The way the devs have taken Junker Queen is not great. She should not be unkillable, and she needs to be a bit better at protecting her team, though not as good as in the OW2 beta. Here are my requested changes:
Junker Queen
Adrenaline Rush
- Adrenaline passive healing multiplier reduced from 2x to 1.5x damage dealt by wounds
- No longer heals for the remaining wound damage when an enemy dies with wounds on them
Commanding Shout
- Move speed bonus reduced from 30% to 25%
- Effect duration on allies increased from 3 to 3.5 seconds
- Cooldown reduced from 14 to 12 seconds
Carnage
- Cooldown is no longer reduced by 2 seconds for each enemy it impacts
- Casting time reduced from 1 to 0.8 seconds
- Cooldown reduced from 8 to 7 seconds
Rampage
- Anti heal effect reduced from -100% to -50% healing done
- Wound damage increased from 60 to 80
- Wound duration increased from 4.5 to 5 seconds
- Ultimate cost reduced from 2100 to 1900 points
Note: I would also rebalance Ana around her Nade doing -50% anti heal, down from -100%.
She’s mostly fine as is, she just badly needs an ult charge nerf.
I’d say she needs her Adrenaline passive nerfed, it makes her too survivable. What’s weird, is that with the current way she is balanced, dive DPS actually work well with her. Junker Queen is supposed to be best in brawl, not dive.
She is best in brawl, she has synergies with a lot of different types of roles, but she does well against the two best dive tanks in the game, really Winston… Poor Winston going against JQ is mean. I’d also argue she’s a hybrid dive/brawl tank.
I also don’t get why the forums screamed for so long about less healbot supports, so now we have a semi-independent tank, and they want it taken away from her so supports have to return to full healbotting Queen.
Id want all this simply for the shout change alone that cool down reduction on shout would go wild.
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Which is why her self-survivability needs nerfed, those 2 Adrenaline passive nerfs I suggested are good.
Junker Queen has to be within 15m of her allies to get the effect of Shout on her allies. In dive, you have a Sombra/Tracer really far away from you going on the flank, so I don’t see why you think Junker Queen is a dive tank. She can’t really even dive, she just rushes in like you do in brawl.
Ever stop to think that dive and brawl are basically the same thing, but Dive just engages faster?
Of course. But Junker Queen does not engage as fast as dive tanks, therefore she is not a dive tank. 
Yet with shout she can engage almost as fast, hence why I said she is a hybrid dive/brawl, but way more into brawling. I’d also argue she’d fit somewhat into Rush.
You said she worked well with dive team mates, but do you also realize that dive dps work in nearly comp because they are meant to be somewhat independent?
But if the dive DPS are away from their Reinhardt flanking the enemy back-line for example, who exactly is he holding up his barrier for?
So I don’t think just because dive DPS are independent means they are good in every composition.