Stats
-
Life: Combination of Health (base), Armor (flat damage reduction) and Shield (Regen faster than Health).
-
Weapon Power: Increases healing and damage from your weapon.
-
Ability Power: Increases healing and damage from abilities and ultimates.
-
Attack Speed: Increases the rate of fire from your weapon.
-
Cooldown reduction: Reduces the time you must wait after using an ability before it is useable again.
-
Max ammo: Increases the maximum ammo capacity of your weapon.
-
Weapon Lifesteal: Restores health based on how much damage you deal with your weapon.
-
Ability Lifesteal: Restore health based on how much damage you deal with your abilities.
-
Move Speed: Increases how fast you can move.
-
Reload Speed: Increases how fast you reload your weapon.
-
Melee Damage: Increases the damage of quick melee and melee weapons.
-
Critical Damage: Increases the damage with critical hits.
Universal Weapon Items
-
Compensator
5% Weapon Power
Cost: 1,000 (common) -
Plasma Converter
10% Weapon Lifesteal
Cost: 1,000 (common) -
Weapon Grease
5% Attack Speed
Cost: 1,000 (common) -
Ammo Reserves
20% Max Ammo
Cost: 1,500 (common) -
Frenzy Amplifier
Eliminations grant 10% Attack Speed and Move Speed for 3s
Cost: 1,500 (common) -
Aftermarket Firing Pin
10% Attack Speed
5% Move Speed
Cost: 3,750 (rare) -
Advanced Nanobiotics
5% Weapon Power
After healing an ally, gain 10% Attack Speed for 3s.
Cost: 4,000 (rare) -
Shieldbuster
5% Weapon Power
After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.
Cost: 4,000 (rare) -
Stockpile
5% Attack Speed
25% Max Ammo
Cost: 4,000 (rare) -
Technoleech
5% Weapon Power
10% Weapon Lifesteal
Cost: 4,500 (rare) -
Icy Coolant
10% Weapon Power
5% Cooldown Reduction
Cost: 5,000 (rare) -
Talon Modification Module
15% Weapon Power
Cost: 5,500 (rare) -
Codebreaker
15% Weapon Power
Ignore 50% of Armor’s damage reduction.
Cost: 9,000 (epic) -
Salvaged Slugs
10% Attack Speed
25% Increased Damage to Barriers
Dealing Weapon Damage to Barriers has a 40% chance to restore 1 ammo.
Cost: 9,500 (epic) -
Volskaya Ordnance
10% Attack Speed
Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%.
Cost: 9,500 (epic) -
Commander’s Clip
10% Attack Speed
40% Max Ammo
When you use an ability, restore 10% of your Max Ammo.
Cost: 10,000 (epic) -
Weapon Jammer
10% Weapon Power
Dealing Weapon Damage negates 10% of the targets bonus Attack Speed and increases your Attack Speed by 10% for 2s.
Cost: 10,000 (epic) -
Amari’s Antidote
25 Health
15% Weapon Power
While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing.
Cost: 11,000 (epic) -
Booster Jets
20% Attack Speed
When you use an ability, gain 20% Move Speed for 2s.
Cost: 11,000 (epic) -
El-sa’ka Supressor
10% Weapon Power
Critical Hits apply 30% Healing Reduction to the target for 2s.
Cost: 11,000 (epic) -
Hardlight Accelerator
10% Weapon Power
10% Cooldown Reduction
When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.
Cost: 11,000 (epic) -
The Closer
20% Weapon Power
10% Critical Damage
Critical Hits reveal the target for 3s.
Cost: 13,000 (epic) -
Eye of the Spider
25% Weapon Power
Deal 10% increased damage to enemies below 30% Life.
Cost: 13,500 (epic)
Universal Ability Items
-
Charged Plating
After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
Cost: 1,000 (common) -
Shady Spectacles
10% Ability Lifesteal
Cost: 1,000 (common) -
Power Playbook
10% Ability Power
Cost: 1,000 (common) -
Winning Attitude
25 Health
When you die, gain 15% Ultimate Charge.
Cost: 1,500 (common) -
Custom Stock
5% Weapon Power
10% Ability Power
Cost: 3,750 (rare) -
Junker Whatchamajig
25% Starting Ultimate Charge
Cost: 4,000 (rare) -
Wrist Wraps
5% Ability Power
10% Attack Speed
Cost: 4,000 (rare) -
Biolight Overflow
5% Ability Power
When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.
