Damage output out of control right now

so, after that much needed barrier nerf i noticed that some heroes can dish out way too much damage.

why has nobody mentioned this before?

  • hanzo:
    well, he’s hanzo and ever since his storm arrow rework he’s really good at breaking shields. but shields are so weak right now, he alone can easily keep every tank shield broken if he wants to. way too much damage, not to mention his ability to one shot squishys.

  • mccree:
    his fire rate buff is no longer needed after the shield nerf, imo.

  • junkrat:
    i get that he was supposed to be the barrier killer and stuff and i’m fine with that.
    but the speed at which barriers break now is ridicolous. i cant even move 5 meters without needing to take cover. less shield uptime also means more ult charge for junk. last match i had a enemy junk that had ult in EVERY SINGLE FIGHT. not even kidding.

  • mei:
    this girl…ruins every tanks live…like really hard…
    she does not dish out insane damage numbers, but her freezing everyone becomes annoying really fast. and there is nothing much you can do about it besides using a mei yourself.
    if you play tank you are at the mercy of your teammates to kill her before she freezes you.

  • reaper:
    yeah, i believe his “tank busting” is a bit too strong now after the shield nerfs. all i can do is try to escape or rely on my team to deal with him.


In short:

The shield nerf was needed and good for the game.
But the devs forgot to adjust the damage output to the lower shield uptime.
right now, you cant dive the enemy team for more then 3 seconds, because you WILL explode with all that damage flying around…
Also healing output should be looked at, so that stuff still dies when damage output gets adjusted.

thoughts?

6 Likes

My take on Hanzo:
No ammo, no reload. Shoot full charged tree trunks every 1.25s consecutively (0.75 seconds to charge, 0.5 second recovery) for 125 damage.
Press E to shoot 1 arrow every 0.3 seconds for 5 times in rapid succession on a 70 damage per hit. All shots can headshot for x2 damage.

Players call Widow Op, but my view on Hanzo is that he is by far stronger than Widow in terms of raw value, oppression and power and safety. A decent Hanzo who has played a good amount of hours will rarely not output value, in contrary to many other heroes.

Now to other heroes:

Mcree is fine, the fire rate buff actually made him able to compete with other Dps and do his job almighty fine. He doesn’t feel oppressing, yet he exists.

Junkrat damage has always been high, but keep in mind: Hitting those shots is another story entirely. Value in Junkrat is his ability to hit enemies with them. If you need Barriers broken, I suggest looking at Hanzo. Frankly I think he needs a small buff on his projectile size by 0.1, and reduction on damage by 5-10.

Mei is fine. She is a control hero, which needs close range to screw you up. If she can’t get close to you, she can’t do much

Reaper Just like Mei, he must get really close to deal any value.

Every character has a counter, it’s your teams job (as well as yours) to counter pick and deny your enemy

1 Like

You want the McCree fire rate buff, trust me, if they actually gave him something good, you would actually see what a viable McCree looks like.

Agree with all. Mccree is my second most played and the fire rate really made him ez-mode. his issue is with that silly roll and 250 hp might bode well on him

Why not just fix roll (give it Iframes) and call it a day. We do not need McCree to become a bulky boi. He would start losing his weakness.

That and i wanna roll when i jump into a proper somersault. It feels intuitive to do but I cant.

I would take 250 hp if they reverted his fire rate because he dies too fast. Not with current fire rate because he kills too fast in return.

It would certainly be easier to reach some of the highground spots such as Volskya first if you could roll in the air. That is fo sho.

1 Like

how about we give it a bit to play out? It’s been less than a week.

Do not worry, Krotoan. Nothing will happen for at least a month and then the next PTR will take another month. Nothing crazy will change before that. Lul.

I always marvel at how quickly everyone seems to figure out exactly what they think the game needs now when people haven’t even really gotten used to the changes yet. I don’t think the devs are going to do anything drastic, but I’m dreading the forum spam of “SHIELDS ARE USELESS NOW!!” “NERF EVERYTHING THAT COUNTERS ME!”.

Maybe the devs should’ve thought about that before making an already drastic change to the game? Clearly they didn’t.

2 Likes

I know what you mean… But it is seriously one of the only things to talk about. I am personally just having fun with it.

