Cool Mauga Techs/Tricks

This hero seems pretty sick so far. Couple neat things I’ve noticed:

Charge will boop enemies and the AOE for his slam will also boop enemies. You can use both to double boop an enemy and juggle them.

If you hit an enemy directly with your slam, then instead of booping them it’ll apply a knockdown. :open_mouth:

You can combo a boop into a knockdown by charging into an enemy, then timing your slam to hit them directly as they land. Not sure if this can be done reliably out in the open, but it’s easy if you have them up against a wall, restricting their boop distance.

What else have people learned?

EDIT: if you use the you’re welcome communication voiceline, he subtly sings it! It’s unmistakable.

Will he make Doom sad?

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Firing his guns, one at a time, is far more effective at long ranges as he maintains perfect accuracy and no increase in bloom.

So use left to ignite, right for damage.

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You can combine his ult with Mei’s to trap enemies completely unless they have a teleporter.

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I haven’t tried him against players, but in the training range his domain expansion stops all training bots in their tracks. Does anyone know how it effects other players?

Couldn’t exactly confirm this but his RMB might also crit if Ashe ignites the enemies.

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Hmm. I don’t think so. Mauga charges in a straight line (EDIT: this is incorrect. Mauga can turn during charge by using directional keys). I don’t think he can reliably land his CCs on Doom other than when Doom is blocking (or occasionally when charging RP or right after meteor strike). Even after being booped, Doom should often be able to leap away before Mauga follows up with a knockdown.

I’m guessing charge and RP will both knock each other down. Mauga/Brig could be obnoxious to play into - maybe worse than Rein/Brig since Mauga can put more pressure on Doom with ranged damage. Just speculating though.

Mauga can give Brig even more self healing :skull:

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  • 2 seconds of LMB will light a target on fire for 2 to 3 seconds.
  • Capable of critical damage on both weapons, but guaranteed critical on RMB if target is on fire.
  • Massive spread if both weapons are used.
  • Falloff range begins at 10 meters.
  • Overhealth is generated (though limited to 50) if he criticals.
  • Takes damage like a chump.
  • Needs armored health, maybe 100 or 150.

Not exactly. He has some spread on both even if fired individually, though it is very minor.

Yeah i dont think Mauga can reliably cc Doom unless they decide to go mano-a-mano. But Doom would wish to be able to knock ppl down like Mauga does

He can turn. I’ve done it in the practice range.

This is not true. One or the other is much more consistent than both. The latter only works up close, but boy does it work…

Edit: I think I misread your comment. I thought you said the same spread.

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I’ve been wondering about this myself. Might work with Torb too but haven’t actually seen the interaction yet. Also his secondary really needs the crit SFX added for all applicable shots. It’s currently playing only for headshots, which is confusing.

My thoughts exactly. :sweat_drops:

He can get up to 150 Overhealth, or 800 total HP

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Honestly it just might be the extra damage from burning that makes it seem like it’s doing more damage. Actually wait, wouldn’t his health go up if it was the case since it would be a crit regardless?

Edit: just checked, body shots when enemy is ignited by Ashe dynamite also works. You can check since he gets overhealth from the passive

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Might be a glitch on my end. Didn’t get that high and seemed capped at 50 overhealth.


  • Players who walk into his Cage Match are trapped. He can shoot out of his cage at enemy targets too.
  • Life-Grip works to pull out targets from Cage Match.
  • Cardiac Overdrive has the same range as Crossfade.

You can run in circles. I don’t know if it’s useful or not but it’s kinda funny. You can also make a quick 180 before slamming the ground.

By the way, I’m worried about Pharah. She’s about to have another hard counter.

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Oh snap you’re right. I was using the cam to try to turn. Didn’t think to use directional keys. I’ll correct it.

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I didn’t pay attention to the details of his kit and ended up firing only one minigun the entire first match I played with him and thought that his damage was kind of low and that the animation was bugged since a gun wasn’t spinning.

In my second match I learned the error of my ways.

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Can confirm that both his boop and knockdown can affect multiple targets.

They can’t exit the cylider against players. But they can enter it at their own risk.