Cost: 4,000 (rare) -
Energized Bracers
10% Ability Power
10% Ability Lifesteal
Cost: 4,000 (rare) -
Multi-Tool
5% Ability Power
10% Cooldown Reduction
Cost: 5,000 (rare) -
Nano Cola
20% Ability Power
Cost: 5,500 (rare) -
Iridescent Iris
20% Ability Power
10% Cooldown Reduction
After Spending your Ultimate Charger, gain 100 Overhealth for 3s.
Cost: 11,000 (epic) -
Three-tap Tommygun
10% Ability Power
10% Attack Speed
After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target’s Life.
Cost: 9,500 (epic) -
Biotech Maximizer
25 Health
10% Ability Power
When you use na ability that heals, reduce its cooldown by 5% for each unique ally it heals.
Cost: 10,000 (epic) -
Catalytic Crystal
15% Ability Power
Ability damage and healing grants 20% more ultimate charge.
Cost: 10,000 (epic) -
Lumerico Fusion Drive
50 Armor
15% Ability Power
When you use an ability, restore 50 armor or shields over 2.
Cost: 10,000 (epic) -
Superflexor
25 Health
10 Weapon Power
When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.
Cost: 10,000 (epic) -
Cybervenom
10% Ability Ppower
5% Cooldown Reduction
Dealing ability damage applies 30% healing reduction for 2s.
Cost: 10,500 (epic) -
Liquid Nitrogen
25 Health
10% Ability Power
Dealing ability damage slows the target’s move speed by 20% for 3s.
Cost: 11,000 (epic) -
Mark of the Kitsune
10% Ability Power
When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
Cost: 11,000 (epic) -
Champion’s Kit
40% Ability Power
Cost: 13,500 (epic)
Universal Survival Items
-
Adrenaline Shot
10 Health
Health Packs grant 20% Move Speed for 5s and 50 Overhealth.
Cost: 1,000 (common) -
Electrolytes
At the start of the round, gain 100 unrecoverable Overhealth.
Cost: 1,000 (common) -
Running Shoes
At the start of the round and when you first respawn, gain 20% move speed for 10s while out of combat.
Cost: 1,000 (common) -
First Aid Kit
25 Shields
Reduce the time before you life begins regenerating by 33%.
Cost: 1,500 (common) -
Field Rations
While on the objective, restore 8 Life every 1s.
Cost: 1,000 (common) -
Heartbeat Sensor
5% Move Speed
Enemies below 30% Life are revealed to you.
Cost: 1,500 (common) -
First Aid Kit
25 Shields
Reduce the time before you life begins regenerating by 33%.
Cost: 1,500 (common) -
Siphon Gloves
Quick melee damage heals for 25 Health.
Cost: 1,500 (common) -
Armored Vest
25 Armor
Cost: 1,500 (common) -
Reinforced Titanium
25 Shields
While you have Shields, take 10% reduced Ability Damage.
Cost: 3,750 (rare) -
Cushioned Padding
25 Shields
-40% Incoming Negative Effect Duration
When affected by Stun, Sleep or hinder, restore 10% of your max Life over 3s.
Cost: 4,000 (rare) -
Ironclad Exhaust Ports
5% Cooldown Reduction
When you use na ability, gain 25 Overhealth over 3s.
Cost: 4,000 (rare) -
Vital-e-tee
10 Armor
Convert 100 Health into Armor.
Cost: 4,000 (rare) -
Crusader Hydraulics
25 Armor
While you have Armor, take 10% reduced weapon damage.
Cost: 4,500 (rare) -
Iron Eyes
25 Shields
You take 15% reduced damage from Critical Hits.
Cost: 4,500 (rare) -
Meka Z-Series
8% Health, Armor, Shields.
Cost: 5,000 (rare) -
Vishkar Condensor
25 Shields
Convert 100 Health into Shields.
Cost: 4,000 (rare) -
Geneticist’s Vial
25 Health
The first time you would die each round, revive instead with 200 Life after 3s.
Cost: 9,000 (epic) -
Bloodbound
50 Health
The last enemy to deal a final blow to you is Revealed when nearby.
Deal 10% more damage to them and take 10% reduced damage from them.
Cost: 9,500 (epic) -
Divine Intervention
50 Shields
When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields.
