She is essentially unboopable
The reduced knockback that she receives due to either using primary or when boosting makes her essentially immune to booping unless the player utilizing her is very bad. I don’t really see a reason why she should have that. If it is a bug and not a feature, it should be bugfixed. She already has a boop counter (Boosters) and if she is caught out while it’s somehow on CD, she should receive full boop.
10 Likes
Even as someone who plays a ton of Lúcio, I don’t mind characters being difficult/impossible to Boop.
It’s honestly not that big of a deal, especially if they arr running other boopable characters.
13 Likes
All armored tanks should get that instead.
6 Likes
No, tanks don’t need buffs. They need nerfs.
It’s honestly not that big of a deal, especially if they arr running other boopable characters.
Yes it is
She already has means to counter it. If she is caught without it, she should just die. As do the remaining characters.
4 Likes
Do it. Just give me CC resistance.
2 Likes
Tanks don’t need CC resistance
3 Likes
CC needs toning down, I don’t care how one does it.
7 Likes
Just nerf the CC heroes
DeleteBrig for start
Doomfist was essentially deleted
And Earthshatter needs a range nerf because Rein himself is a massive source of CC
1 Like
Or fix the problem that is CC instead of trashing a bunch of heroes, some of which aren’t very good to begin with.
2 Likes
Orisa has the same issue, even when not fortified. Weapon slowdowns when firing should only apply to movement from the player’s inputs, NOT from anything else.
1 Like
Exactly, this. It’s the same effect
Unlike many other games, “tanks” in Overwatch can destroy you if you let them bully you. CC absolutely has to be a viable strategy against tanks. The problem is that there is too much CC in the game, and this goes for everyone. The difference between a tank getting CC’d multiple times and a support or dps getting multiple CC’s is that the supports/dps just die. They don’t live long enough to have it happen multiple times per fight.
Fix CC for everyone. If you just fix it for tanks they will become unstoppable killing machines and every team will have 4-6 tanks.
5 Likes
Nah, that’s not fair
No reason to subject squishies to CC that’s often lethal on them and at the same time have tanks be exempt from it
Either everyone gets CCed or no one does. Giving tanks CC resistance would instantly result in a tank + cc meta with 0 DPS. It would cement it.
Thats actually my logic for nerfing cc heroes instead of making other heroes resist it.
The reason is that CC is supposed to counter high mobility, there’s no reason low mobile heroes should suffer the most from it.
Then nerf the forking tanks and healers that keep them up. GOATS is already on its way out, I don’t see CC heavy comps being used as counter. Once GOATS isn’t meta anymore, tanks will still get stunlocked like pinballs.
We need CC build up resistance. After the first stun, you get stun resistance for 1 second or so.
And if we didn’t had so much CC maybe we wouldn’t need so many tanks.
Tone the forking CC down then.
Guys! GUYS! You’re losing focus here, now let’s get back on topic:
MORE D.VA NERFS!
There’s an idea we can all get behind.
Mobility heroes were already balanced. They didn’t need further counters. Most of them are just countered by aiming. But with D.Va pushing out all mid-range hitscans out of meta, of course that mobility is going to have a field day. Introducing cheap CC just gives bad players a crutch. If a Tracer is outplaying your whole team, she should win the game. Simple as that.
Then nerf the forking tanks and healers that keep them up. GOATS is already on its way out, I don’t see CC heavy comps being used as counter. Once GOATS isn’t meta anymore, tanks will still get stunlocked like pinballs.
Yeah, I’m sure that 80% pickrate in OWL so far is on its way out.
That’s a banner I can always get behind