Dedicated ping sounds for enemies

Was recently playing a match and noticed an enemy trying to sneak up from around us. I pinged, but since my team was all focused on the other 4 enemies in front of them they didn’t realize why I was pinning until the lone enemy got closer to us. It’s not like they were all supposed to turn around and lose the fight in front of them, but it’d be nice to know what’s actually being pinged by an audio noise.
Made me think, all pings (wall/ground) except an enemy should have a different noise.

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