Cost: 9,500 (epic) -
Gloomgauntlet
50 Armor
15% Melee Damage
[Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
Cost: 9,500 (epic) -
Martian Mender
25 Health
10% Cooldown Reduction
Restore 3% of your Life every 1s.
Cost: 10,000 (epic) -
Phantasmic Flux
10% Weapon Power
10% Ability Power
15% Weapon Lifesteal
15% Ability Lifisteal
While at full Life, Lifesteal grants up to 100 Overhealth.
Cost: 10,000 (epic) -
Rustung Von Wilhelm
15% Health, Armor, Shields
While below 30% Life, gain 10% Damage Reduction.
Cost: 10,000 (epic) -
Vanadium Injection
50 Shields
While at 100% Ultimate Charge, gain: 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed.
Cost: 10,000 (epic) -
Nebula Conduit
50 Health
10% Weapon Power
Prevent 15% of incoming damage and instead take that prevented damage over 3s.
Cost: 11,000 (epic) -
Ogundimu Reduction Field
50 Armor
When you take damage, gain 0,5% Damage Reduction for 1s, stacking up to 20 times.
Cost: 11,000 (epic)
Tank
D.Va
D.Va
Powers
-
Focused Fusion
[Fusion Cannons]’s spread is reduced by 66% and damage falloff range is 20m farther. -
Legendary Loadout
[Micro Missiles] are replaced with 6 Heavy Rockets, which deal 350% more damage and have 100% increased radius. -
Overstocked
Gain 1 extra charge of [Micro Missiles]. -
CounterMeasures
When you mitigate 150 damage with [Defense Matrix], automatically fire 2 [Micro Missiles]. -
FaceTanking
[Defense Matrix] heals you for 30% of the damage it blocks. -
Ultrawide Matrix
Increase the size of [Defense Matrix] by 50% and its duration by 20%. -
Ignition Burst
[Boosters] leave a trail of lava that deals 30 damage every 1s. -
MEKA Punch
While using [Boosters], [Quick Melee] deals 75% more damage. MEKA Punch eliminations reset the cooldown of [Boosters]. -
Stat Boost
During the first 2s of [Boosters], [Defense Matrix] recovers 100% faster. -
Tokki Slam
During [Boosters], use crouch to slam the ground, dealing damage equal to 20% of your max Armor and knocking up enemies hit. -
Express Detonation
[Self-Destruct] explodes 15% faster. -
Party Protector
When you use [Self-Destruct], allies within [Self-Destruct] radius gain 250 Overhealth for 8s.
Items
-
Multi-Task Mod
10% Weapon Power
[Fusion Cannons] can now be fired while using [Defense Matrix].
Cost: 10,000 -
Dae-Hyun’s Detonator
15% Ability Lifesteal (Boosters, Self-Destruct, Micro Missiles, Call Mech)
If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 200%.
Cost: 4,000 -
Galvanized Core
25 Health
25% [Boosters] Duration
Cost: 4,000 -
Mastermind’s Mitigator
Every 300 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1s.
Cost: 4,000 -
Vesuvius Protocol
10% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech)
Using [Self-Destruct] drops lava nearby that deals 30 damage every 1s.
Cost: 4,000 -
Busan Blaster
20% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech)
[Light Gun] gains a secondary fire which charges up to fire an explosive piercing shot that deals 80 damage.
Cost: 10,000 -
Macro Missile
[Micro Missiles] deal 25% increased damage and have significantly increased knockback.
Cost: 12,000 -
Onslaught Ordinance
15% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech)
The quantity and duration of [Micro Missiles] is increased by 20%.
Cost: 12,000 -
Plot Armor
25 Armor
While [Defense Matrix] is active, gain 30% damage reduction against beams.
Cost: 4,000 -
Solo Spec
25 Health
When you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyed.
Cost: 4,000 -
APM Amp
50 Shields
When you use [Boosters], other allies within 16m gain 25% Move Speed for 2s.
Cost: 9,000 -
Chip-Damage Diverter
50 Health
When you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyed.
Cost: 10,000 -
Singijeon’s Pulse Plating
50 Health
Gain 5% of damage mitigated by [Defense Matrix] as Ultimate Charge.
Cost: 10,000 -
Nano Cola™ Nitrous
50 Health
When you eject from your [Mech], gain 25% increased max Health and gain [Nano Boost] for 8s.
