I will definitely then as I love avatar show
Yeah, the size of her mech as it is is definitely an issue. It would need to be shrunk by some decent degree before it could even come close to working in-game.
I see her as an anchor tank, somewhere between Rein & Orisa, with bits of D.Va in there.
HP: Anywhere from 500 - 1000 depending on size & relative tanking abilities, split between health & shields or armour.
M1: Punching hands (jabs? swings? dashes? dmg?) (3-hit combo with knockback?)
M2: Raise personal shield a la Rein. (HP? Multiple?)
E: Deployable shield a la Orisa (Set number? CD? Subtract from shield health pool?)
Shift: Mid-way between D.Va boosters & Rein charge, grounded, no pin but more manoeuvrable, more damage & more knockback. (Can punch/shield during?)
Q: Shield-spin transformation ultimate (I’ve described this above)
Q: Eject/Call Mech (Give her a shotgun similar to Enforcers, more close range threat, have her mech burst up from the ground?)
If you’d like me to expand properly on any of those ideas, just ask :D. I don’t think she should be added any time soon, but I do think she COULD be viable.
No I don’t think so. I think they will just break the conventional idea of dps have no health. They can give them more health to make up for thier larger hit box sizes.
Also D.mon can be given a auto crouch built into her movement to let her use the smaller doorways. Worst case is they slightly Shrink her or adjust her pose to make her lean rather than stand straight. There’s plenty of ways they can use to address thier sizes and still make them work. It’s just a matter of do they want to add the hero? Which I would love
There is the amount of relative damage output to take into account though, I feel King & Casino will have to be dive-tanks or bruisers with decent (but not DPS level) damage. Compensating hit-boxes with health does also have to take into account their kill-time compared to their enemies’ kill-time. That conventional idea you’ve mentioned is convention for a reason xD.
It’s not fair to give something that size & health the same kind of damage as a DPS because they then have way higher kill-potential than the lower health, smaller hit-box but same damage DPS. Just as the DPS can land shots easier in order to gain the upper hand, the tank in that situation has to land far less shots to win.
This is how characters like D.Va, Winston, Hammond, Roadhog & Zarya exist, they all have relative damage output to their size, health & other factors. Casino should definitely be the fastest MEKA, but giving them too low health/damage will make then ineffective & too high damage/health will make them outrageous when paired with that kind of mobility.
With larger models, you generally have to round things out somewhat to avoid unbalancing these factors so that the character plays well & efficiently while also allowing the enemy opportunity for counter-play, both in hit potential & in potential damage dealt relative to their overall health pools.
I see King & Casino as off-tanks (bruiser & dive-tank respectively) which still allows them to operate largely similarly to a DPS xD.
Overlord is super weird & has loads of potential, but still would likely have to fit a tank/support hybrid role & could likely be HELL to balance.
& D.Mon obv anchor tank.
Size is really a weakness though it just means you are easier to hit target at any range. That’s just what the extra health is for. I think casino and king can work as dps if they are just using the health as compensation for the size of them. I was thinking no higher then 300-500 for king and Casino. Casino less than king
You just don’t give them defensive tanking abilities like all the other tanks have and you can still give them good dps damage.
Idk that makes sense to me. More health to balance larger hitbox and lack of defense to put more power into damage.
They wouldn’t have shields, breather or defense matrix instead could take on damage abilities to thier kit or stuff that allows them more damage.
Blizzard is pretty creative though. Who knows they might even have a better idea than us lol
Give an energy blast similar to the Harvester from Doom 2016
I can see casino and king taking on the off tank if blizzard chose that, but think they would want to make them more diverse role wise.
I don’t see overlord as a tank though but you might have a creative idea about it. It would be really interesting to see what they would do though because the minigun means they can manipulate its effective range how ever they want and the drones are probably support related.
Man there’s just so many possibilities. My head spins of what they could do to them all xD
Of course it is, but it’s all relative. If you gave Zarya McCree’s gun & had her fight a McCree, Zarya can be hit more easily but can take way more shots, whereas McCree can’t be hit as often but needs less to die. This is why Zarya has her weapon & why the convention of larger model = tank is kinda needed. It’s not just chance to hit that’s important, it’s how that hit affects your health pool & how your opponent’s health/size factors into that fairly.
300 Health Casino, even moving & shooting like Tracer, is going to melt & be worthless despite their damage. You’ve seen people melt D.Va’s right? Without any defensive abilities these characters will be terrrrrible.
