Crosshair Bug List and Their Causes – Devs, Pls Take A Look!

PLEASE CONSIDER LEAVING A !!!COMMENT!!! THEN GIVING A LIKE TO HELP US GRAB DEVS’ ATTENTION AND ADDRESS THESE ISSUES!
(Because this is how this forum works: threads with a higher reply and like ratio will receive higher priority!)
So many players, even Pros have reported these issues on twitter and other platforms etc. but somehow still not fixed.
Together, we can all contribute and help to make Overwatch a better game!

We have identified the possible reasons behind the bugs related to the crosshair visibility, center gap etc. Here is a list of the identified issues:
unfortunately, I am unable to include screenshots to help understand the issues.

  1. Please make crosshair’s outline darker and more visible. (with outline thickness set to 1.)
  • make the outline completely opaque when the outline transparency is set to 100.
    since the release of OW2, the crosshair outline’s been semi-transparent. (Even back in OW1 the outline was significantly darker than the current max outline strength.)
  • In the case of 1080p res, for example, with a reticle crosshair outline set to a thickness of 1 and an outline opacity of 100%, this outline should appear as a fully opaque, 1-pixel-wide sharp solid black line. This would effectively improve the visibility, just like in ow1.
  • increasing the “outline thickness” doesn’t do much, it only makes the outline a thicker blurry mess and also obstructs the view having a thicker crosshair.
  • there should be only 1 layer of outline, changing the outline thickness value should directly change the default outline’s thickness value. I even think you could just delete that outline shift option once you fixed these issues.
  • (We have been requesting this change since ow2 season 1.)
  1. The “Dual Layer outline” issue.
  • The current crosshair outline code design seems to incorporate a “dual-layer outline”: the default layer and an additional layer that is applied on top of the original outline when the outline thickness is set to greater than 1.
    This leads to the original outline being sandwiched between the second layer and the crosshair itself, with the original outline remaining somewhat transparent. This makes the original outline appear a noticeable and odd transparent gap. which is very distracting and frustrating to deal with.
  • The “outline shift” option it’s not very practical, as it can obscure the crosshair with the outline, making it even more difficult to see.
  • Since it’s an additional layer of outline, it doesn’t apply to all types of crosshairs, such as Hanzo’s default crosshair etc. (outline thickness and shift do not work at all)
  1. Crosshair Center Gap Bug
    The center gap setting functions correctly only when the overall reticle thickness (reticle thickness + outline thickness) equals 1.
    For example, if your reticle thickness is set to 1 and outline thickness to 1 with transparency > 0, the overall reticle thickness becomes 2, would cause the center gap to break.
    Additionally, center gap values between 1 and 3 appear identical for some reason.
    Increasing the overall thickness gradually enlarges the center gap.
    This issue started occurring after the Season 8 crosshair update. Now, many players and pros are forced to remove the outline, sacrificing visibility just to get the right crosshair with the center gap they want. This is definitely not what you devs would like to see, right?

4a. Now the dot has a dedicated space in the center with reticles or circle crosshairs. Why?
The dot layer used to overlay the reticle and circle crosshair layers, somehow now both dot and reticles/circle are on the same layer after the update in season 8. Please revert this change. (It causes other issues as well. see 4b.)

4b. For instance: Hanzo’s crosshair with the weapon spread on, you can simulate this using a circle or reticle crosshair WITH a dot in the center.
While charging your arrow, you used to be able to verify if the arrow was fully charged by the spread animation. Once the animation stopped, the arrow was fully charged.
Now, players can’t visually determine if the arrow is fully charged based on the weapon spread because the reticle now touches the dot and stops the spread animation when the arrow is only halfway charged. This change means that players who used to shoot fully charged arrows based on the reticle spread information can’t do so anymore.

For a major esports FPS game, the crosshair system is extremely important—a fundamental and vital component of an FPS game and affects severely players gaming experience. I sincerely hope you can take some time to address these issues, as no other FPS, TPS games nor even third-party crosshair overlays from little studios have this kind of issues.

These issues were on the “Known Issues” list after the season 8 update, but somehow they have disappeared from the list and have never been fixed.

Also, just another feature request:
Could we have something like crosshair preset profile slots?
Similar to what other major esports FPS and even TPS games offer, I believe this feature could be particularly useful in OW, given the variety of characters with different aiming styles.
For instance, I could create a profile named “Hitscan” for all my hitscan heroes, and once I make a small change, it would automatically apply to all heroes assigned to that crosshair profile. Perhaps having 5 to 10 profile slots would be ideal?
and other profiles for my projectile heroes etc.

