EDIT: I can’t really leave this up with what it had prior. I’m comfortable with the changes made, I just made this thread cause I saw a comment on a FitzyHere video where somebody said they were rolling back her buffs and then read the first article I found which was on March 12th and it went along those lines.
It was a reactionary thread post cause I thought she was getting a secondary nerf. Should have read the article more clearly. Sorry for wasting your guys time.
8 Likes
Just remove the 2 second CD on stepping on a uneven surface and we’re golden.
They’re punsishing Sombra’s for having bad luck.
Any good sombra will disengage when they’re getting shot at instead of spamming hack again and again
5 Likes
Is that all it is? I knew about that one, but I heard they were going even further with it
They removed the 0.1 wall-pierce before disconnect. But even after that nerf it’s still a buff.
From 0.75 of direct contact needed to 0.65 is plenty good
3 Likes
It’s not really a buff anymore. The wonky hack issues that came up with the los change, together with the cooldown hurts Sombra more than most people want to admit. Also it was changed from 0.7 to 0.65
3 Likes
It’s a buff. The extra Hack speed, Translocator buff, spread, EMP LoS buff and the hacking passive buff>a LoS check, no more healthpacks spamming and a 2 sec cd
1 Like
The translocator buff whas nice, but not really impactful. Spread, also nice but her gun is still the worst of all hitscans. Emp los was a bugfix and is not really worth talking about. The passive buff is nice but really affects only 3 heroes. And the hackspeed was more or less toned down to being 0.05 sec faster with the los check.
That does in no way justify the Emp charge nerf, combined with the hack nerf. The two reasons you actually pick Sombra. You don’t pick her when you want an amazing gun or a purebred flanker, you only pick her for hack/Emp. And these two main parts of her kit got crippled massively.
3 Likes
Indeed, not sure why people keep listing this as a huge buff. It’s, at best, a quality of life change. Besides, as long as Sombra can’t cancel the Translocator countdown it can even work against her.
6 Likes
Her gun is worse than the other Offensive Heroes overall, but does kinda fill the void between Tracer and Soldier in terms of range. imo her gun is p strong. EMP LoS is ofc small but every bit helps. Passive buff completely shuts down those heroes that are affected. You can’t always Hack next to a wall. The Hack speed was greater than 0.05 sec imo. The EMP charge nerf is significant, but can be quelled with playstyle adaptation. Be riskier with your E so you’re shooting more often. EMP still has one of the lowest point costs in the game, so it can be charged fast with damage(especially with the spread buff). The Hack nerf simply stopped you from spamming Hack, so it doesn’t really change her viability in a meaningful way, but just forces you to actually time your Hack instead of holding it. Before, you could just hold Hack until Tracer reloaded. Now, you have to time it and not take damage. But it isn’t actually changing how many Hacks you’re going to get very often at all.
I know, bby. I know. I’ve been mad about this since the nerfs went live two weeks ago and I’m still baffled by them. The hack breaks for any little reason under the sun regardless of good positioning or not (ask any Sombra who’s tried to hack Lucio or Tracer lately) and the 2sec cooldown only serves to make the job of slowing those mobile characters down even harder. But Blizzard doesn’t wanna hear it - they only read posts that they WANT to read because admitting they made a mistake isn’t in their repertoire. She was fine BEFORE the buff…but reversion? Pffft.
3 Likes
Perfect examples of favoritism, Sombra and Hanzo vs Dva and mercy.
Sombra in need of buffs and from the very beginning her kit is perfect for an assassin but they nerfed that with voice lines for de-cloaking, timing and accuracy. Players who like her request buffs all up and down the forums but get ignored finally they get some buffs after the long period of time in between those nerfs that broke her well now pros and a vocal group who don’t like her and don’t want her being played more often say she needs nerfed and bam it happens almost instantly.
Hanzo never really TERRIBLE but has needed buffs to his fire rate, close range attacks and a better movement skill to avoid help since he’s a glass cannon. Has one skill(scattwr that can instant kill a tank who chooses to get hit by it instead of using litterally any move in their kit to avoid it.) Requires more aim then the normal aoe shots, compliments Sonic arrrow and provides reason not to approach him. Well now regardless of how many lies have been used like him having the biggest projectiles or scatter taking no aim to harras and bully other players because his skill is a useful anti tank weapon it’s not getting reworked or nerfed just flat out removed because people who refuse to adapt are alright as long as they are playing characters blizzard likes (Orisa,Dva, Moira). Moira’s orb is a very similar style move but requires almost no aim as once the original aiming is done it will auto attack in a area of effect and speeds up and bounces it’s only downside is slightly less power. So Hanzo loses scatter.
