I’m very sorry I couldn’t ask about it in the AMA so I 'll post this theory to this section. I honestly don’t think PVE has a future for too many reasons.
- it’s boring to play it alone knowing that the bots will always be the same, predefined and too uncoordinated.
- there are too many queues available. we are talking about 3 missions x 4 difficulties = 12 queues of players who must share the chance of playing together. and only the most difficult one has an almost infinite time range in the possibility of finding players;
- assuming you want to explore all possible dialogues… good luck finding players willing to hear them all in the same difficulty and mission queue;
- Even if the cinematics are good… it’s still a story stuck waiting for development because the developers don’t know how to make it playable.
IF we don’t want these missions to become a limited time event in an unspecified period of the year (stealing time and patience for the whole community to wait for a specific period of the year), at this point I think the only compromise could be… the single player. sell the lore as a single player story pack with the possibility of being able to play it ALSO with other players, if you want (increasing the difficulty when grouping players just like in cuphead) and completely changing the degrees of difficulty and narrative of the gameplay around the single player:
- go back to the old idea that there are 4 specific characters at that moment of the mission (mei, tracer, lucio and reinhardt in Rio, sojourn and 3 other heroes in Toronto and keep the 4 Gotheborg heroes) and once chosen, perfect them to 100 % for the single player of those specific missions;
- use a similar approach to trial of sanctuary, some skill upgrades to make the single player chaotic;
- Add multiple secret achievements within the missions that unlock the heroes’ information sheets (such as multiple choice dialogues in the waiting sections) in order to give everyone the opportunity to enjoy all the narrative immersion of the mission. obviously designed to be unlockable by players regardless of difficulty;
- radically change the difficulty system, setting it to just 3 types (easy, normal, difficult) but designed for the single player;
I think it’s the only valid way to sell the lore as story packs (like Starcraft 2) because I think that as an event Blizzard isn’t interested in developing it also because it really costs too much to commit to cinematics… just for a free event. and here I understand it as a company that they would not earn anything from it, but at least they have to save this overwatch narrative potential with a real playable narrative.