D.va Game Over achievement help?

Hello guys! Just got the Floor is Lava achievement, and I’m missing just three: Cratered, Rapid Discord and Game Over. Game Over, despite sounding like the typical quadruple achievement, is actually very very hard to do, at least nowadays since everybody and their mothers are aware of how the ult works.

So do you happen to have any tips to share? Thanks in advance :smiley:

try to find clever spots to launch from. look up some YT vids for tips and tricks.

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All about the timing and location. Always keep track of enemy shield cooldowns, including ofc Mei wall. The location should be a long sightline; you don’t need a flashy spot to work as many are situational. The choke entering the Diablo leg of blizzard world at the entrance of the castle is one such place that’s net me a lot of big destructs

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Get a friend to EMP and/or grav the other team before you launch it. I’ve gotten 5ks from that.

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Go behind the enemy backlines, make sure no one has visibility to your location, calculate the exact distance to the enemies so it can land directly on their heads.

Another way is just throwing it into area that has no covers.

Cratered: Get a zarya main

Rapid discord: Get lucky and have the targets be weakened

Game over: Zarya main + sombra main,emp + grav them

I just played D.Va once, shot a Self-Destruct directly on the first point of Volskaya, and got the achievement.

I think your best bet is to play in an area without much cover and against a shield-less comp.

Watch Level 1 Pidgey videos. He has ult spots for every map to catch enemies off guard.

Here are two examples of where you want to catch the enemy team in. Though I suppose you don’t really wanna hold the second one where we held lol
https://gfycat.com/UnluckyHarmfulGuineafowl
https://gfycat.com/FabulousUnknownKite

These are neat; I use a couple of the more convenient ones, but I just wanna stress that these are situational; many require a long setup, many you can’t see the enemy team so you can’t manage barrier cooldowns, and many require the enemy team to be in a specific place while you’re in that specific place.

Thats very true. Most of the time you won’t have time to pull away long enough or the enemies won’t be in the ideal positions long enough for you to bomb them.

They’re a good way to start figuring out the precise distance your nuke will go and how to bounce off of walls, though. I use a couple of the Hanamura ones but I find plenty of success just tracking CDs. :slight_smile:

Try to use it in more open areas, or when you see the enemy is far away from cover. Also make sure to keep track of any shields. Getting a D.Va quad bomb kill is not that hard in lower ranks tbh. It’s one of those things that you’ll get as you play.

Also make sure to launch your bomb. Don’t just walk up to the enemy and press q while standing still.

Yup. When I first started playing her I also experimented with pointing nukes at the ground to play with slow down distance.

Those are also an easy way to catch people off guard (@op).

Combo with a good Mei :ok_hand:

I mostly use nosedives when I’m right in the enemy team’s grill and not nosediving would make my mech go too far forward. It’s a fun change of pace from the scoop.

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I got mine back when the game was really new. (D.Va’s was the first Cute Spray I got, actually. XP) Was totally by accident, but hey, I’ll take it.

Anyway, recently I’ve helped a couple friends get several “Quad kill achieves” with Zarya, as has been suggested in this thread.

For the D.Va one in particular, I find second point 2CP maps to probably be the best for it, as they’re the most open, but I guess anywhere can work.

Work it out with your Zarya to where like … they use Grav a split second after you send your mech in.

Disclaimer: This might be harder to do now a days since the Grav nerf, but eh … still probably your best shot.

Good luck! :slight_smile:

Grav combos with everything. But with DVa bomb, if you bait it well, EMP is better than grav.

I play a ton of DVa at diamond level. Step one to getting huge DVa ults is to watch all the videos on Level 5 Pidgey’s YouTube channel about ult locations. Then watch them again. Surprise is your friend.

Next, you’re going to want to practice boost control like crazy. Go into a custom game in Chateau and practice all the techs. Dive rocket the apple, boost rocket statue head, do corner peeks and retreats, edge boops, high ground escape, learn the melee cancel and the free boost melee… Research everything you can find technique-wise, and practice it all like crazy. 15-20 minutes every time you get onto the game and you’ll be there in a week or two. This will help your DVa play in general, letting you farm ult more often, keep your mech up for longer, and so get more ults and more ult opportunities. It’ll also help you control mech position on the bombs. Learn how the mech slides on surfaces, and how to angle it around corners or through windows. Just set your ult regen to max and practice chucking bombs.