So you need to make a compromise, when adding health to compensate for mobility, you also have to reduce damage somewhat. This is why Tracer has such low health, because her mobility is designed for her to avoid damage rather than take it, so her high damage comes with the skill-cap & the risk of being one-shot.
I’d say especially because they won’t have tanking abilities, you give them at least 500 HP each & lower their damage a bit so it’s fair all round.
Within the MEKA group, they would take on the “DPS” roles, but within the game, based on the mechanics that we know & that people have been implementing for years, all of the MEKA mechs would have to be tanks of a form. It’s going to be really hard to make these characters be much more diverse because of the amount of similarities between them (not that they’re the same, but several base features are the same).
They can still be different despite all being tanks xD look at the tanks we have now! It makes way more sense for those two to be off-tanks & Overlord to have some tanking aspect to their kit, again due to their size, potential mobility & required health. You’ve seen D.Va played often as basically a DPS I’m sure, just because they’re called tanks doesn’t mean you won’t be able to go ham on people xD.
Also, I think Overlord (if they are made to properly fly) should have a projectile-based rapid-fire weapon (like Orisa’s) so that flying isn’t counter-intuitive, but there’s still skill involved with shooting; balancing a hit-scan weapon for a character that has to operate at many different (also long) ranges would be a nightmare.
Well if D.va’s ult is an explosion, maybe D.mon’s is an implosion.
Yeah that’s where I kinda figure and start from. But yes that is one thing that annoys me about playing d.va. Getting demeched while In the animation of hopping in is so frustrating!
Honestly I’m fine with those 2 going dps or tank. I think they can go either way and blizzard will make them interesting either way. I’m drooling over the missle rocket compartments in kings shoulder. They both will be fun regardless. I agree tank in general makes more sense though
Also I like the idea of overlords rounds being projectiles. I think it would flow much better!
Sucks everything in? That would be cool
It’s cool I feel what you’re after man, I just think either way they’ll end up being called tanks, but you can play them way less like your usual tank. You don’t want them to be ult batteries for the enemy team though xD so some tanking abilities might be a good idea in some fashion.
They could definitely both be fun if they were to be given fleshed out kits, because yeah for now we can only speculate on minor details xD.
I have thought about moving King’s missiles to E & giving each salvo a charge, but holding alt fire over an enemy for a short while then allows you to lock on to that enemy. Then firing the salvo seeks out that specific enemy regardless of which direction you’re facing.
Yeah, projectiles would mean it doesn’t matter at least from a damage perspective where you’re positioned when you attack. You’ll do the same damage, it’s just more difficult at long range but you also are less likely to be hit yourself & can even move out of enemy drop-off range.
That king ability sounds amazing fun. The more we talk the more excited I get. My heart can’t take it
Haha yeah man it’s cool to speculate, I just prefer to work within the extent of what we’ve gotten to see so that I don’t stretch an idea TOO far xD.
It’s also good to speak with people who see things differently so you can work out the kinks in each others’ ideas :D.
I’m not as invested as you, but the potential for interesting kits is definitely there!
I’ve just had an idea that when King uses their boosters, they leave a trail of chaff behind them, that creates an area of electrical interference where enemies can’t use abilities. Gives him some kind of tanking/area denial ability multipurpose! But obviously there’s no reason to assume that’s part of his kit xD.
That’s similar to the electric smoke of titan fall. It would be awesome to see something like that in place. It could be used to keep ememies from tailing you or denial like you said. That would be a ton of fun.
One of the abilities I really adored in titan fall was the scorch. It could should off a canister of gas that causes a aoe around if of flammable gas. When you shoot the canister it explodes. Creating an aoe of fire damage on the ground. It could make for a cool ability or ult if they did something similar to it.
Sucks everything in, and at the end does a small, but powerful explosion.
That sounds fun. Just that oh no moment as you are being pulled in lol
To balance this, I think the suck in would only effect your movement, but you could still use movement abilities but only half as effectively (Genji’s dash would only travel 4 meters instead of 8, Tracer could only blink 1.5 meters instead of 3, etc.)
I can see it being by starting as something with growing radius to it that pulls in things as it grows out. Either would awesome to me
What if it shot a beam like Moira’s almost but it has a lower range and does higher damage but it also slows down her MEKA? Like Ion from Titanfall 2.