Whether it be through reworks, buffs, or adding new heroes, there is definitely three creeps happening in Overwatch.
I made a thread awhile back explaining how damage creep was causing Reinhardtâs shield to drop like a rock (and even in the meta where he is brought to enable Zarya and Hanzo, it still doesnât have the sustain it once had, but after studying the patches, the creep expands much more than I previous realized:
When I made the thread above, I did so from the perspective of a Reinhardt player, but Iâm not starting to see that this goes far beyond Reinhardt.
But what is important in that thread is the Chronological history of patches that show 3 MAJOR creeps into the game. Speed, Damage and Crowd Control.
I suspect with the introduction of OWL the developers ideas/vision have changed, and they are on a path the make the game more faster, damaging, and crowd controlling.
When you study (and I mean really GO STUDY IT: http://overwatch.wikia.com/wiki/List_of_Patches), you will see a chronological effort by the developer team to change their game. What are their reasons? Maybe they feel this is fun to play âandâ fun to watch? Iâm not sure, because they donât really share their vision with us anymore.
Is there a reason to be concerned? Yes and No. I think there are arguments to be made for both.
The Yes argument:
I think Mercy Rework, and Hanzo rework have demonstrated the devs ability to try and bring their ânewâ vision into fruition (speed, damage, mobility), but this is met with failure by Over-tuning the hell out of their reworks. Mercy and Hanzo are clear examples of this. Valk (even from the proâs perspective) was an overtuned mess.
And Hanzoâs rework, adding Mobility and Damage to his kit, created such a stiff/stale meta that Viable Variety for the dps roster was severally limited. THATS A PROBLEM.
As a tank player, I want to Grav with DIFFERENT dps heroes. I want to see viable variety, and Blizzard not only robs dps players of this variety, they rob ALL of us of it, Tanks and supports, because we often have to make our hero picks to best enable THOSE over-tuned heroes.
No Argument:
Maybe you enjoy all the changes and feel that the developers are working to make the game better. That their over-tuned heroes are a good thing, so long as they dial them back quickly. But I think an argument can be made that they donât dial them back fast enough, often leaving over-tuned heroes on us for Months on end (Mercy and Hanzo being the latest).
What I want to see is the developer team to briefly share with us their vision. Let us know if they do actually desire more Speed, Crowd Control, and Mobility in their game. Itâs clear the defensive class was reworked because it was not in line with their vision, already having Hanzo, Sym, and soon Torb reworked.
Are the developers interested in having VIABLE VARIETY in their game, or just taking a sledge hammer causing a pendulum swing, ultimately choosing for us what the next flavor of dps is going to be for 3-4+ months?
These are serious questions that need answers.