Counters for each hero

So I have found myself at a loss for words as to if some of these heroes have a hard counter or not so im reaching out for input. As it stands who hard counters who? I can think of some for most heroes but heroes like Mei and Doomfist I cant think of any real way to shut them down. A good mei player is straight cancer for your team.

If Sombra hacks Doomfist he’s pretty much useless so her I guess?

And Mei cannot and shall not be stopped and we just have to live with it!

sombra is a good play on doomfist but if you get caught with your pants down since her nerf then your dead lol

Yea i kinda agree about mei though :confused: Seems every game has one and ever since bunker has been the big thing she is so annonoying

Tracer has no counter whatsoever

Mcree stun fan the hammer = dead tracer

mei can probably counter tracer pretty easily too

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Against Pharah, unless you have the godlike ability to two tap a Pharah out of existence with Mei or do some serious 200 IQ Narnia rollout with Doomfist, you can literally do nothing against as Mei or Doomfist.

Doom’s biggest counter is Sombra due to him relying completely on his abilities. Mei I don’t think has any “hard” counters but there definatly are some characters that can give her a hard time. At which point it’s up to the skill level of the Mei player to be able to outplay her counters. Some of her counters include snipers, Pharmercy, and Sombra’s hack can leave her without a reliable escape. Also, while not a direct counter, ice wall feeds Symmetra charge and she can destroy it pretty reliably. It also makes it harder for the Mei to play more aggressively because she risks getting melted by the Sym. So I’d say they’re more of an even matchup if the Sym is being protected by a decent team.

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Other counters for Mei besides Pharah would be Reaper (people act like Mei counters Reaper, she truly does not), Hanzo, and Widow (the snipers should never be in range of Mei, and Mei has a very large hitbox). I’d also say McCree and Zarya are all effective against Mei to certain degrees.

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i think its rather ridiculous that she has no hard counter. Most every hero has at least 1 i think except for her. Something that the devs may need to look at a little

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for which role? support-wise ana’s sleep dart makes sure df doesn’t do his long casting one hit wall punches on your team, baptiste’s generator is another way to survive his wall punch and throw damage back at him, brig can stun him during punch and just shield most of his ranged dmg when he puts u in air, and then its a even fight.

with mei, in control maps brig or lucio works really well to deny her from getting upclose and brig can also downright punish her with a stun which can be fatal if your teammates are nearby, plus her shield prevents u from getting frozen.

First of all, forget the idea about hard counters. They do not exist apart from some very specific examples.

Let’s set some definitions: a counter is a hero that has an advantage when facing other heroes at their strengths. For example Widowmaker can shoot phara in the air, which is phara’s best option usually. But Phara can still win.

Next we should look at ways to counter without picking certain heroes. You have to think about what a certain hero is doing that you want to counter. What are the strengths, how do they use it? Then you need to think about how you can deny them rewards from those strengths.
It’s often easiest to just not stand where they can use their strengths: use cover vs widow, use range vs mei, reaper, sym, etc.

Lastly we combine the two. You have a certain hero on the enemy team, you now need to evaluate their strengths. Think about how you can deny usefulness for those. And try to pick a hero that can at the same time deny usefulness and attack the other hero where they’re weak. In case of tanks you just want to deny usefulness so your team is safe. If you’re healer, you want to play so you avoid dying the way you keep dying.

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Winston is a pretty hard counter to DF, and Winston also sort of counters Mei. really depends on circumstance. u could also use JR to just spam at/around mei/DF. a good spamming JR who can use bombs to evade can pretty much destroy anything. JR’s can also destroy any low hp class with double bombs if they save it for that. pharah destroys both too generally speaking. coincidentally they’re both hard counters to brigitte too.

I can agree that winston can be used to counter doomfist, but how is he a hard counter? he’s a big target that doesn’t do much damage on a hero that generates shields.
Also, I don’t want to rank shame, but do not try to dive a decent enough mei as winston. She’ll be in her team and you’ll be out of jump, which means you’ll be frozen and then killed.

In group play Winston is a pretty hard DF counter. Largely b cause DFs have a ton of movement abilities and most people trying to dps a df tend to miss or have no idea where he went. Monkey can at least maintain dps on him with regularity. DF builds shields tho and depending how good he is, how bad your team is, he could win but I’d say the odds are definitely in monkeys favor.

I get why u think mei counters monkey and she does if she gets help but she doesn’t have the health or cd’s to outlast monkey damage over time. So more a 1v1 sense but even in group play u will often force her ice block and your shield gives u a little time.

