Dark Patterns Present in the OW2 Competitive System

This competitive system isn’t meant to be competitive. With the changes of presentation, game feel, and overall community satisfaction when it comes to the competitive system, one thing becomes apparent. Even with all the transparency and changes the dev’s have been making in regards to the latest blog post, this new competitive system, especially in presentation is a psychology trick to make you play more. It’s a dark pattern.

For those who do not know what a dark pattern is, it is (according to wikipedia):

…a user interface that has been carefully crafted to trick users into doing things, such as buying overpriced insurance with their purchase or signing up for recurring bills.

You may be asking, “how does the overwatch 2 competitive system fall into a dark pattern”. The removal of the SR system.

Now, don’t get my words twisted, SR does still exist is some fashion. It’s now just completely irrelevant to matchmaking now. Nor do you get the instant feedback of knowing where you sit. That lack of instant feedback plays into the dark pattern.

Usually people associate dark patterns solely with monetary parts of UI/UX design. It’s what recently got Fortnite and Epic Games sued for. However what is more valuable than money? Your free time. This “7 wins until rank update” is nothing more than a cheap trick to increase playtime. It reinforces typical behaviors when it comes to addiction. The most common one you’ve most likely heard of is the “sunk-cost fallacy”. If you’re 2 wins from a rank update, you usually feel inclined to finish it since you’ve already gotten this far. So why not 2 more games?

Aha! There is the manipulative tactic. The system lays itself out where usually when you think of 2 more wins, you perceive it with the mentality of only playing 2 more games. Usually this is after some players have played a number of games, so you’re most likely already fatigued in some way.

Do I believe that the matchmaking system intentionally rigs games? No, I just believe without rank as a baseline with matchmaking, regardless of what you do games are going to feel poor. However the new system tries and manipulates you into playing more.

The 7 games makes the difference that was 100 SR in OW1 seem so much more grandiose.

If you were 2589 SR, you were just 2589 SR. Not Plat5 3 wins from a rank update.

This is the problem I have with the new competitive system. Competitive rankings need upmost transparency to be accurate. Presenting all these new systems to “lower competitive anxiety” is a good excuse to hide the real reason of “we want to manipulate players to blur the line of wins/games to boost overall playtime”

We want the old SR system back. We don’t need our games riddled with psychology tricks because you think playtime = more purchases in the shop. Its sickening.

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All it does is piss me off and not want to buy anything. If that’s the case, then they failed big time. I’m pretty sure this was rushed.

Good post. As long as things stay like they are, Blizzard ain’t getting a dime from me on OW2. The 7 wins or 20 losses to see any progress is just as much of a joke as the matchmaking is. All these game companies do these types of things and it is honestly ruined the industry from the player side. They do the same stuff on WoW. Time gate things to keep you subbed and spending.

They put Ramattra behind the battlepass for those who would like to pay money to pull ahead. Turns out, Ramattra was weak early on. Got tweaked and now most players have the levels to play him.

Blizzard has always time gated stuff since back when. It has just become more noticable and prominent here recetly.

What’s funny is, if the game didn’t have a FAKE comp system… I might actually buy some skins.

Playing mind games with players, using tricks to force them to grind, and screwing them over in every way possible, then making them watch Twitch to get a skin… that’s not a game I’d want to buy skins for.

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Nothing should be excused for “rushed” OW2 has been a thought for far too long to be allowed to use that as an actual exemption.

This company cares about profit Blizzard used to care about games.

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I think we need more practical posts like this and less posts claiming about the MMR.

The SR should be apparent. If it’s not, it’s either because Blizzard is really with second intentions and benefiting from manipulating us or because they changed something in their algorithms they are not telling us.

We should get back with the SR system!
I know I am going far here, but as a comparison, in the corporate world, employees look for frequent feedback so they can work on them and improve. Why most companies don’t give them more frequently? Because companies can’t afford seeing everyone improving and being promoted all the time.

Not so extreme, serious athletes yearn their coaches feedback so they can work on it and improve. Why would a coach say: hey tell you what: do well 7 weeks total or do poorly 20 weeks and then I give you feedback. That would be just… hilarious.

Why would OW2 hide instant feedback from competitive players?

Bring back the transparent SR system!

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Also, we should “like” more messages we agree on!
Maybe we can call the attention of devs and more people with it.

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What they need to pay attention to is how they implemented this with halo infinite and it caused the same issues it was a system that makes u extremely addicted to grinding and the matchmaker rigging tries to tease you as much as possible then give u what u wanted and say well do it again after it put u the exact same rank.

People were praising the Microsoft acquisition but we’re clueless to all their past practices. Halo infinite is a dead game and overwatch 2 will soon follow suit if they do not fix the game.

They are too busy listening to Community Managers that only regurgitate the feedback streamers give them. They are more likely to reply(read/acknowledge) a tweet than a forum post.