Cost: 11,000
Junker Queen
Junker Queen
Powers
-
Thrill of Battle
[Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you. -
Royal Bullets
[Scattergun] critical hits against targets within 12m applies [Wound] for 30 damage over 3s. -
Twist the Knife
[Scattergun] critical hits extend the duration of all [Wounds] on the target by 0.5s. -
Blade Parade
Holding [Jagged Blade] charges it, increasing its damage by up to 35% and causing it to knockback. -
Cut ‘em, Gracie!
Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by 1s. -
Let’s Go Win
Eliminations reset the cooldown of [Commanding Shout]. -
Merciless Magnetism
Using [Commanding Shout] causes your [Jagged Blade] to home to a target. -
Reckoner’s Roar
Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s. -
Chop Chop
[Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s. -
Soaring Stone
[Carnage] becomes a leaping strike if you jump during the cast time. -
Bloodcrazed
[Rampage] and [Carnage] give 15% of Max Life as Overhealth per hit. -
Bow Down
[Rampage] now also knocks down enemies hit for 1.5s.
Items
-
Gutpunch Gauntlet
10% Weapon Power
While not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks back.
Cost: 4,000 -
Bigger Magnet
10% Ability Power
[Jagged Blade]’s pull strength is increased by 35%.
Cost: 4,000 -
Dez’s Damage Dampeners
25 Health
50% Knockback Resist
When knocked back, gain 25% increased Move Speed for 3s.
Cost: 4,000 -
Monarch’s Decree
5% Weapon Power (Scattergun)
[Commanding Shout] grants you 15% Attack Speed.
Cost: 4,000 -
Tinker Tracksuit
5% Cooldown Reduction
10% Ability Lifesteal
[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s.
Cost: 9,500 -
Rebellious Spirit
25 Health
When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.
Cost: 4,000 -
Shred and Lead
33% Max Ammo
10% Weapon Lifesteal
When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.
Cost: 10,000 -
Booming Voice
25% Ability Power (Jagged Blade, Commanding Shout, Carnage, Rampage)
50% [Commanding Shout] Radius
[Commanding Shout] will affect allies that are out of line of sight.
Cost: 11,000 -
Slicing Spree
10% Move Speed
While within 12m of an enemy with [Wound], gain 10% Move Speed and 5% Attack Speed.
Cost: 4,000 -
Bloodhound Mask
15% Weapon Power (Scattergun)
Gain 5% Weapon Power for each enemy with a [Wound] within 12m.
Cost: 12,000 -
Scav Scraps
50 Health
5% Cooldown Reduction
[Carnage] and [Jagged Blade] impact grants Overhealth equal to 40% of the damage dealt.
Cost: 10,000 -
Undying Loyalty
50 Health
30% Commanding Shout Overhealth
Allies affected by [Commanding Shout] are healed for 5% of Junker Queen’s life every second.
Cost: 10,000 -
Thick Skull
50 Armor
While casting [Rampage] or [Carnage], gain 50% Damage Reduction.
Cost: 10,000
Orisa
Orisa
Powers
-
Scorched Earth
When you [Overheat], apply Burning to enemies within 10m, dealing damage equal to 10% of your max Life over 5s. -
Shield Divergence
When you [Overheat], deploy a Barrier with 600 Health in front. -
Advanced Throwbotics
When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damage. -
Hot Rotate-O
[Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat]. -
Spynstem Update
[Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge. -
Factory Reset
While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown Reduction. -
Hooves of Steel
After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify]. Resets when you next use [Fortify]. -
Restortify
While [Fortify] is active, heal for 10% of your max Life every 1s. -
Ride with Me
While [Fortify] is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max Life. -
Lassoed
On impact, [Energy Javelin] will pull enemies within 4m to itself. -
Centripetal Charge
25% Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns. -
Supercharger
When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15s.
Items
-
Electro Lights
10% Attack Speed (Augmented Fusion Driver)
Recover from being [Overheated] 25% faster.
Cost: 4,000 -
Arcfinder
[Energy Javelin] deals 25% increased damage to enemies farther than 12m away.
Cost: 4,000 -
Charged Chassis
25 Health
[Fortify] grants additional Overhealth equal to 10% of your max Life.
Cost: 4,000 -
Enhanced Target Sensors
Deal 25% more damage to enemies farther than 12m away.