Tbh monkey is really underrated right now imo because people love playing the weak hp classes and they’re all bunched behind shields

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No such thing as a hard counter, but there’s numerous soft counters per hero. Off the top of my head:

Ana - widow, genji, tracer, doomfist, shields
Ashe - widow, genji, d.va
Baptiste - Hanzo, sombra, doomfist, flankers
Bastion - Hanzo, sombra, junkrat 50/50, Pharah 50/50, mei 50/50, d.va, roadhog, Ana
Brigitte - Pharah, sombra, any stun/shield break characters
D.Va - Mei, Sombra, beam characters, roadhog
Doomfist - Sombra, Reaper, roadhog, stun characters
Genji - mei, sombra, doomfist, McCree 50/50, Pharah 50/50, beam characters, stuns, Lucio if played right
Hanzo - Genji, doomfist, D.Va, dive
Junkrat - range, Pharah Widow hitscan etc, zarya
Lucio - sombra, stuns, 50/50 against ranged characters
McCree - dive characters, tracer 50/50, snipers, D.Va
Mei - sombra, McCree, Pharah 50/50, zarya, Ana 50/50
Mercy - roadhog, dive and snipers
Moira - stuns, snipers
Orisa - high shield break characters, dive 50/50
Pharah - hitscan, D.Va
Reaper - stuns, snipers
Reinhardt - stuns, shield break, pharah, sombra
Roadhog - reaper 50/50, stuns, hitscans, mei, Ana, Zen
Sigma - beam damage, pharah, shield break
Soldier - genji 50/50, doomfist, D.Va, shields,
Sombra - stuns, snipers
Symmetra - pharah, Winston 50/50, stuns, sombra
Torbjörn - Hanzo, widow, hitscan, genji 50/50, sombra
Tracer - stuns, Hanzo 50/50, counter tracer
Widow - Winston, dive, counter widow, Ashe 50/50, doomfist
Winston - reaper, roadhog, Sombra, Mei, Ana, stuns
Wrecking ball - stuns, sombra, Mei (thanks Hyena)
Zarya - sombra, shields, snipers, tracer 50/50
Zenyatta - tracer, sombra, genji 50/50, snipers 50/50

To clarify, roughly:
Stuns - McCree, Roadhog, brig etc
Shield break - Junkrat, Hanzo, Roadhog etc
Snipers - Widow/Hanzo
Dive - Genji, Tracer, Winston, D.Va etc

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Genji is actually in a decent position to counter mei. It’s almost impossible to freeze a careful genji and he can easily operate outside of mei’s range, forcing out cryofreeze and distracting her from doing her job. It might be a 50/50, though, seeing that a mei also keeps him from diving the enemy.
Another soft counter to Mei is Sigma, because he can deny her a lot by relocating his shield if she’s close and blocking her shots from far.

Mei is almost a “hard” counter to wrecking ball, slowing him down considerably even if he’s speeding. A frozen hammond will not escape anymore unless he gets extremely lucky, so he needs to keep his distance to her.

Shield break also definitely needs to include symmetra, depending on the situation, and torbjörn has surprisingly high damage numbers against large targets like shields, people forget that. His ult also can potentially destroy bunker setups, making them flee or killing them.

Sombra can be forced to flee by junkrat (1 mine or hit brings her low enough to force a relocate) and mei (sombra must no be frozen). Granted they only do that, but that can often be enough to keep her from dominating the backline.

Zenyatta might get a 50/50 vs doomfist. If he survives then doomfist is an extremely large target close to zenyatta that can discord df and do a good amount of damage. Might want to add that as an option for healers to play against df.

Good reference list, though, OP should quote/copy it into the main post.

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Ok, I see where you’re coming from, but a mei can actually easily dispatch a winston even in 1v1 (freeze, headshot, headshot, cryo, freeze headshot). You are right that you force out a lot of her abilities if you dive her, but I’d really not recommend to anyone but good winston players to dive her and stay, you need to get out again asap.

for the winston-df matchup, that’s exactly what I meant with “hard” counter. If you start to explain that “it could go either way” it’s not enough for a hard counter, he’s just a counter then. A hard counter would be “there’s just nothing you can do when you get attacked by that hero”

There definitely is counter play, but at the same time Mei can icicle the Genji. He can reflect her ult, but when he goes in for his she can freeze him. It’s definitely a 50/50. Sigma is alright too, but she can ice block his ult and freeze through his budget DM. Personally I think it’s a bit more favoured towards Sigma.

Agreed, forgot to add that

I would agree with that I suppose, considering her damage ramp on shields, and Torb’s consistent turret damage.

It does make her job more difficult (and trap is good against her), but I do feel an outright stun works better.

Ooh it’s a bit of a tough one. Doomfist goes down easy when discorded. Despite that he can’t protect his team from df’s ult with trans, and can’t quite outrun or negate df’s ult without using it on himself. Discord is certainly valuable though, so maybe 50/50.

The simple truth is below 2000 SR some hero’s are not counterable.

For example Mei, Reaper & Doom are all easily countered by Pharah, but your supports will just sit on Moria + Lucio so your Pharah is not going to get any support at all, so can’t be played.

Thats a bit of an exaggeration (for effect) but their is also an element of truth. In that some hero’s need a “bit” of teamwork to counter and below 2000 SR it just doesn’t exist.