If you think nerfcy damage boost is problematic, then why is it the only part of her kit that she is allowed to abuse to get high value?
If you want to climb, you must be abusing some element of your hero’s kit to win games. nerfcy hasn’t been allowed to have good anything except damage boost, and now people want to take that away from her AS WELL? It’s not like she’s completely dependent on her dps to hit shots now!!
If you don’t want to hurt nerfcy but want to reduce the power of pocketed dps, IRONICALLY what you need to do is top BUFF HER HEALING, so that she isn’t FORCED into the pocket dmg boost playstyle.
It’s stupid af that people can get unranked to gm in 95% wr on ana or baptiste or zen, because theyre ALLOWED to have strong kits, but nerfcy being dependent on other heroes and capping out at 75% wr even on PRO PLAYERS SMURFING is not alowed gg
As odd as it sounds this can actually be used as an argument to remove damage boost. As it stands she has very little agency in her kit and very little room to make game changing plays. If I was to suggest another partial rework to Mercy that addresses that issue it’d be to remove damage boost in favor of just giving her an offensive ability. Something that lets her more reliably contribute to the fray without being entirely reliant on others.
Thing is, if her healing is flatly buffed, it will only make pocketing stronger.
Damage boost isn’t the only (or even main) thing contributing to the playstyle - it’s also the “consistency” of her healing. “Consistency” is why people have been wanting to keep Mercy’s healing so weak.
If pocketing is to go, then the consistency needs to go.
Her healing needs to be buffed in some creative way so as to have “ups and downs”, and make pocketing weaker while still allowing her to strongly and effectively support her team with her healing.
And how would an evasive support hero with only enabling kit work with an offensive ability?
They would need to be reworked from the ground up to have a kit that enables an offensive ability in the first place. Dmg boost works because it still allows her to enable her teammates in the same time as it allows her to substitute her own damage in but she can still keep her playstyle of evading enemies. Anything else where she has to directly interact with the enemy team to deal damage would require her entire gameplay to do a flip on it’s head where she no longer evades enemies, she instead tries to engage them.
Not something anybody wants for mercy, she’s a fine hero as it is.
sure, doesn’t matter, but the fact is if other heroes are allowed to have MASSES of carry potential smushed into their kits everywhere, bursting from the seems like ana or bap, how is mercy abusing the one thing she can get value from something to write home about like… ugh its so annoying, do people want her wings taken away too?
I’m not here to speculate balance changes for her in specifics or exhaustive detail, I’m just making the point that if people are vexed that she is abl;e to do that one thing well, they need to let her do something else if theyre going to take that one thing away.
And they have proven she can’t have a strong valk,. they get it nerfed
she can’t have strong rez, they get it nerfed,
she cant have strong healing because then dps whiners cant 1v2 (read the dev notes for her healing nerf patch lmao)
SO like what IS she allowed to have? Nothing???
if her healing is stronger, she will be picked with heroes besides ashe and pharah, and maybe with heroes like zen and brig more, which would be healthier
I agree she doesn’t need more healing but consistency is a weak rationalization for why she should have low healing. It’s not like it’s particularly hard to hit Baptistes literal heal grenades or Anas logs.
Mercy does not need to reload and does not have any cooldowns that boost her healing. Bap and Ana not only have to reload, but they have cooldowns that help with healing output. They also both have some form of AoE heal without needing to use an ultimate.
The cooldowns are for burst healing and don’t really have anything to do with their regular output. It’s genuinely not hard to outheal a Mercy on Bap or Ana. As an example even if you take reloads into account Ana heals 93 HPS without using any of her cooldowns. Just her primary.
that. Like sure whine about damage boost but she needs to have SOMETHING when the other supports are allowed to have like 4 different amazing things that can hard carry games
Damage boost isnt even that problematic ughhh
we literally have bap’s insane everything and ana’s insane everything and yall complaining about DAMAGE BOOST.
Why does no one complain about nano/anti heal assists! Why does no one complain about baptiste’s headshot damage!
Mercy is a hardcore enabler
So if something is annoying she makes it even more annoying or even something chill becomes slightly annoying and that’s why people will always hate her and I’ll admit I’m not a fan of pocketing myself lmao
wait until you hear about nano boost! Or anti heal! Or discord! Or bap’s heal pocket!
fight me, nano is worse than damage boost.
you cant really damage boost a doom and make him completely sweep a team, or a pharah. But nano just poos on all of the damage breakpoints, you can do other things after pressing and forgetting, and the damage resistance is amazing.
That’s the thing. This burst healing, this aspect of “ups and downs” contributes to their capacity to be “main” healers.
if her healing is stronger, she will be picked with heroes besides ashe and pharah, and maybe with heroes like zen and brig more, which would be healthier
But, in the highest/“meta slave” ranks, she’ll just be picked with Ashe and Pharah even more. The pocket problem will not be fixed.
I’m on your side here, please realize. I’m not calling for Mercy’s healing to be nerfed or to stay weak, I just think that if her healing is buffed, it can’t be a flat number increase, that won’t fix the problem. Instead, it needs to be something more creative - perhaps a new cooldown ability that heals or increases healing, or some kind of resource meter that boosts her healing, or a rework to her ultimate, or a condition that makes her healing stronger/weaker (such as time spent healing the same target, or the target’s HP percentage).
Damageboost is only average ability for like 85% of this entire game abilities and bullets anyway and only breaks into the pretty good territory when talking about broken aoe abilities that cannot be boosted via discord like dynamite or spammable projectiles (that should not be able to be spammed in the first place, like lmao why is echo sticky bomb 6 second cooldown hello??)
And if it’s not pretty good territory, damageboost is useless in comparison what other supports bring. Even Moira who is considered trash has more influence if you’re not essentially boosting stuff that is already very broken. Echo doesn’t even need a mercy to lazer down tanks to shreds, nor to blast them away with their own ultis because she’s just better at spamming tank ultimates lol.
Anything else besides 10% of the entire cast, you’re better off using every other support. And only because these heroes have busted spammy abilities and half of them are unable to be healed from the ground and need constant sustain anyway. That’s a fact.
Despite this, ashe and echo are widely used in asia and mercy is nowhere to be seen because zen/brig is just better.
Those are naughty words but I agree. Don’t forget she’s not allowed to have strong movement in her ult, strong utility, or strong anything tho. Her ult has to be weak because of rez on E