Cost: 4,000 -
Elite Rotator Cuff
10% Ability Power
35% [Javelin Spin] Duration
Cost: 4,000 -
Siphonic Spear
When you deal damage with [Energy Javelin], heal 10% of your max Life over 5s.
Cost: 4,000 -
Optimized Energy
10% Weapon Power (Augmented Fusion Driver)
Critical Hits reduce your [Heat] by 5%.
Cost: 5,000 -
Refraction tiles
25 Armor
While [Javelin Spin] is active, gain 50% damage reduction from beams.
Cost: 4,000 -
Solar Regenergy
After using na ability, restore Armor equal to 5% of your max Life.
Cost: 4,000 -
Efi’s Theorem
20% Ability Lifesteal (Energy Javelin, Javelin Spin, Terra Surge)
50% [Fortify] Duration
Cost: 10,000 -
Hollagram Helmet
50 Armor
When you use [Fortify], allies within line of sight gain Unstoppable for 2s.
Cost: 10,000 -
3D-Printed Lance
15% Ability Power (Energy Javelin, Fortify, Javelin Spin, Terra Surge)
[Energy Javelin] cooldown generation reduced by 15%, but each use generates 25 [Heat].
Cost: 11,000 -
Oladele-Copter Blades
15% Ability Power
While using [Javelin Spin], gain free flight and 20% Move Speed.
Cost: 12,000
Reinhardt
Reinhardt
Powers
-
Amplification Barrier
Friendly projectiles that pass through your [Barrier Field] deal 15% more damage. -
Barrier Reconstruction
When you deal damage with [Rocket Hammer] or [Fire Strike], restore health to [Barrier Field] equal to 10% of its max Health. -
To Me, My Friends!
While [Barrier Field] is active, allies within 5m are healed equal to 3% of your max Life every 1s. -
Wilhelmwagen
While [Barrier Field] is deployed, you heal for 15% of the damage it mitigates and gain 30% Move Speed. -
Shield Stampede
+50% [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field]. -
Vanguard
[Charge] grants nearby allies Overhealth equal to 10% of your max Life. 20% Move Speed for 3s. -
Vroom Boom Boom
During [Charge], colliding with a wall triggers an explosion that deals 30% of [Charge]’s pin damage. -
Blazing Blitz
After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for 4s. -
Impact Burst
[Fire Strike] triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3m radius. -
Magma Strike
If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for 50% of the [Fire Strike] damage. -
Feeling the Burn
Every 3rd [Rocket Hammer] swing applies Burn, dealing 30% [Rocket Hammer] damage over 2s. -
Smashing!
When you deal damage with [Rocket Hammer], gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.
Items
-
Ironclad Cleats
25 Armor
5% Weapon Power (Rocket Hammer)
40% Knockback Resist
Cost: 3,750 -
Boost Recycler
10% Ability Power
If [Charge] is interrupted by the enemy, refund 50% of [Charge] cooldown.
Cost: 4,000 -
Crusader’s Cure
25 Health
Using [Charge] cleanses all negative effects.
Cost: 3,750 -
Dampener Grip
10% Ability Power
10% Attack Speed
When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.
Cost: 10,000 -
Chimera’s Maw
10% Ability Power
50% [Fire Strike] Radius
Cost: 4,000 -
Overclocked Barrier
25 Health
20% [Barrier Field] Health
20% [Barrier Field] Size
Cost: 4,000 -
Plan Z
10% Weapon Power
Gain 3% Attack Speed every 100 missing Life, up to 30%.
Cost: 11,000 -
Gryphon Glider
25 Health
10% Ability Lifesteal (Charge, Earthshatter, Fire Strike)
You can now fly during [Charge].
Cost: 10,000 -
Rocket Boots
25 Health
Holding crouch increases the height of your next jump by up to 200%.
Cost: 4,000 -
Rocket Strike
20% Ability Power
50% Fire Strike Projectile Speed
Cost: 10,000 -
Infusion Generator
25 Health
Increase [Barrier Field] Health by 100% of your max Life.
Cost: 10,000 -
Phoenix Protocol
25 Health
[Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyed.
