This hero seems pretty sick so far. Couple neat things I’ve noticed:
Charge will boop enemies and the AOE for his slam will also boop enemies. You can use both to double boop an enemy and juggle them.
If you hit an enemy directly with your slam, then instead of booping them it’ll apply a knockdown.
You can combo a boop into a knockdown by charging into an enemy, then timing your slam to hit them directly as they land. Not sure if this can be done reliably out in the open, but it’s easy if you have them up against a wall, restricting their boop distance.
What else have people learned?
EDIT: if you use the you’re welcome communication voiceline, he subtly sings it! It’s unmistakable.
I haven’t tried him against players, but in the training range his domain expansion stops all training bots in their tracks. Does anyone know how it effects other players?
Hmm. I don’t think so. Mauga charges in a straight line (EDIT: this is incorrect. Mauga can turn during charge by using directional keys). I don’t think he can reliably land his CCs on Doom other than when Doom is blocking (or occasionally when charging RP or right after meteor strike). Even after being booped, Doom should often be able to leap away before Mauga follows up with a knockdown.
I’m guessing charge and RP will both knock each other down. Mauga/Brig could be obnoxious to play into - maybe worse than Rein/Brig since Mauga can put more pressure on Doom with ranged damage. Just speculating though.
I’ve been wondering about this myself. Might work with Torb too but haven’t actually seen the interaction yet. Also his secondary really needs the crit SFX added for all applicable shots. It’s currently playing only for headshots, which is confusing.
Honestly it just might be the extra damage from burning that makes it seem like it’s doing more damage. Actually wait, wouldn’t his health go up if it was the case since it would be a crit regardless?
Edit: just checked, body shots when enemy is ignited by Ashe dynamite also works. You can check since he gets overhealth from the passive
I didn’t pay attention to the details of his kit and ended up firing only one minigun the entire first match I played with him and thought that his damage was kind of low and that the animation was bugged since a gun wasn’t spinning.
In my second match I learned the error of my ways.