My thoughts on Danteh’s retirement and the overall state of the game reflect exactly how bad game design descicions were made and here’s my take on this:
1 Tank is the worst decision Blizzard has made and it affects all the ranks above plat/diamond. This should be around 30% of the total playerbase, for the rest of the players, it still affects them but they’re just unaware and it makes those ranks especially toxic.
You have 3 options:
You can play 1-3 tank heroes at a similar level, it’s still not enough to not get hardcountered by the enemy comp. This comes from not only having tanks as hard-counters but also other roles and even whole team compositions countering you. Having to swap all the time is also very counter-intuitive.
You one trick a tank like in OW1, you just have to nolife ranked so hard to compensate all the losses of hard counters, bad own teamcomps #unwinnablegames. This is why we also see a decline of tank players and longer queue times since the launch of OW2 as well as increased toxicity #mtd. Why would you play an unwinnable game? If it’s 1 out of 10 that might be ok but what if it’s 4 out of 10???
You’re a god gamer that plays literally 24/7 you can play most of the tanks at the same level but you have no life, no friends, no hobbies, no time for family, you have to practice all the tanks every single day and you’re probably buying a new monitor every month because you get so tilted of not being able to climb out of masters or gm4 that you punch it when you get back to back horrible matches.
Neither of those options are pleasant and this is why ultimately 6v6 has to come back for the top end of players. Otherwise, Overwatch 2 will never be anything else than a casual game with low to no competitive integrity. Maybe that’s what the devs want it to be I don’t know. Looking at the recent cassidy grenade rework it really seems like that’s the case.
What I expect is that the Overwatch League will eventually get cancelled in the next 2 years because of lack of viewership, sponsoring and player motivation. Looking at Danteh’s story it really describes where we are now and what’s coming in the future. I thought the world cup was the only thing left that made me see a glimpse of hope personally, but then again, having 3-4 teams literally pubstomping all the other teams because of tank/composition gaps really shows what the state of the game is right now. PVE is another big dissappointment but I don’t have to elaborate.
He was basically a DF otp with optional JQ , calm down mate.
His case and his difficulties going from DPS to an OTP Tank have nothing to do with the 5v5 change, you are pushing your opinion like this supports your narrative but it doesnt.
Well if there were 2 tanks to play he could’ve played all the aggro tanks like some DPS players have done it in the past and there wouldn’t be so much pressure on him having to learn 4+ heroes at the top level. He had to learn to play queen, winston, dva, sigma and ram. Doom was in his wheelhouse. He probably had to do some scrim practice with ball and rein as well. LOL
I’m not trying to push a narrative I’m just saying it can’t be a coincidence. I’m just giving my opinion to the fact that 1 tank is just bad for the game and especially tank players having to learn multiple heroes they might not want to in order to be able to play the role competitvely. Why do you think we see a lot of high rank tank players even streamers leaving the game or losing the passion?
The company will never admit a mistake and they will close the game before doing so.
I don’t even believe they are clever enough to analyse their game and reach the conclusions needed to turn it around, if they were willing to do so.
The talent that made Overwatch is long, long gone and the people in charge now don’t have the skills and knowledge required to redesign the current game.
5v5 is more than enough proof of that. And so is the design of Kiriko.
Im pretty sure it is, because 5v5 started in Oct 4 my dude, its been almost a year. 10 months to be exact.
Definitely not because 5v5, there are many other bigger reasons for that.
Its like the ship is sinking, due to the holes and water coming in and you want to focus on the sails not being on the correct angle lol.
Yeah 10 months of wait and see. Now, popular streamers even say that 5v5 is part of the problem.
I wanted to believe that those issues come from just bad tank balance but the more I see what’s happening in and around the game the more I think that having just 1 tank is deeply problematic and very hard to balance around. We’ve seen that with queen and hog. the moment they buff they get ultimately broken, the moment they nerf they get dumpstered. Whatever patch they put out it’s either make or break. And there is no solution by having only 1 tank. If you have 2, at least you have more options to fiddle around with the numbers so that multiple tank comps are viable and you don’t get insta hard countered. The problem with hard counters is that even if you counter swap, the ultimate economy is most likely in favour of the enemy team and you get punished regardless. For what? For playing your favourite hero. If you really think that 5v5 is not the problem then give us at least another solution instead of just saying that it’s not the problem and not reasoning it.
Sorry to hear Danteh decided to move on. Good player and seemed like a decent guy.
As for moving back to two tanks, don’t see it happening. Blizzard was unable to get enough people to play tanks in the first place,so we’d be right back to 10 minute dps queues for QP. It’s a problem they simply can’t solve.
One tricking is one thing but if you have to play 4+ different heroes at a high level and counter swap multiple times, are you even playing the game? Lol. Wow you picked another character and that’s why you won the game, no skill involved. brilliant gamedesign. besides that you most likely get punished anyways because you ultimate economy sucks and your team is boomed.
And my point is that you don’t have to be a one trick in order to want to play a hero. Having to swap seconds into every game off of a hero you enjoy gets old.
Counter picking is a core part of this game’s design. If you don’t want to think through the strategy behind picks/counter picks mid match, why play OW? It’s literally the thing that sets this game apart.
That’s literally not true. what sets overwatch apart is the unique heroes and unique playstyle and team strategies which don’t necessarily mean counterswapping. I don’t mind counter swapping that much if it’s not all the time and 5v5 surely doesn’t help with that.
I’ll say gundam evolution but that totally misses the point.
You sign up for playing a specific hero, that’s the reason why the character design is so deep and immersive.
swapping doesn’t necessarily mean counter swapping lol. You could swap because of a specific map/choke point or because you have certain heroes on your team that have better synergies.
Counter swapping is if you force the enemy to swap their hero and the reason why it sucks is because it’s too snowbally, even with the ultimate charge refund mechanic.
I don’t mind counterswaps on dps that much because you have another player to work with and more wiggle room. There’s less hardcounters on dps and if one dps gets softcountered it doesnt snowball the match. On tank, your just screwed, and even if it works out, it doesn’t feel good.