Could Brigitte be made a skill-based hero?

IMO, it would be cool if brigitte was made more skill-based rather than just nerfed every other update, but is that even possible without completely reworking her entire kit?

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Honestly, probably not. The skill is barely even an issue. That is just a scapegoat to justify why they lost a 1 v 1 to her. Lul.

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One of Brigitte’s primary functions is to counter Tracer. The nature of Tracer’s kit means that skill-based counters don’t work on her, or else she never would have been a problem in the first place because Widow, Hanzo, and McCree have been in the game since launch.

Being extremely hard to hit cannot be consistently countered by aim-intensive means. Low-aim measures are absolutely necessary to check Tracer.

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She has a Barrier, self healing, a weapon without aim requirements and a silly ultimate, so probably not.

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Sure. Give her a spear instead of a flail. Give it a pinpoint radius the size of Widowmaker’s bullets. Now she has to aim instead of… flailing around wildly.

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What is the logic of this comment

Tracer is arguably one of the highest skill heroes in the game. She is aim intensive, movement intensive, and has very little health to work with.

So when a Tracer plays trains 500 hours to master the hero, she should not be rewarded? She should be shut down by a low skill hero that barely takes 3 minutes to work out???

NO, that is NOT how it works at ALL.

What should counter a high-skilled Tracer is a high skilled player in an aim intensive hero. You improve the consistency by TRAINING, NOT by selecting a hero that doesn’t require any brains nor skill.

Aimbot Calvin hard counters good Tracers, even ones as good as So0n.

Your logic is basically “Someone else is good, but i can’t be bothered to practice to be equally good, so just give me a braindead hero”

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I mean when Tracer can still totally outplay Brigitte the same way you outplay Mccree, especially with shield bash’s longer cooldown. Just bait out the bash and then shoot her or shoot the rest of the backline.

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She is a skill based hero. Skill isn’t just mechanical aim, skill is also gamesense and positioning.

Personally, I am terrible at Brigitte and Reinhardt, I’m too aggressive, I Charge/Shield Bash at the wrong times, and I drop my shield at the wrong times, I just don’t have the right defensive mindset, playstyle. I don’t have the skill to play those characters, and would have to practice to learn it.

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Not entirely. Brigitte’s armor and shield makes both herself and the backline difficult to assassinate.

But the problem isn’t how much Brigitte counters Tracer, it’s the logic of that whole comment being horrendously flawed.

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Reduce or remove the screen shake from Tracer and that’s fixed.

I really wish people would quit with this “aiming is the only form of skill” meme. It’s getting pretty stale.

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Considering how insanely overloaded her kit is, probably not. There is just too much you have to balance. The only way that she could possibly become skill based is if they removed some of the stuff in her kit, and remade her around the remaining parts.

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Tracer is easily countered by Sombra. And Sombra doesn’t counter half the cast in addition to her “intended” counters.

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Except it’s not. Nobody calls Rein or Winston “skill less” despite requiring no aim whatsoever.

The point is Brigitte’s entire kit is TOO EASY to use without requiring any skill at all. Teammate low on health? Press E. You don’t need to aim, you don’t need to consider positioning, you don’t need to put yourself in danger, you don’t need to consider anything.

You’ve ult? Use it. Is it before the fight? Nice, everyone has 75 extra armor. Is it during the fight? Nice, everyone has a sustained armor input and you yourself are insanely difficult to kill. Is it after the fight? Nice, you’ll still get the benefit of the armor.

Even your heal is brainless. At least Lucio has to consider when to speed and when to heal. Mercy has to consider when to damage boost and when to rez. Ana has to consider when to do damage. Moira has to consider her resource meter.

Brigitte? Hit someone once, nice, we got AOE healing going already

The entire design of Brigitte is specifically designed to cater for people who are too lazy to learn aiming, positioning, timing, callouts, and decision making

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If a 500 hour Tracer is losing to a 3 minute Brigitte, they’re a crap Tracer, and deserve to lose.

Drop the hyperbole. The problem isn’t that higher skilled players could beat lower skill players, it’s that Tracer players could stomp other players of equal skill level because Tracer herself has so many advantages. She’s one of the smallest targets in the game, one of the most mobile targets, has a literal reset button for whenever she actually does get hit, and has insanely high dps potential. She is harder to hit than almost any other character, even before you start factoring player skill into the equation. She has the mobility and damage output to zip straight past any kind of defense and eliminate a key target, then recall back out safely. She is theoretically high risk, high reward due to her lower health pool, but it just hasn’t worked out that way, because there are so many other parts of her character that make that weakness irrelevant.

