Hello Blizzard support.
My name is Kyle. A month or two ago, I discovered a custom game mode called “Hide and Seek”. In this game mode, there are two teams on an Elimination map, one group of six being the “hiders”, with the lowest amount of health possible and cannot do any measurable damage or healing, and the 2-3 group of “seekers”, with max health, and can do max damage and healing. It is the goal of the seekers to find and kill the hiders after the hiders have been given a set amount of time to hide, just like in real life (well, without the killing part ). In love with the game, I decided to start my own H&S game, and that’s when a whole bunch of fun ensued. I met a bunch of friends, and together we spent hours, nay, days, enjoying ourselves.
Then came the launch of Retribution. With that patch, it seems as though the AFK system was reworked as to be extremely aggressive. Because of that, we cannot even play through an entire game of H&S without it being a suicide fest because no one wants to be kicked.
This is how the AFK system used to work: During our 135 second rounds, we would receive a message telling us that we were AFK. Then the 10 second warning would come around. If it did, we would be able to use our mouse wheels and scroll out of it. In fact, to prevent that message from popping up, we would as hiders just constantly scroll our mouse wheel until the end of the match once we had found our hiding spots.
Now, when the time would run out, the rules say that the seekers have to kill themselves and the hiders can cap the point, lest any blood-thirsty seekers want to kill all but one of the remaining hiders. Around this point in time a final, inescapable AFK message would pop up, and we would have to end the round before anyone got kicked. That was acceptable and totally fine, as it helped also to solidify a round’s outcome.
However, all of this changed with the Retribution patch. Come the second round, people will now get inescapable AFK messages, sometimes at the very beginning of the match, depending or not they had engaged in combat with anyone yet. This happens to both hiders and seekers. This forces H&S players to kill themselves, lest they be kicked from the game.
This new AFK system essentially breaks the previously working H&S custom game mode.
To show you want a “new” game of broken H&S would look like, I decided to film me and my friends playing our beloved game, with me filming both from the perspective of the seeker and then the hider ( https://youtu.be/jSt8dgggToI ) (Please excuse the poor quality of this filming; I apparently had my mic too far away from my mouth, so you can’t hear me that well, and I was “free-styling” the whole thing, so some cringe-worthy moments will appear from time to time . Besides, this was my first time doing this.
Any who, this footage should give you a look into what plagues H&S now.
I heard from a H&S friend that this AFK system was probably the result of experience farms. I do not know if this is true, but I can see why.
This brings me to my conclusion. Here’s what I am asking for to be fixed: the AFK system. If it can be reverted back in some form to what it was originally, so that H&S custom games can exist as they once did, that would be great. Now, as Murpalani “Murp” said in the video, if this is the result of experience farms, if maybe you could add a feature, a “switch”, for custom games that enables a more lenient AFK system or just disables it outright, at the cost of reducing or not providing any experience usually earned each game, then that would also work. We would be fine with that, as long as we get our H&S game back.
Now, I’m sorry if this not considered a “bug report”. I felt that it deserved more attention than a “feature suggestion” kind of topic, since it is an “in-game problem”, a “bug” to us, hence why I am filing it this under a “bug report”. Feel free to let me know otherwise and move it to a different “branch” of this forum. This is also my first post to this forum.
Any help would be appreciated. Thanks!
Kyle