Last big tip is barrier management. Typically, a Rein or Orisa are going to ruin your bombs, sometimes a Winston will. Usually you don’t encounter 500IQ Winston players until Masters and above and it’s easiest to work around a Winston bubble than anything else. Your basic Winston will jump in, bubble, zap until his jump comes off cooldown, and then jump out. Usually his bubble will break in that time. So you’ve got a (probably damaged) target with no bubble and no jump as he’s on his way out, probably back towards his healers. Follow the Winston jump-out with your bomb, and enjoy the show. If you do that, it’s just down to luck if you get 4 or only 2-3, but you’re getting the Winston for sure (and probably 1 or 2 supports).

It’s usually Rein or Orisa that are going to ruin your bombs. Understand the break levels of the shields. Orisa shield has 900 health (she gets the one you see, and the one on cooldown, which is 8sec), and Rein has 2000. Cracks appear at half barrier health, and heavy cracks at 1/4 (225 Orisa / 500 Rein). If you wait for the shield to fully break, and then launch your bomb, you won’t get anybody. The enemy team will scatter as soon as the shield breaks, and before your bomb even gets there. You have to break the shield right before the bomb goes off, when the tank is forced to hold it or stand behind it, hoping to use the last of its health to save their team.

How do you do that? Micro missiles do 128 damage if you hit them all. Bunny blaster is 100dps with 2 sec worth of ammo. DVa bomb fuse is 3 sec from when you hit the button. Keep travel time of the projectiles in mind. Rule of thumb, you can assume that you can fire the micros at the shield, launch the bomb, then shoot the shield with your pistol to total around 200dmg before the bomb explodes. (Yes, this depends on how far away you are from the barrier.) So, you hold onto rockets until you see the second Orisa barrier (within 8sec) hit the heavy crack stage, then rockets, boost, bomb, pistol. Even from long range, the barrier will break right before the mech detonates. Just aim the bomb anywhere near the barrier location, and what the enemy thought was safe is now insta-death.

You can also fool an Orisa by walking a bomb right to the outside corner of her shield. When she’s deployed the second shield (and can’t simply re-deploy), you walk or boost-cancel to the corner of her shield away from the wall (good Orisas should play near a wall or corner). Plant the bomb there and then just walk away. The blast will cover the outside of the shield, the inside of the shield, and around the corner. Orisa’s only chance at saving herself is to walk through her own shield, directly into your team’s fire (and she’ll get shredded). It probably won’t help you get a 4-piece, but it’s a good ult strategy anyhow.

Rein is actually more difficult to do without comboing, because any Rein worth his salt won’t hold up a shield that’s below 500HP. Either you need a coordinated strategy to actually have a Rein-on-Rein shield war, or you’re going to have to Grav or EMP. You can use the missiles+pistol+team fire if you have a good shield break lineup like Soldier, Hog, Junkrat, etc that can also dump 300+ damage into a barrier within 2sec. In that case, make sure your buddy knows what you’re doing, and that he has a full clip before you launch. Wait for a few seconds after small cracks until the shield has around 600-700 health. Right before a normal Rein will take it down and hide. Rockets, boost bomb towards the Rein, pistol, your teammate magdumps on the shield, and hopefully you’ve timed everything correctly.

Good luck.

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It’s mostly about where you can throw it from where it will be obscured before detonation.

Woah, D.Va jargon. :grin:

Would you mind clarifying some of that? I may play a lot of D.Va myself, but I’m genuinely curious about some of your terminology, as I don’t really follow the community of D.Va coaches or the esport D.Va players.

  1. Nosedives: I scrolled back up to watch your videos thinking I there was an aerobatic bombing method of flying up followed by flicking straight down that I either had never considered or tried but had little practical success with. I think what you call a nosedive is what I call a "ground slider" or simply, a "slider." That is, you are aiming at the ground and using boost+Q for a slowed movement across the ground. Right?
  2. I mostly use nosedives when I’m right in the enemy team’s grill

    I’ve seen the term used for barbecues, the front air inlet of vehicles, and as slang for girls. Do you mean:

    • “BBQ the enemy”? Like, you are sitting on their grill and just need to light it up? (regardless, I now gotta remember to call this one out over VC that I’m about to BBQ our enemy! :rofl: )
    • slide a bomb in front of the enemy team?
    • slide a bomb in front of a healer (who, except for Zenyatta, happen to all be female?)?
    • none of the above?
  3. the scoop.

    I assume that is the term for the L-shape flight path (usually: fly forward, then up) of the somewhat less common bomb toss?