Current Meta Talk

Orisa, Sigma, Ashe and Brig are currently the most meta heroes in my opinion, I see them in most OWL games and on Ranked Ladder as well as Amateur to Semi-Pro (Open Div, Contenders). I think some tuning needs to be done to these heroes to reduce their effectiveness and make comps such as brawl more viable into them. The following includes some nerfs I was thinking could help in making these heroes be a little less effective while overall viable.

Orisa: Nerf Primary fire damage from 11 to 10 and reduce her halt range from 7.5m to 6m. Slightly reduces her shield break a bit and reduces her ability to get multiple people in a halt unless they’re all grouped together.

Sigma: Reduce Shield Regeneration from 120/s to 90/s. I think Sigma as an Offtank is good, he can contest off angles really well and has a lot of utility, although his shield shouldn’t be used as a solo shield, more like a secondary shield to block cooldowns. I think nerfing its regen would help in reducing its uptime and effectiveness as a solo shield.

Ashe: Not entirely sure tbh, not that much of an Ashe player. I think her ammo needs to be reduced to 12 and her dynamite fire tick per second reduced from 20 (4 dmg every 0.2s) to 16 (4 dmg every 0.25s). Might make lucio more viable as he can heal exactly that amount with normal aura.

Brig: Increase Whipshot cooldown from 4s to 5s, reduce shield bash stun time from 0.75s to 0.65s and make inspire only heal people in her range. When brig attacks someone, inspire activates and does a set healing to that person, but if that person leaves the range of Inspire, it still continues the heal over time for a few seconds. I think this shouldn’t happen. Would force people to be more grouped with Brig instead of be able to hold off-angles while still getting healed for a few seconds more.

These are just some thoughts I had on some current meta heroes and reducing their effectiveness. Leave your own thoughts below, ill try answer some and see what the community thinks as well.

3 Likes

I agree with most of these but I think brig needs to be 250 hp and only have two armour packs. Also orisa needs an increase in fortify or a decrease in damage reduction to 30 maybe. For sigma his primary needs a range, rate of fire, or damage nerf and his shield needs a decrease in hp. Also revert shatter nerf abs give monkey more armour in his ult and we’re good

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I never thought i could see a post about balance this accurate on what needs to be changed.

I made similar changes on brig in an old post but same thing as you the post didn’t work :confused: How to fix AOE healing probleme

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that’s crazy i had the same idea today of brig having 2 armor packs i even typed it down :scream:

I agree with reverting the shatter nerf, I think it made rein’s ult quite weak to the point it can only get 1, maybe 2 kills each ult. I also agree with nerfing sigmas range on his primary fire from possibly 20m (current) to 18/17m. I disagree with the other things though, monkeys ult gives him 1k health already, doesn’t really need more armour tbh. Orisa’s fortify isn’t powerful atm and reducing its damage reduction means that something like a zen discord or a hero getting damage boosted by a mercy will negate it.

I agree with everyting written here and I have my own brig rework. No shield bash, inspire healing reduced from 21.67(10.83 self)/sec to 18.5(7.8 self)/sec and inspire duration reduced from 6s to 5s

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Ashe is by far one of the best balanced heroes they’ve ever put forward.

I might concede to the reduction in ammo but her entire kit is built around dynamite.

Ashe is fine, it better her then widow imo

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And that is how you kill a character. Sure Brig is somehow still one of the strongest characters in the game, but that is one of the dumbest nerf ideas I have ever heard.

Why not buff everyone else? Why make the ttk higher? Higher TTK = less punishment on stupid mistakes. You can get away with so much more = people get dumber and dumber. If you lower the TTK, then you finally get people who start to play smarter and then you can actually balance better because the heroes kits become utilized better. When a Rein is dead 80% of the game, maybe they’ll actually learn the value of their shield and how to stay alive instead playing like me with no shields and having double heals pumped into me.

Have heroes die faster, this forces people to learn to use their abilites in a smarter manner.

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You say that but then also a shorter TTK just also makes stupid decisions less punishable because they can be in a dumb position but get a burst kill quickly before anyone punishes it. Most stupid decisions are people being aggressive when they should not be and a shorter TTK only makes that easier to do.

Dies once to it, team now actually focuses on that to take them out. Right now, with a long TTK they’re sitting there and can be ignored because no one’s going to die.

If they also don’t die then they continue to get away with doing it. Same argument tbh, I just prefer that proper teamfights aren’t 3 hours long or require ULTs to even make a dent.

Bold of you to assume team focuses on anything. The same is true still right now. Team focuses then they get punished in the current system but no team does. Lowering ttk does not make that suddenly happen.

A lot of people aren’t playing tank (and some people with support) right now because the TTK is so short and instead of bringing everyone’s power level (and I mean everyone’s) down to deal with power creep they should not just keep ramping it up.

That was my point about their existence being insignificant. They can sit there but they aren’t actually doing enough to make people warrant them to turn around. This is assuming low plat and below.

If they actually are imposing a problem, in mid plat and up I haven’t had an issue with a DPS player taking matters into their own hands or me as Lucio in Silver leading a charge of a few players to go and get them.

If people aren’t doing it, it’s probably because they were told to take care of it in a way which came off as a negative to them and their feelings were hurt. I’ve had to come up with interesting ways to keep the team morale up for over 4 years (which eventually led to me quitting cause I was tired of babysitting everyone’s feelings). My last one was calling anyone out who was going to babyrage an a-hole and to do it right away instead of mid round. Those 50+ games, I didn’t have a single person who only complained when we started losing. I did have trolls that showed up right at the start and gave me a great way to use up my avoid slots.

Lowering TTK speeds up the game, forces people to make decisions faster, theoretically should teach them better positioning how not to use the same freaking path to the point everytime. Mistakes are punished. At least IMO.

Or maybe it won’t. This is overwatch after all.

TTK can functionally stay the same or even be lowered if the power level of everyone is toned down. You know why? I’m not just saying make everyone do less damage. I’m saying, less damage, less healing and weaker shields all together. That makes hitting individual shots matter more since a random mccree headshot is not quickly healed anymore.

Nvm, didn’t see it was a reply to a different comment.

Dps meta seems to be fine. While I am frustrated that it boils down to “who’s turn is it to be OP this week?” I do feel that you can have a lot of varied options in this role

Support meta is okay, but Brig still does too much (I find it ironic that she’s considered the perfect support for dive comp lol). She could use more changes (maybe this time changes that don’t attack something peripheral like armor overheal, and instead address something like inspire). Lucio is also weak right now, meaning you’re probably never going to see Rein used in pro comps outside of pools where both Orisa and Brig are banned, or on control maps where some teams want to run Rein alongside an Orisa as an aggressive double shield comp that forgoes long range poke for point control. Poor Zen is in a weird spot, where pros value him because of the meta, but he’s in a terrible spot in ranked.

Tank meta is stale. A little sad that it seems like the only time we’ll ever see Winston get played is when Orisa is banned. Would like to see appropriate balance changes that do not nerf Orisa and Sigma into the ground, but make it so other tanks can be run at the higher levels of play.