Credit system for faster DPS queue time

Hello Guys,

Watching a ton of streamers and regular people flexing to tank and support because of DPS wait time, I have this idea that might help. Blizzard can implement a credit/points system. You accumulate points when you play support/tank (like a price) and you can have shorter queue times when queuing for DPS based on how many points/credits you have.

What do you think about it?

9 Likes

I think your idea is not only bad, it’s outrageously bad.

8 Likes

people wanted role queue without the queue part…it’s kinda part of the deal…

2 Likes

Can you at least explain to OP why you feel that way rather than just saying it’s bad? It’s a suggestion that’s been tossed around a lot recently.

5 Likes

some of us dont want roleque in any form xD

2 Likes

Oh I feel you…5 dps…the largest exaggeration in history of overwatch

2 Likes

It’s a pretty good idea, but I would make it so that you get points based on minutes played. Not wins/losses.

If you prioritize certain dps players (the ones that would get a “high points score”) it also means that you would de-prioritise the rest of the dps players.

So you’ll have a situation where dps only players would have to wait even longer

and you’d also have a group of players, queuing for something they don’t wanna play, simply to get the priority line.

If you consider that role q was demanded time and time again from the very wise ow community so that finally people would actually pick the role they wanted and play it.

Then it makes no sense.

8 Likes

nope… ONLY WINS… otherwise people would just throw…

4 Likes

Assuming the increase in incentive to play Tank, doesn’t increase the amount of Tanks.

Which is a very strange assumption.

yep… played ~1300 comp games at gold/plat and never met 5 DPS… most of time it was 132 231 or 222… wierd things like 141 were alot rarer than leavers xD
PC EU region

1 Like

What’s to stop them from throwing to Bronze on offhours, then smurf stomping a win, on peakhours?

They also assumed lower tank times and free lootboxes would affect the q times, but it didn’t. You can assume all day long, but at the end of the day it’s pretty obvious what’s happening.

1 Like

Need a new game mode with more DPS slots. Or revert tons of nerfs to tanks and supports.

The main problem there is that lootboxes have near zero value at high skill tiers.

And it’s a strange assumption that queue times would be no worse than they are currently in lower tiers, if they removed the lootbox incentives.

You can continue making vague replies about “assumptions” instead of stating your opinion.

Let’s just remind everyone that role q was implemented so that dps players can finally stop being forced to play brig and zarya and the rest of GOATS.

But here you are thinking that asking for dps players to be forced to play tank for “good boy points”, is a brilliant idea.

If you can’t see the insanity in this, I can’t help ya.

3 Likes

This will just create more bad matches. DPS players already switch to Tank/Support queues to get faster games and proceed to not care if they win or lose the match because it’s not impacting their main role SR. The only way this would work is if we revert role SR and go back to one number.

Why then you will have people like feed on roles i dont wanna play just to get credits lmao

Thanks for the feedback, I understand your points of view. My point is people are flexing anyway, just to get a match and play, so why not reward them to play in the most demanded role faster. Throwers are already being (kind of) handled by Blizzard so they should not being part of this discussion. Thing is, other than allowing the player to choose an SR range to play against so if the range is bigger the time is shorter (that also will create bad unfair games) there is no solution for the high demand of DPS role other than wait in queue for a long time.

True I really dont think there is either. Unless the game is restructured to assemble more of a deathmatch element. Dps will always outnumber majority of the player base so yeah