Cost: 10,000
Zarya
Zarya
Powers
-
No Limits
Maximum [Energy] increased to 150. [Energy] always decays above 100 [Energy] at a 150% faster rate. -
Particle Accelerator
Gain 15% Attack Speed for [Particle Cannon]’s secondary fire. After using an ability, quadruple this bonus for 5s. -
Piercing Beam
Above 80 [Energy], [Particle Cannon]’s Primary Fire pierces enemies. -
Pre-Workout
Gain Weapon Lifesteal and Ability Lifesteal equal to 20% of [Energy]. -
Barrier Benefits
When [Barriers] expire, grant Overhealth equal to 50% of remaining Barrier Health to the target for 3s. -
Containment Shield
[Barrier] heals 25 Life, increased by [Energy], and grants 20% Move Speed while active. -
Fission Field
[Projected Barrier] also applies to 1 additional ally within 10m, but has 20% reduced duration. -
Here to Spot You
[Projected Barrier] pulls you to the targeted ally and heals you for 15% of Max Life over 3s. -
Lifelift
+50% [Particle Barrier] Size. Increase [Particle Barrier] Health by 100% of Bonus Max Life. -
Major Flex
[Barrier] knocks back and deals 25 damage, increased by [Energy], to enemies within 5m every 1s. -
Volskaya Vortex
After a [Barrier] is cast, [Particle Cannon]’s next secondary fire spawns a slowing vortex that deals 100 damage over 2s. -
Graviton Anomaly
25% Ultimate Cost Reduction. [Graviton Surge] base damage is increased to 30 and increased by [Energy], but has 50% reduced duration.
Items
-
Hybrid Battery
5% Weapon Power (Particle Cannon)
[Energy] cannot be reduced below 20.
Cost: 4,000 -
Beyond Barrier
10% Ability Power
20% [Projected Barrier] Range
Cost: 4,000 -
Blastproof Boots
25 Health
5% Move Speed
[Particle Cannon]’s secondary fire self knockback is increased by 100% and no longer damages yourself.
Cost: 3,750 -
Lynx’s Datadrive
25 Health
15% Ability Power
Casting [Projected Barrier] on an ally refunds 20% of [Barrier] Cooldown.
Cost: 10,000 -
Jumper Cables
25 Shields
5% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier)
After using a [Barrier], start regenerating Shields instantly.
Cost: 4,000 -
Protein Shake
25 Health
15% Melee Damage
While [Particle Barrier] is active, become Unstoppable and [Quick Melee] knocks back enemies.
Cost: 4,000 -
Bigger Beam
10% Weapon Power (Particle Cannon)
[Particle Cannon]’s primary fire range is increased by 20%.
Cost: 10,000 -
Superconductor
25 Health
15% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier)
40% [Barrier] Duration
Cost: 10,000
DPS
Ashe
Ashe
Powers
-
Head Honcho
Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload. -
Incendiary Rounds
While scoped, hitting the same target without missing deals 30 extra damage. -
My Business, My Rules
When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%. -
Reload Therapy
When you reload a shot, heal 3% of your Life. -
Calamity
Using [Coach Gun] reloads 2 Ammo. [The Viper]’s next 2 hits deal 40 damage over 3s. -
Double Barrelled
[Coach Gun] gains an additional charge. -
Incendiary Blast
[Coach Gun] applies Burning, dealing 100 damage over 5s. The target was Burning, deal 75 Burning damage instantly. -
Early Detonation
Shooting [Dynamite] reloads 5 Ammo and reduces the cooldown of [Dynamite] by 3s. -
Molten Munitions
When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for ✦ 50 every 1s. -
Out with a Bang
When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damage. -
B.O.B Jr.
[B.O.B] costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed, and is significantly smaller. -
Partners in Crime
You are healed for 100% of [B.O.B]’s damage dealt and [B.O.B] is healed for 100% of your damage dealt.
Items
-
Maxed Mag
5% Attack Speed
Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo.
Cost: 4,000 -
Furnace Fuel
25 Health
5% Ability Power (Coach Gun, B.O.B., Dynamite)
Cleansed Burns grant 3% Ultimate Charge.
Cost: 4,000 -
Silver Spurs
25 Health
After using [Coach Gun], gain 20% Move Speed for 3s.
Cost: 4,000 -
Tripod
5% Weapon Power (The Viper)
[The Viper], [Coach Gun], and [Dynamite] deal 10% more damage to enemies that are below you.
Cost: 4,000 -
Silver Lighter
10% Ability Power
Damage dealt to Burning targets grants 20% more Ultimate Charge.