The whole point of this game is to counter enemy teams by playing heroes who have the edge on them. The only way to get the edge on a character who is incredibly hard to hit is to take aim out of the equation. Tracer is the hardest character to hit in the entire game. She flat out requires non-aim-based counters.

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And yet Brigitte requires much of the same skill set while also having to juggle support for the front line and peel for the back line.

You know how I know you don’t have any time spent playing Brigitte? These two comments right here.

Brigitte’s repair pack has travel time and is on a cooldown. If you are out of position and throw it from too far away or throw it to someone who has overextended, your target can die before it reaches them, wasting the cooldown. It also has more of an impact if you throw it to a squishy or someone who has no armor vs someone like Reinhardt. You very much have to consider who you’re throwing your E to, where they are, and what their situation is.

Inspire is not an aura like Lucio’s healing. It applies a 5 second heal over time for 16 healing per second to allies in line of sight and in range whenever you hit someone with Brigitte’s flail. If someone is not in line of sight or range when you get the hit, they aren’t getting the healing from Inspire even if they walk into range and line of sight after it procs. It also requires Brigitte to put herself in the fight and at risk of being focused down in order to keep Inspire up. So not only does Brigitte have to consider her own positioning, she also has to consider her teammates’ positioning to ensure that Inspire is effective.

You haven’t played Brigitte much, if at all, and it shows because you have literally no idea how her kit actually functions.

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This is one of the most moronic comments I’ve seen lol. If there’s a tracer I counter her with mcree cause I can aim. Ez

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Flashbang and fan the hammer takes about as much effort and aim as Brigitte’s combo, tbh.

You’ve missed the point of what he’s saying, though I think there was a better way for him to say it.

Tracer’s design as a tiny-framed, hyper-mobile hero means she’s made specifically to defeat high-precision aim, and she’s designed to defeat projectiles. This means that heroes like McCree, Soldier, Widow, Hanzo, Widowmaker, Mei, Roadhog, Bastion, etc. etc. are all heroes whom Tracer is designed to defeat. This means, in turn, that in order for any of these heroes to consistently beat Tracer, they had to be consistently better than Tracer. By definition, this is not what a counter is, in fact it could much more easily be articulated that Tracer’s design is meant to counter them, instead.

This is what Sharkon is talking about.

Therefore, in order to defeat Tracer, you introduce a hero whose kit is not something that Tracer is designed to defeat: Brigitte.

First off, I apologize if I come across as overly aggressive. I was sort of triggered by the Tracer comment by Sharkon above.

With all due respect I disagree with your first point. I am well aware that Brigitte’s E has a travel time. I commonly play with a healer-main friend who flexes all the healers, so I’ve had my fair share of times where he screams “I THREW THAT ARMOR PACK”.

Point being, compared to ALL other heroes, if a squishy is overextended, Brigitte has by far the largest chance to get any effective healing on it. Ana has to have clear sightlines for long enough to aim, while also making sure there are no barriers or enemies in between. Moira has to make sure there are no injured teammates for the ball to even travel quick enough, and even then it travels slower than Brigitte’s heal and is not bursty enough. Zenyatta’s heal just isn’t for this occasion, and the rest of the support cast can’t even heal like that.

Brigitte, despite the armor pack travel time, is the most generous in terms of rectifying horrendous mistakes. I think the correct argument would be, with Brigitte’s healing, said target CAN still die. With all other supports, 90% of the time the target WILL still die.

Brigitte isn’t foolproof, but she is the closest to it. I also don’t think the tank/squishy argument is that strong considering most healers have to prioritize healing on certain targets anyways.

I’m also aware of how Inspire works. The problem is, Brigitte’s mace hits every 0.6 second or so. Unless you are saying that you are only striking an enemy ONCE every 5 seconds, I don’t think this is a very valid argument. Yes, standing next to Brigitte doesn’t guarantee the AOE heal gets on you. But all Brigitte has to do is to whip someone once and everything’s good again. I don’t think that’s a very difficult thing to do at all!

Brigitte having to be put in the middle of the fight is not an issue. Brigitte herself thrives in the chaotic melee environment anyways. That’s why the entire GOATS comp revolves around ramming a huge number of tanks and heroes that don’t need much aiming right in your face.

Being “In someone’s face” might be a problem for consideration for ANY other character, but if a hero doesn’t need to worry about that, it’s Brigitte

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