I would not be too worried because they (thankfully) do not listen to the forums. Let alone during these periods. I cannot find you a source, but I am pretty sure a dev said they sit on the changes and let it play out.

Remember the Reaper lifesteal buffs? Everyone had a day 1 opinion and they waited to come to their own conclusion based on data.

Same thing here. I mean, they knew what they were doing when they heavily nerfed barriers. They knew people would be salty.

1 Like

Clearly they have an idea of what they’d like to accomplish and are doing their best to work toward their goal. Clearly The sweeping changes they have made are making large impacts as is evidenced by the glut of posts talking about them and how they’ve affected the players.

My point is, I don’t think they look at the big picture when making these changes. I think they are stuck in the present moment and don’t think about how this will effect Overwatch in the foreseeable future.

Think about it. Why only nerf shields and not DPS/healing outputs?

Don’t they think for a second that “Hmmm you know if we nerf tanks and shields DPS and healing will be out of control?” OR “You know we have a problem with finding tanks already so you know if we nerf them further it’ll just make waiting times that much more difficult or harder for people to queue”

Instead their mindset is this:
“People want nerf shields okay let’s give them that…” Where is the counter ? There is none, it’s just to make an already unbalanced game more unbalanced without thinking first about repercussions of what they are actually doing.

Oh that’s right! they added “while you wait games” That doesn’t solve the problem, that just puts a band aid on it people are still going to be waiting 30-40-50 mins for games.

Where is my evidence on this? simple look at Brig look at Sigma look at Mercy. They made all these crazy nerfs over and over again because they don’t think of the huge impact things like this will make in the future of the game. So once they DO realize it, it’s too late and they have to try and fix it but the damage is already done.

2 Likes

because not that much really changed.
The shield up time is lower but Mei and Reaper are still totally busted from a fun play/counter play point of view.
They are anti-3-3 tuned heroes still in a 2-2-2 system.

Odds are the meta is just end up swinging around to Rein with Orisa and then you rev up Mei/Reaper to just crash them into the other team. All timed around if IM Field has been used or not, that’s it. That’s the the game play 100s of millions of Overwatch League dollars are resting on being interesting to play and watch.

maybe Sigma so teams can Sig-ult into Mei ULT.
Then shoot players who are not moving…

it’s terrible game play.

1 Like

Owl has always had a pretty lackluster meta outside of the beginning with dive. The fans do not seem to care. They eat it up.

I still have yet to see one developer say anything about this being the original reason for their buffs.

Because while you may be right and those changes are needed, it’s insanity to do them all at the same time. Things need to be done in stages and their impact assessed.

Huh? You can just look at the timing and form of their buffs to see what/why it was done. We were in a hard 3-3 meta with zero DPS being played so here comes Mei with more freeze power with pierce (that is no longer needed) and Reaper got a bunch of bumps to let him crash into tanks.

then the meta hard locked back into 2-2-2 but the changes made in 3-3 are still there and they should not be, at all. Blizzard has slowly walked back the anti-3-3 Lucio changes and the armor changes but for some reason have just left Reaper/Mei alone and it’s an issue.

maybe they are planning one more big PTR and DPS balance pass in Jan. I still suspect the out of no where Baptiste buff was to counter to a new air base hero in Echo.

Off the top of my head, heros that do more damage since launch.

Solider.
Mccree.
Hanzo.
Torb.
Junkrat.
Dva.
Bapt.
Mei (multiple freeze)
Reaper (life steal)
Pharah (direct hits)
Tracer (less falloff)
Ashe (faster reload)

Roahog (less damage but more shots)
Zayar (less damage / holds charge longer)

Also had Bapts ult and super charger for added damage boots.

I have to respectfully disagree. So, by doing this they are deliberately imbalancing the game? Does that make much sense to you? And I am not a game developer or a programmer or whatever and I could’ve told you the impact of the game before the PTR went live. I thought that was the reason for PTR.

So 1 of 2 things happend:

  1. Either they were given false pretense from the PTR player-base.
    Or
  2. They didn’t care about the PTR and put it live anyway. Possibly for the sake of OWL?

Either way they were wrong for what they did and the game is in a very bad state now. Edit: Or will become in a very bad state.