Moira - tight resource management while optimizing damage for ult charge. Fades are game making and can save the entire team if you managed you resources correctly. Pair orbs, approximate bounce paths, and use that to maximize burst damage.
Winston - Geometry is your friend, play around tight areas on the map and constantly dance around odd map details like crates and machinery to both draw attention, peel, and make space.
Widowmaker - Be precise. Never miss a shot and dominate. Set up anti flank positions and watch your zipline. It is your life.
All of these are skills and equally important. No skill heroes are a myth. Just becasue a hero has a low aim requirement doesn’t make them skilless.
Overwatch Heroes which don’t require mechanics are those that require more tactis/strategy. Like Brig and her space making!
Brig - Plays to lock down and create safe spaces. Good sustain AOE healing. Interrupt to cancel enemy abilities or ultimates. Needs to close the gap to attack so has to work closely with her Team and corners.
Symmetra - Trickster DPS that has a very versatile kit that is very good at locking down space. Her Turrets and Teleporter can magnify the Team’s power and create amazing off-angle attacks. She’s a real team player and needs to work with her Team to maximise her value.
The husbandry and tactical use of resources and attention through positional advantage, mechanical competency, patience, timing, target priority, well-regulated mental attitudes, and game knowledge.
Teamwork too, I guess.
Certainly–some heroes just have greater depth than others. Some heroes also get more value per skill input.
Old brig maybe, but the new one? You will instantly die if you’re out of position for even a second, and your only tool to get the hell out of dodge is also your main defense tool. But you better be in range to keep your main healing ability up and running.
Heck, both moira and brig are the only healers with finite healing resources that have to be managed much more closely than reloads, so you can kindly get out of here with that outdated assessment, thank you.
This reminds me when I’m playing an Orisa if the enemy Moira just used Fade she had better be behind cover or a Barrier or I’m shredding her with my lasers! Orisa lasers have no fall off.
Brig does have her whip and shield bash to escape situations but if you miss the whip to CC enemies you’re pretty much in trouble.
The requirements of mechanical skillz vary wildly hero by hero but the gamesense is very generic and literally all of the heroes need it. OW has few abilities and the effects are also simple. Abilities aren’t that different between the heroes mechanically more demanded and heroes less demanded. So, the most important gamesense you need is just the positioning, which means you can’t say a hero needs more gamesense and the other less. People often have in mind that heroes mechanicaly less demanded require more gamesense but it simply isn’t true. Widowmaker, for example, demands no less gamesense than Moira.
It takes a mere few seconds to fully recharge her resource and she’s slightly less dependent on gluing down M1 since the orb buff.
Ult charges faster by healing anyway.
A reactively used get out of jail free card.
I get what you’re doing. “Aim isn’t the only skill”, but Moira was a bad example. Shoulda stuck Brig in there instead, or Rein or someone. Moira is one of the easiest heroes in the game, and her lack of aim is only one of many components of that.
You can’t Say that some heros needs less Game sense than other heros??
How the launch moira with one self healing orb, and Infinity self healing on dmg, with Also a very good run away hability and auto lock primary, can needs more Game sense than winston or tracer??
I don’t wanna mix overpowered/underpowered and gamesense. Aside from the balance issues, the most important gamesense in OW is generic positioning and prediction. It is more or less the same for all heroes. So, I think the difficulty is decided mostly by how much the hero is demanded mechanically.
You can’t really have one without the other though, part of what makes a hero “brainless” is the skill floor and how much or little mechanical skill or gamesense you need to get value out of them.