Now on to the favored and the favored but still catering to people who won’t adapt.
D.va gets buffed like every 3 months is constantly being tweaked to ensure her moves fit the expectations of the person playing her and very rarely get slight nerfs after long complaints over her ability to absolutely slaughter some characters.
Favored but gets changed due to people not wanting to adapt.
Mercy has a Rez skill that can Rez a team but makes her an easy and useful target to make snipers important and an easy teamwork focus kill the mercy and you can help out alot. Well people don’t want to adapt and search or kill mercy so they complaining. And take away her ultimate demote it to a skill but because she’s favored she gets to keep her skill and receive months of testing by players to ensure everyone is “happy” or to at least show the dev team tried to keep the skill.
Ultimately it’s very easy to tell if your character matters when they add a buff does it get taken away instantly within a month? If yes your character doesn’t matter.
Does your character get months of testing to ensure that they gone over every possible way to improve and tweak their kit? If no then your character doesn’t matter.
2 Likes
What article did you read? Where’s the link?
1 Like
The Emp charge can in no way be compensated by a 10% spread buff. On her best maps (Anubis,first point 66, volskaya, etc) you could have Emp literally after the first teamfight. It now takes around 3x as long to charge it. And you’re wrong, the nerfs do heavily affect the amount of hacks you get off, especially in clutch situations like stopping a moira/hog ult or lucio beatdrop.
I agree! It ultimately is easier to hack now due to the lowered cast time making it harder for enemies to react.
Though what do you mean the 2second CD from stepping on an uneven surface? From what I’ve noticed the 2second Hack CD only happens if hack is interrupted via damage. I’m most likely wrong aren’t I?
That being said, I still do want a teensy bit ult charge from Health Packs 
1 Like
Except that it’s now inconsistant.
There’s an entire list of bugs that happen with it now. Sombra’s hack is utterly and completely broken beyond belief.
How did this not go to the PTR? Removing a LOS check is huge and they’re just gonna move it straight to live? How? Since her nerf, Sombra has dropped to a 46% winrate. 46%. On top of that, her pre-nerf playrate was 1.56%. Now it’s half that at .69%.
I don’t play sombra often, but when I do, it’s fun. But now I can’t even play Sombra anymore because she has so many bugs.
It’s ironic that a hero that is supposed to be a leading hacker has as many bugs as she does.
Edit:
Pre-buff Sombra:
Playrate: AVG at .5% a few days prior to the buff.
Winrate: AVG at 44.6% a few days prior to the buff.
Sombra Buff:
Playrate: Spiked up to 2% for 2 days. Then quickly declined until a week later, she was at 1.2%
Sombra Nerf:
Winrate: Currently 44.25%
Playrate: Currently .69% and falling.
She isn’t anywhere better than where she started. She is still only useful in specific comps. She is still useless otherwise. Now, they just killed her 6v6 potential in favor of her 1v1 potential and then nerfed her 1v1 potential even harder.
1 Like
It really isn’t. The 2 second cd is basically a non-factor and the speed is buffed no matter what way you slice it. Sombra might be slightly worse on some of the healthpack cheese 2CP maps but that is way less significant than the boost in power she got on other maps/modes.
A non-factor? You do know how long 2 seconds actually are in a teamfight? And yeah the speed was buffed, but a lot of other things were nerfed or “fixed” as some people like to call it. Overall her hack is way to unreliable and wonky, together with less Emp uptime and the complete loss of her niche, Sombra is not in a good state.
Uh, not long at all? That is Mercy’s Guardian Angel cooldown. All it means is you can’t use it all the time. It only changes spam hacking. If you were spam hacking, you were incorrectly positioned or being lazy. The speed is simply better. I don’t know what to tell you. In exchange for an ever dwindling niche that was getting weaker at every turn, she was given a generalist role that is barely map dependent. That is a huge win.
If you were spam hacking and kept getting shot at you were punished.
And that’s what we should do to Bad sombras.
Any good sombra would have just began fighting or ran away.
Instead this change just forces good sombra who were unlucky enough to get hit with a stray bullet to either wait 2 seconds or escape.
Right but the los checks aren’t working properly. That’s all I want fixed.
However I agree with you. However I’d also argue that when I’m hacked, my response is to spam my abilities until it wears off. Shouldn’t I also be punished for that?