Deadeye is more broken than we thought

imagine having this bug and it still is mega stinky

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dammit LOL I fell for it :woman_standing: though I thought his ult was pretty crap either way even if it was real

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It’s 2 in the morning

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It’s an actual bug as far as I can tell :x

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I dont think this is an april fools joke, tbh.

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I can’t tell if the flicking works, but the armor bug is actually true

Update: it all seems to be true :I

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What concerns me the most about this is that the mechanics of it truly appear to be client-side driven, compared to server-side logic.

I have always wondered how much client authority was in this game, considering it’s Blizzard making it and nothing but incompetence from them over the years, there’s merit to that concern.

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Jesus, this is the most spaghetti code ever–how did they manage to reintroduce the turboSym bug to a totally different hero, and for an ult that never had this bug before?

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bumping because I dont think this is an april fools joke.

at least the armor bug isnt, and that should be fixed.

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This ability needs to be remade from the ground up at this point,the code is super spaghetti.

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As a mad wizard who has left old ruins for others to skulk around in, this is EXACTLY how it is.

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Well this explains me killing a 1000+ Hp Hammond with Deadeye. I was confused when this happened

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Just wait until he learns break damage limit.

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