Delete stun stacking

If I am stunned

Do not stun me again

Why is this a thing,what purpose does it serve

3 Likes

To… murder you?

Are you not understanding the goal of the other team?

25 Likes

It sucks, but that means they wasted it all on you and your team can mop up. (If they are competent.)

Stun stacking…
:thinking:
Reminds me of pancakes. :pancakes:

1 Like

They have guns.

Release your vice grip on my damn movement

1 Like

:man_shrugging:
but it’s SO much easier to kill you when you’re standing still.

I get it’s unpleasant, but so is dying from one shot from across the map… or really just losing for that matter.

It is even easier to stun you if you were already stunned prior.

2 Likes

Stuns just shouldn’t exist in the game in the first place. Especially since all of them are incredibly easy fire and forget stuns (besides Meis).

I love sleep darting an already shattered target.

The animation is funny as hell.

I know, not too efficient though

So how would they do that?

Like 1sec of invulnerability from stuns after a stun?

Or make it so that if you stun someone while they are already stunned, it cancels out all the stuns.

To kill you, what do you want heal stacking removed too?

1 Like

Come on?!?!? I get my enjoyment from watching someone get stun stacked while there’s circus music in the background!

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If stuns shouldn’t exist then neither should hypermobility heroes like Tracer.

You telling me this isn’t fun?
https://i.imgur.com/2SMVBPb.gif

I lost level 3 :sob:, I guess it is what I get for being away for months

I actually don’t mind stuns all that much since it is my job as tank to eat them

1 Like

It can be prevented with help from your team

Cry more??

If you don’t like it. Play something harder to stun.

I fully expect OW2 to have a diminishing returns mechanic for stuns, as well as the role passive for tanks.

It would be harder to make new heroes without such mechanic.

Leave it to a Doomfist main to absorb the entire enemy teams CC to ā€˜help’ haha

2 Likes

Well, there are two kinds of CC really.

The first is the kind that is necessary against dive, things like McCree, Hog and to an extent Brig. Those are appropriate and only really last as long as is necessary to do their damage. I wouldn’t like to see those nerfed.

Most CC is actually comparatively bad against Tracer, though. Things like Ball, Doomfist, Mei, Ana, Sombra, as well as ultimate CCs like grav, flux and earthshatter punish low mobility comps and low mobility heroes way more than they punish Tracer.

I’m not really sure why they continue to exist in their current form.

Weirdly, CC is sort of necessary to deal with some CC heroes, like Ball and Doom. I’d imagine it might be better for everyone if those designs got a bit of a rethink rather than driving a CC arms-race.

I would also add that many of the most mobile heroes are the least likely to be CCd. When was the last time you saw a frozen Pharah, Echo or Mercy?