We genuinely hope that if any dev member comes across this post, please please feel free to contact us. We are more than willing to assist. These are straightforward and simple design changes, but we have found it very challenging to convey our feedback directly and accurately to the development team…

16 Likes

I completely agree, so many times I’ve wanted to make a crosshair with a circle/dot and found it just doesn’t behave the way it feels like it should. It doesn’t make sense that the dot size affects the crosshair gap when there is already a slider for specifically crosshair gap. The outline opacity also feels very bad as imo it always feels like the outline is too thick or you can barely see it.

7 Likes

gj man! this post is amazing, and I wholeheartedly agree. I genuinely hope that they come across your post and take it seriously because the crosshair system is a simple component, yet it’s incredibly vital for an FPS game!

5 Likes

Exactly!!! in Overwatch 1, I’ve always set the outline opacity to the highest because I wanted the crosshair to be as clear and visible as possible. (I completely agree with you about making the outline a completely opaque, sharp black solid line.)
However, since in the Overwatch 2 beta, I immediately noticed that the crosshair had become much more transparent. I initially thought this issue would be fixed asap, but it’s still unresolved in season 8…

They later added an outline thickness setting, but it’s not very practical because, when I play hitscan, a thicker crosshair can actually block my view!
Moreover, since I’ve always used a 1440p screen, after increasing the outline thickness, I also noticed the strange transparent gap between the outline and the crosshair. It might be a bit of my OCD, but sometimes it’s really annoying…

5 Likes

I miss my sharp and contrasty crosshairs in OW1 lol

5 Likes

Too bad the devs will never read this.

5 Likes

I really hope they actually see this thread and address all the issues at once, rather than just fixing the center gap…

4 Likes

alright, looks like they have added bunch of stuffs in season 9 leaving all these issues unsolved…

4 Likes

maybe just go use a crosshair overlay instead… but yeah, the ‘double layer outlines’ issue that you’ve mentioned is definitely very annoying. I think they might still need to figure out why this tiny crosshair is so important to us and this game…

3 Likes

it seems like they have completely removed these issues from the issue list… its so unfortunate that some of the most important features in this game can be broken for so long…

6 Likes

I really hope they fix this. It has been a year and a half, and not been changed. The only game where the crosshair outline can’t be fully opaque.

5 Likes

I think those experts who flag issues and those who designed the new crosshair system in ow2 probably don’t really play this game or even FPS games in general (no offense). They seem to have no idea how important the crosshair is for an FPS game. It’s literally the centerpiece that you see all the time on your screen during gameplay…

Even the center gap bugs that appeared after the crosshair update with Mauga’s release still haven’t been fixed. They told us they were going to address them, and now we are in Season 11… still not fixed.

The outline opacity issue has been present since the release of OW2. There have been so many posts complaining about visibility, yet still a problem…

ofc some of the new added features were cool, but why not fix all these old issues first???

5 Likes

So many of my crosshairs were ruined after season 8 because of the Show Accuracy toggle not working correctly, it’s so ridiculous that noticeable issues like this haven’t been fixed in over half a year, especially considering they added more crosshair customisation in season 9?

3 Likes

Season 12 Patch is out and reticles are still bugged.
6 months since this bug was reported.
Good job Blizzard.

5 Likes

Thank you for making this post. Overwatch’s crosshair drives me nuts.

Has this bug even been acknowledged by the team? So weird

4 Likes

I keep going back to the settings to figure out why I’m having trouble seeing my crosshair in some cases, and I always end up with the solution that the absent outline is the problem. Then when I turn it on I’m reminded why I had it off in the first place :+1:

3 Likes

It’s been 300 days, and issues like the center gap bug and double-layer outline bug still persist.
For 793 days, we’ve been requesting an increase to the maximum opacity of the crosshair outline to make it more visible (increasing the outline thickness is great but also comes with other issues, and still doesn’t address our main concern of making the outline completely opaque, even at a thickness of 1).
So many threads have been created during this time, yet these problems remain unaddressed.

Will these bugs and issues ever be resolved once and for all? It’s soooo frustrating because these issues CAN be fixed and are seriously affecting our gaming experience, yet they still haven’t received the attention they deserve after such a long time…

If anyone here works in IT, is a crosshair system and all the issues we’ve listed really that hard to implement and fix?

3 Likes

Heads up if u select the default crosshair on hazard it didn’t do his actual default crosshair instead it does a circle which is not his orginal crosshair please note this as well

3 Likes

After 5 seasons, things are still not fixed. It really makes me wonder who is flagging the issues??

4 Likes

Heads up again the default hazard crosshair displays as a circle during editing but it is his actual defualt however the outlines and colour do not change at all except the dot options still work but the actual crosshair itself does not changed

2 Likes