Yeah, I’ma have to ask why then my “MMR” goes from mid gold to plat between a game, and why whenever I queue dps I’m always at where I should be, almost like if I’m in a dps queue for 10 mins, the game is spending it’s time whittling down the 20 other players of my exact same elo by dragging across tanks from all over the place.
Like do you hear yourself here? “We have 1,000 DPS players waiting 300 supports, and 50 tanks.” All the dps players logically by their sheer volume would dot about every place in the elo spectrum, whereas tanks would be few and far between, so what do ya do when you have 1,000 players waiting for only 50 to go around? You slam the 50 into whatever games need a new tank player to make the DPS queues shorter!
Apart from the fact I got the low ELO game BEFORE the high elo game, and by low outlier, you mean player 500 sr away from me. If matching a player 500 sr away from another player is “System working as intended” then a gosh darn new system better get developed quick! Otherwise this whole ladder experience is a sham and there should be no difference between me getting placed in high silver or high plat next season when placements roll around.
If I’m ranked a gold/plat border player, then I should be given gold/plat border games, not games that range ±250 SR out from where I stand, and it certainly should not be dragging players 500- SR away from me in order to create a “balanced game”
Except that’s not how the rank distribution works. The ranks within a role are, to our knowledge, evenly distributed for all roles, in which case it isn’t going to build match SR’s around the most populated role because it has a giant stack of those players that it needs to throw into whatever match it can find due to SR stretch. It has no problem finding DPS players so there’s no reason for the matchmaker to prioritize putting DPS players into as ‘balanced’ of a match, and this is reflected by the SR stretch.
If you haven’t experienced SR variance in your DPS matches there are more than a few explanations, the top of which are that your DPS MMR is different from your tank MMR- again, MMR is distinct from SR- or that you’re experiencing confirmation bias.
Also, the game has been throwing people into matches with a +/-250 range since the earliest days of competitive, in fact the commonly observed limits across the game’s life for matchmaking are within a factor of 2 of the ranges you just described: you can be put into any match with an SR average within +/-500 of your current SR, and paired with anyone within a +/-1000 limit of your own.
Your experience is not special, you aren’t the victim of low populations or bad matchmaking. You got put in fair matches and you just so happened to lose to the team that played better.
Na man,
You just described to me the broken system of a dead game scrounging around for players to fill up a roll.
Also I’m gonna need that 20 page thesis so you’re own confirmation bias and anecdotal evidence isn’t equally as worthless as my own, until then you’re just saying whatever you want with 0 backing behind it.
I’m not the one making baseless claims of a dead game based on two matches that could have just as easily happened in Season 2 as Season 20. Ya basic.
Also, I’m just gonna link this here, read it yourself and do your own research: Groups and Matchmaking in Overwatch
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Didn’t disprove my argument, so I’ma stop wasting my time in a finger pointing contest with ya, have fun making your baseless claims somewhere else friend 
They should never have mixed ranks in a comp game to begin with. It makes no sense to have a game mode designed in putting the most balanced team together to allow people above or below people in the same game. That’s about as sensical as having a pro player join a collegiate game and say this is fair.
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I see the same names in FFA, I don’t know about quick play.