I was SO stoked when crossplay came out. My friends and my brothers all play on console so I was really excited to play with them on PC but it’s kind of a limited experience.
The reason being the lack of console aim assist. Console players are super used to this feature and it helps compensate for the relatively sloppy controls on console compared to PC. I don’t even think it would be OP because console controls are so much slower than PC. The biggest difference being turn speed. It’s most noticeable playing tracer. If you’re behind an enemy and shooting them, you have less than a second before they turn on you on PC. On console you have like three seconds. Even Aim assist isn’t technically an aim bot - it just slows the turn speed when your cursor hovers over an enemy.
But basically, console crossplay is a very limited version of overwatch. It’s missing a feature that most console players absolutely depend on not just to do well but to even hit a shot. My brother usually plays heroes like doom, genji, widow by himself but when we play together crossplay he can’t play any aim heroes because he can’t hit anything. It’s just kinda lame and really limits how fun and open crossplay can be. He can only basically play rein and mercy. His normal widow accuracy is around 40% but without aim assist its like 7%.
I know the biggest issue with aim assist on console crossplay is the potential abuse by console mouse and keyboard players. Is there any other issue with having aim assist for console crossplay that I’m mising?
I can’t know for sure but I seriously doubt that aim assist would lead to console players owning or winning duels with PC players. Even with aim assist for my brother, my weapon accuracy is higher on every character, and that ignores other advantages like much higher refresh rate and much faster turn speed. It’s also much faster to flick on PC than it is on console.
Just curious what the forums think. It’s not even like it’d lead to large SR losses because crossplay is quick play only. But I might be missing something.
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the reason we have assisted aim is because pc players have the consistency and the flick speed of a mouse. and much quicker movements.
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Exactly. But I’m questioning why it’s disabled in crossplay. The result is a very limiting experience for console players.
I imagine it’s because console players have mouse + keyboard users, and having that + aim assist and playing with PC players poses an unfair advantage (as it does on console, I imagine).
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Because it is putting you in PC queues, so it is forcing you to play PC rules.
As it so happens, PC players do not get aim assist, even if they use controllers.
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Because with every crossplay game with aim assist, aim assist inevitably winds up getting turned up so much that M+KB can’t compete.
Even the highest level players only wind up aiming slightly better than your average controller player because of how strong they wind up cranking aim assist up. The only way to actually stay competitive is to use precision oneshot characters like widow(since flicking is easier) or characters who don’t aim at all.
Look into the stats for Halo Infinite if you want an example, since the games both have longer time to kills. Someone pulled the stats and the numbers support what I said above(i’d link it but I don’t know how to link without getting my post removed)
So i’m glad they haven’t added it.
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What games did this happen in? I’m skeptical that would be the case in overwatch but I’m open to the possibility.
I added a third paragraph that explains this just as you responded lol c:
It has also happened in Apex and CoD as well, but infinite is probably one of the easier examples to compare it to.
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Doesnt Apex and Fortnite have borderline aimbot aim assist for controllers, making that what the pros use?
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Mhm, and Halo Infinite is doing the same thing as well. I think Fortnite actually had it’s aim assist turned down a while back though.
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Yeah, googling it, seems like halo infinite aim assist is pissing some people off. It’s apparently very aimbot like. I’m just not sure aim assist is like that in overwatch. I played on console in the past before i got my PC and it’s not really like an aimbot.
Now I wanna try halo for myself and see what it’s like.
Yeah, I found the article. Shows within top 100 that controller has 10% higher weapon accuracy than top 100 mouse and keyboard. That’s bad.
As a pc player, console should be able to have aim assist in crossplay. Honestly, when I play any game against a console player with crossplay I can’t even feel it.
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This is the correct answer 
Just my opinion, but baffles my mind how other cross play games have aim assist. Or even when a PC game will aim assist if use a controller, I have seen streamers exploiting this specifically by using a controller when normally they wouldn’t, just to get the aim assist.
Yeah, I do think this game has much less aim assist than Halo / Fortnite. I think the amount in OW feels right
As a pc player I have to ask why the hell you resurrected this thread after 5 months?
Also. I’m super happy that console players don’t get aim assist crossplaying with us.
We dont get it. So they dont get it either.
That’s the way it should be.
As somebody who originally played a ton on PS4 and moved to PC some years back, I really don’t think aim assist in Overwatch gives players an unfair advantage at all, it’s the only thing really that makes the game even somewhat playable on consoles in the first place. You’re exactly right that turn speed is like molasses, constraining all the sweeping turn motion and fine-tuned precision aiming easily achievable on a larger mousepad into literally just the tiny space of a thumb stick inherently makes for a very clunky and bad play experience by design, you either have to choose between sensitive fast turning that makes fine tuned aiming incredibly difficult or slower precise aim but with very sluggish turnaround. The compromise that makes gaming on consoles tolerable is to have high sensitivity with aim assist so you can both turn around quickly and have some help finely narrowing your focus when facing an enemy, which unfortunately even that is imperfect (particularly when other enemies wander in and out of your crosshairs causing the assist to drag your aim away from your intended target and thus messing up your shots), but it’s better than absolutely nothing at all.
The way Overwatch implements aim assist on console I really don’t think it would be unfair to allow those players to use it in crossplay, not sure if there’s some other reason they disabled it but that’s my take.
Aim assist implementation is such a problem these days. Back in like halo 3 days all aim assist was, was slow down around the target. Now these aim assists literally track for you. Not only is this terrible balance for kbm vs controller, but in controller only lobbies, the aim assist is so strong it removes nearly all aim skill gaps between controller users. Halo 5 was arguably the best competitive console fps ever made because the aim assist was so low there was a longer learn curve and much bigger aim gap between players. However this was the downfall of the game too because console players are generally more casual and a lot of people struggled to learn to aim.
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You already have it, honey. Mouse aim allows for high precision accuracy. Thumbsticks on controllers do not allow for that. Aim assist gives Thumbsticks a bit more control, but nowhere near as good as a mouse.
In other words, your aim assist is actually better than console aim assist.
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No. We don’t. Being able to aim a mouse isn’t “aim assist”. That’s literally me doing the entire job myself the game does nothing to “assist” my aim.
Removing auto aim ( yes I’m calling it auto aim ) means people on console need to put more of their own effort into playing instead of the game doing all the aiming for them.
Because I do the whole damn job myself. No system assistance. Just me and my own mechanical skill.
And your high precision equipment, but go off.
It’s literally NOT POSSIBLE to precision aim with thumbsticks as quickly as you can precision aim with a mouse, jfc, why is that so hard to understand? A console player can sit there for 50 effing years fiddling with their damn sticks and they will NEVER be able to aim at a tiny target as fast and as quickly as literally anyone with a mouse can.