tell community to try make it in workshop and pick the best creation and implement it as tutorial.
Please donât?
It gives all the throwers and troll accounts plausible deniability.
But but i didn no - I pwessed F1 - da tutowial toll me to soot tings.
But it also gives players who are willing to learn the tools to do so without having to use a third party site.
Yeah donât make it mandatory as it will either discourage players and make them leave or just zone out and ignore it. But at least give the tools to those who want to use it.
To address the naivetĂ©, the best solution Iâve heard (from these official forums, not reddit or discords), involved achievement-based gates that unlock comp modes.
So you force people to hold the obejctive for X seconds or make Y checkpoints or block Z dmg or W heals or w/e the requirements are set as. Cracking through these basic gates implies a primitive understand (and comply) of the gameplay requirements for competitive modes.
I donât want to be the dev whoâs supposed to implement a âcommunication and target priorizationâ tutorialâŠ
But I can imagine that a tutorial for Healer, DPS and Tank whould be possible.
See above. The solution Iâm talking about requires 0 tutorial scripting.
I could see it sure. And it would work alongside a decent tutorial in game as theyâd still have to level the account either way to get into comp (theoretically they should accomplish âbasicâ achievements in the time it takes to get to 25).
My main point is that the tutorial should be expanded beyond just how to move, aim, shoot with just soldier. Some basic concepts and/or an interactive overview of heroâs kits in game, outside of just the practice range.
Overwatch players had the freedom to do as they see fit. Open Q used to just be called competitive. Ya know, back when their was no such thing as role Q. It went horribly. Requiring people to go through the tutorial is for the greater good of the competitive environment. If people are going to leave the game just because the devs implemented a tutorial and they cant be bothered to sit through it do they really belong in a competitive environment? Are they adding anything to the experience except for another body? No. There are plenty of people who would sit through it and those are the people I want to compete against. I have friends that have the right competitive mentality who wont touch thr game because of the state itâs in and because they feel like the learning curve is extreme. Especially with nothing ingame to really teach you the game. Its definitely doesnât have to be my way or the highway but some middle ground must be achieved and an expansion or complete rework of the tutorial is needed. Even if the minor details might vary person to persob
Youâre ignoring the fact that players who want to can autopilot through the new tutorial and ignore it. Bad players will still be bad.
Yes they should make the tutorial actually teach nuances about the game, but making it mandatory is a bad move.
Iâm not ignoring it, it is what it is. There will always be people who refuse to educate themselves. Question is, will it be a majority?
If the answer ends up being yes, no amount of development changes will save this game. If this answer is no then itâs a necessity to make it mandatory.
If the answer is yes itâs the community who trashes the game
Question is does it do any good to force them to go through a tutorial they will just ignore? Put it in the game for players who want to use it and learn, recommend it to low rank players but donât force them into it. Theyâll either ignore it or use it.
As the players who want to educate themselves the ranks will adjust with the smart players, especially the ones who group up climbing and the ones who remain ignorant dropping.
If the middle ground to my proposal is to implement my idea but just not make it mandatory, fine, letâs try itâŠbutâŠit being implemented mandatory or not has to be better than no tutorial rework. That much I agree with. I still think it should be mandatory much like people thing using comms in competitive should be mandatory.
Much like making the tutorial mandatory, making comms mandatory doesnât mean theyâll actually be used or even used correctly. Making comms mandatory doesnât make communication and teamwork mandatory.
Perhaps. Perhaps not. We wont know anything until an attempt is made will we. Everything right now is speculation. All I know is as things sit now the competitive environment is disgusting. Something needs to be done about it. There is an abundance of ideas constantly being thrown around on these forums and out of all of them, I think Iâve seen maybe two or three implemented by developers. Start listening to your playerbase blizzard