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Burst vs sustain will always be a problem whenever any form of healing is available. It’s not CS where whatever HP you got is what you have. Sustain gets harder to secure elims the higher up the skill brackets, also no big news.

But complaining about supports in a game where supports are a thing by design - well, that’s not going to get you far. Supports also require skill to play and so for DPS the target prioritization + team focus is also a skill to hone. The higher you go, the more it is about playing as a team to be successful and the less it is about yolo solo plays.

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Mmm, well, I see where you’re coming from, OP, but when I look at your reasoning I don’t think to myself, “one-shots are not a problem, they are a solution to another problem”; I think “both one-shots and hyper-sustain are problems”.

Let’s say they immediately solved burst healing overnight. You’d still be better off rolling with one-shots because burst is inherently better than sustain damage unless it comes with significant strings attached. In the situation where you drop an enemy to 10 HP, that gives the enemy a chance to pop a cooldown or simply get back around cover and over to a medkit. It would have been better if they’d been killed right off the bat.

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???
Did you really just say that soldier takes more mechanical skill than widow XD
Any potato can play soldier, which is no the case with widow.

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Widow 1 shots are a solution to “its hard to focus targets on low health”?

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To be fair, widow is not really that different from soldier. Both are hitscans and thus can easily land shots just as easily compared to any projectile hero. Soldier is definitely easier to play but widow easily has higher impact. No other hero in the game can wipe a full team faster than widow, thats a fact

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Nah, thing is to me one shots never really belonged in this game. Now with one less tank it’s painfully apparent.

This game has always highly favored teamwork and making call outs, and focus a target as a team if possible- that has never changed.

That being said I can still adapt and see a way one-shot heroes to stay and keep that power… Hanzo and Widow only. I’d just argue Widow still needs more balance- minus 25 hp was not enough.

I do agree though that some burst damage is too high like Cassidy’s mag grenade or for the love of god Sojourn’s rail gun.

But also some of the burst healing may be too high as well- a lot of people wouldn’t like to hear it but the hugest culprit of that is Ana because her nade amplifies all types of healing (even health pack usage) during the duration.

So if it ever came down to lower healing which I’m not against- they got to find a way to bring down burst damage but also damage amplification namely zen orb and mercy damage boost as well.

It can’t just be one.

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Healing being too high has been a problem since Ana was released, which is why metas have wavered between stupid levels of focus damage and stupid levels of sustain for years now.

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Whataboutism doesn’t defend anything, mate.

One-shots are a problem, but they are not the only problem.

Hypersustain is obviously not helpful and a hero being immortal is just as bad as another hero instantly killing everyone and anyone with just one click.

We have Anti-heal for those targets.

I do think supports are in a very weird place right now, as like. I’ve got hundreds of hours in all roles, I loved playing Tracer due to her independent gameplay, same for Hog. I also loved playing heroes like Mercy and Rein for their team reliant gameplay.

But right now, I think Tracer is unbearably bad to play due to how she straight up can’t do anything without a team wide effort to make her playable. Meanwhile, I can play Mercy or Kiriko and my team can pay zero mind to me, and make zero attempts to cooperate and I’ll still almost certainly not have any change in my output as that hero.

That’s why people lean into the more independent roles of the 1hko heroes, but it feels like it shouldn’t be that way. Sustained damage heroes should really have the option of going after supports that aren’t cooperating with their team, because I think supports remain widely enjoyed even when they’re team reliant. But currently, they’re essentially useless because supports have been powercrept so hard.

Like idk, it just feels backwards to have the role played by people wanting to be independent be made so reliant, whilst the role for people wanting to cooperate is now played very independently. And the act of making this situation true, has killed off sustained damage heroes, who are the ones people tend to actually want to play against.

4 Likes

And solutions can be bad. This one is

Only part I disagree with is that widow takes less mechanical skill.

Tracking is extremely easy. I play both widow and soldier and had to do aim practice to get a high flick accuracy compared to tracking with soldier, which I naturally maintain around 50% accuracy with at least.

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While true, full team wipes are rare. You’d have to be an idiot to not immediately seek cover as soon as you see a big bullet trail and the kill feed updates. Widow does have popoff moments, but they’re about as rare as you getting one by pressing Q with another character with an aggressive damage dealing ult. The power of her ult is concentrated in sniper rifle. It just takes good conditions and aim to deal unlock it.

People usually scatter as soon as I get one pick. They start hiding behind cover and playing defensively.

Only time she really has an easy time is when the enemy is under a time crunch, but really any character will take advantage of bad positioning when the enemy is forced to rush a point or stay on a cart.

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Soldier is in one of the best state he has ever been in OW history. Classic soldier was the most balanced hero to have ever graced this game, but they instead buffed him and Cass to the moon to compete with OP snipers.

Soldier is the definition of powercreep.

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no. it’s a team game. no need for 1 shots.

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Widow vs Soldier isn’t necessarily about flicks vs tracking. You can track people with Widow as well, nothing says that you need to flick your crosshair around. Soldier needs to keep crosshair on the target for longer than Widow, but Widow needs to click your head to be effective, that’s the sole reason why she is more demanding than Soldier. Soldier will kill you fast with bodyshots alone, add Helix to the equation and you have easy to play character. Widow is all about clicking heads, if you can’t do that, you are doing a lot less than on any other dps.

Have you tried targeting those supports instead of their team? If both supports pocket each other and you can’t kill them then it’s on your team to do something because you cut off attention of two supports. That’s like the main reason to play dps, to put pressure on things so tanks can win trades etc. Playing sniper and one tapping people is very unfun way to balance/outplay high sustain. Because it outplays low sustain as well.

1 Like

Tell that to Hog’s hook combo, lol.

I’ve always been good at flicks coming from csgo as an awper, but Overwatch threw me for a loop with all the mobility/abilities/varying character models. Took me a while to get used to it all as widow.

But nowadays, I pretty much only play widow, cass, and occasionally ashe haha.

Maybe to the overwatch community, but most fps players are familiar with the concept of dying when shot in the head with a high powered sniper rifle lol.

You could argue it doesn’t belong in a class based shooter like overwatch because of slower ttk and abilities, but take it away and she has nothing else because her ult is more of a utility ult while other characters just press Q to win (like visor/death blossom).

Ultimately I think it’s okay because it’s not easy to do consistently in a game with so much mobility/shields/abilities, and varying hitboxes. It’s just the maps that need to be designed to have more cover.

Mostly agree

At start they were single target healing, mostly slow aoe healing / or targeting requirement and defensive ultimate

Now they have burst AOE, invulnerability field on ability, dispell, def stance tank

Like brig in the past with easy win stun they create new problem to adress those they don’t want to fix (too strong ability / ult)