"consistent and positive feedback..."

“…about players having more fun.”

Meanwhile the tank queues are shrinking rapidly (even after reducing the need for tanks by half) with Orisa being played 90% of the time. What is the next step? Removing the tanks entirely?

3 Likes

I guess I’m one of the people who actually agree with that statement.

I like the base structure of the way their taking the game.

I think the most complaining is due to it not being all that different from the live game but it’s to be expected.

2 Likes

As long as they stubbornly keep role queue in the game OW will continue to bleed players. It has done more damage to the game than any other decision.

2 Likes

Role queue is the best decision they’ve ever made in the game and I stand by that.

Supports will have a whole beta for themselves if we go by their statements.

Watch tank queue go right back down to 2 minutes and supports at over 10.

1 Like

I’ll even things out and say that

Role queue is good as a concept
On execution the game wasn’t ready for this

I think limiting hero picks (at least for comp, I’d wish current qp go be an unranked instead) is good for having like a “set ruleset” for your competitive game

However the game wasn’t ready when everybody wants to pick DPS because there are just more dps, more options, agency, fun

As support you currently still have agency, just not as much picks

And finally as tank, you have no agency (in ow1) because you melt very fast, your supports need to constantly watch you, and you get stun hell

Well I can say that rn, the tank queue is 7 minutes, showing it is still quite the popular role to play
we shouldn’t be cherry picking examples

Sorry bud no way I would play the game without it

Open Queue is actually Open Poo

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Just play Support :smirk:

I don’t think they are being stubborn. The option for open queue is right next to role queue. The playerbase could make the choice if they enjoyed open queue more, but that just has not been the case.

I think it’s more stubborn to argue for years now that (against the wishes of the majority of the playerbase) we eliminate the choice we have between role and open queue and switch back to the less popular system.

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Also, when most of the beta population are probably in the us?
wouldnt it be kinda low in the morning?

Why play either quickplay when MH is a superior game mode? :sweat_smile:

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Why play MH when you can throw healing orbs and fade around an unmoving cart for 30 minutes as Moira in Mayhem?

That’s not looking good :frowning:

So does this mean that even if you reduce the support slot to 1 per team, DPS will still be the most popular role and take the longest to queue? <3 minutes is the maximum I’m willing to wait for any role personally. If it’s any longer than that, I’m not gonna bother playing that role.

Cause I like my matches to end and not be a giant clusterbleep on top of payload the entire time :wink: