Consistent unfair matchmaking

I’ve had a 30% win rate over the past three days. I started at Master 5 and have now dropped to Diamond 4.

No tank player could win with the teammates I’ve had. The biggest issue is that my DPS are consistently worse than the enemy team. Out of 34 matches, only 8 had DPS that performed better than the enemy’s. How is that fair? How am I supposed to win when I’m constantly on the losing side?

As we all know, DPS have the most impact in the game, while tanks are the most reliant on their teammates.

On top of that, matchmaking allows Platinum and Masters players to solo queue into the same lobbies, creating complete inconsistency. Compare this to Marvel Rivals, where at the top 95%, matchmaking ensures players are within just one skill tier of each other. In contrast, my games are filled with players ranging from Platinum 1 to Masters 5. The playstyle difference between those ranks is massive, leading to chaotic matches where DPS matchups become even more unbalanced.

Fix your matchmaking blizzard, quality matches are worth the wait compared to the hell you have put me through.

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So now you finally see what we had to be paired with. awesome.

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Yeah…that’s on you, buddy.

How is that match making?

Oh. One of those…

Given that it is the lowest impact role in the game, I am not sure this is true.

They’ve never said anythign about their match making, so we have nothing to compare with.

A quick Google search for how theirs works…
It is bad
It isn’t that bad
It is rigged
EOMM

The usual cries. The reality is it probably uses a similar concept to OW as 1, it works and 2, they’ve soft copied almost everything else.

You will how ever always get tighter looking lobbies as there are more players active at any one time.

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Why do you need them to say anything? Can’t you play, test a few things, and make deductions yourself?

OW matchmaking is bugged in all modes, with no difference in the engine between modes.

Hold your breath though, I am going to be critical of MR here.

MR qp matchmaking is terrible and feels EOMM. Bots are quite likely, serious issues there.

MR competitive is a different beast entirely. It’s very simple, matchmaking seems to be entirely off visual rank.
BUT - ranking gains are heavily inflated until mid plat. I’m touching diamond now on a negative win ratio.
So despite this being “top 10%” (lol no way that’s true), this is causing a lot of people in higher ranks just because they’ve played more, not better.

Also if you cross reference the ranks counting up in MR from bronze3 to diamond1 is 15 ranks (inclusive). This is the same as going in OW from bronze5 to gold1. With climbing being easier in MR.

So MR complaints are valid, but it’s because people are being overranked, and inflated egos as they believe diamond is high (when it’s truly not even equivalent to OW gold), but not the matchmaker itself.

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In any game, the matchmaking strives for 50/50 odds of winning. And yet I consistently have teammates who under perform.

For example, I had a tracer do 300 dmg a minute in my last game (demotion btw). Explain how a diamond 3 tracer does less than 300 dmg a minute? And why should I have to be punished for that.

That isn’t even the most egregious DPS I have had on my team, and yet the internal MMR believes I should be lower rank and thus I am constantly in losers que.

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Would it explain your situation if your mmr has barely shifted from your peak, but as you fall it is balancing your team around you as the “carry”?

I was D1 very close to M5 where I have been floating around since s6/7 and moved onto my dps and tank ranks but this season I dropped from D1 50+% to d4 96% at lowest, and guess what, every time it was a dps diff, I have barely touched comp since that, mostly been playing QP, 6v6 modes and thats it, I was told I deserve to drop by a player, when it was not at all warranted

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That would make sense, but at this point the sample size is about 50 games and the vast majority of them have me as the “carry”.

I would say out of the 50 games I have played about 5 of them had a team carry me.

In the past I have hovered around M5 on tank with maybe 1/3 games being unwinnable, right now it feels like 80-85% of my games are unwinnable and I would say I am a better tank player than I was before.

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So one of the glitches/bugs I think can happen, is the mmr lags behind on a downwards trend. It’s like it gets sticky and won’t adjust to your losses.

If teams are balanced within a lobby to create “mirror matches” then the high mmr players get opposed to each other. If the system thinks your mmr is way higher than the average in the lobby, then it will stack it against you.

Impossible to verify without the code itself. But a numerical error within the mmr calc is believable, especially as back when they migrated OW1 to OW2 most accounts had absurd errors on their stats page (1000% accuracy, 2.6million healing/10mins), so this type of error isn’t anything new.

I would love to look at some codes of these games if that’s alright? I’ve been coaching professionally over 5 years now and I think something is very wrong with the matchmaker right now

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Just go through the pain of learning a new game. I’ve heard from multiple people that Marvel Rivals doesn’t have loss streaks like this, there’s no need to put up with it anymore.

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Loss streaks exist in Marvel Rivals, twitchers that I follow have confirmed it.

However, the game being much more casual-friendly, fun-oriented, when Overwatch has become too serious to the point of being boring, these lose streaks are less unbearable in MR than in OW2. And shorter.

It still annoys, but much less.

Honestly, I would find a game having no loss steaks at all far more suspicious.

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Yes this is what I was referring to, still loss streaks like a normal game but not the bizarre loss streaks where you drop entire ranks and the teams are blatantly lopsided. The blizzard cult said it would be the same matchmaker, it is definitely NOT and behaves significantly differently in multiple ways, especially around the dreaded loss streaks that people have complained about for 7 years in OW

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I don’t. I can see from watching others play, it is quite similar to OW.

But, that doesn’t change the facts. OW devs have given information as to how the core of the system works. MR haven’t.

Both will likely be very very similar, but if you value you transparency (as many rightly do) that is an important fact to remember.

Bots in MR quick play games are well known. They are their to boost you after losing a few. It is a scumbag move.

Every game, every player is quite likely to lose a bunch of games in a row from time to time.

There is no conspiracy needed. You just sometimes lose games.

I don’t know why you couldn’t just take the win of me critiquing MR. Instead you want to make this about failures in OW.

When you say core, can you put me to the post/clip where OW devs described how teams are formed?

Is it 12/10 players with close mmr who are then shuffled to “equal” teams?

Or does it form a 6/5 player team with similar mmr, then find and form a second 6/5 player team of similar mmr?

These are core differences between matchmakers, which does OW use (with quotes please)?

Just a reminder you haven’t confirmed the bedrock core of how the matchmaker works.

Been a day now. You’re active. Why haven’t you been able to confirm whether its team vs team or shuffled lobby?

I know, because I didn’t make it.

The devs did and have done however.

I decided to let you tucker yourself out, you got a little tilted.