Cost: 4,000 -
B.O.B. Wire Defense
50 Health
25 Armor
When [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor.
Cost: 10,000 -
Greased Loader
25% Max Ammo
15% Reload Speed
Cost: 5,000 -
Infrared Lenses
15% Ability Power (Coach Gun, B.O.B., Dynamite)
Deal 25% increased damage to Burning enemies.
Cost: 10,000 -
Firestarter
50 Health
Your Burning effects gain 35% Lifesteal.
Cost: 10,000 -
Ironsights
10% Attack Speed
When target is farther than 10m, scoped shots gains 1% damage for each meter.
Cost: 11,000 -
Stacked Sticks
15% Ability Power
40% [Dynamite] Explosion Radius
Cost: 10,000 -
Sidewinder
10% Attack Speed (The Viper)
When the target is within 10m, unscoped shot gains 15% increased damage.
Cost: 11,000 -
Build-A-Blast Buckshot
10% Cooldown Reduction (Coach Gun, Dynamite)
[Coach Gun] has 50% increased self knockback.
Cost: 10,000
Cassidy
Cassidy
Powers
-
Bullseye
Critical hit reduces [Combat Roll]’s cooldown by 2s. -
Dead Man Walking
Eliminating an enemy you’ve recently critical hit grants 1 Max Ammo for the round. -
Full House
For each Ammo available, [Peacekeeper]’s primary fire gains 1% increased damage, up to 25%. -
Quick Draw
After using [Combat Roll], [Peacekeeper]’s next primary fire can auto-aim within 9m under 2s cooldown. -
Think Flash
When you start a [Combat Roll], leave a [Flashbang] behind. -
Barrel Roll
[Combat Roll] takes you 50% further and deals 65 damage to enemies. -
Just Roll With It
During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal 30% of your Life over 3s. -
Flash in the Pan
Eliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate Charge. -
Hot Potato
[Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] reloaded. -
Easy Rider
While using [Deadeye], gain 100 Overhealth and 25% Move Speed. -
Sunrise
Using [Deadeye] slows all visible enemies by 35% for 1.5s. -
Sunset
[Deadeye] eliminations grant 15% Ultimate Charge each.
Items
-
Quickload Chamber
20% Reload Speed (Peacekeeper)
Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.
Cost: 4,000 -
Blackwatch Tech
10% Ability Power (Deadeye)
[Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round.
Cost: 4,000 -
Wanted Poster
25 Health
[Deadeye] eliminations reward extra 500 Stadium Cash each.
Cost: 4,000 -
Streamlined Poncho
10% Cooldown Reduction (Combat Roll, Flashbang)
[Combat Roll] reduces [Flashbang] cooldown by 2s.
Cost: 5,000 -
Frankie’s Fixer
50 Health
Heal 10 Life for each Ammo loaded using [Combat Roll].
Cost: 10,000 -
Eagle Eye
50 Health
Take 25% less damage from enemies farther than 12m.
Cost: 12,000 -
Competitive Analysis
20% Weapon Lifesteal
Deal 15% increased primary fire damage to enemies in the Damage role.
Cost: 11,000 -
Improvised Dynamite
20% Ability Power
10% Cooldown Reduction
[Flashbang] explosion radius is increased by 50%.
Cost: 11,000
Genji
Genji
Powers
-
Cybernetic Speed
Dealing damage with [Shuriken] grants 2% [Shuriken] Attack Speed for 3s, stacking up to 15%. -
Hashimoto’s Bane
After using an ability, your next secondary fire throws 2 extra [Shuriken] that seek enemies but that deal 50% less damage. -
Sacred Shuriken
[Shuriken]’s primary fire throws 2 additional [Shuriken] that don’t consume any ammo. -
Hanamura Healing
Critical hits and [Swift Strike] grant Overhealth equal to 25% of their damage dealt for 5s. -
Hidden Blade
Gain 50% Melee Lifesteal and increases [Quick Melee] damage by 25. -
Laceration
[Swift Strike] deals 25% additional damage over 3s to enemies hit. -
Wyrm’s Maw
Targets hit by [Shuriken], take 10% more damage from [Swift Strike] for 4s, stacking up to 5 times. -
Deflect-o-Bot
+50% Deflected Projectile Speed. During the first 1.5s of [Deflect], automatically deflect projectiles towards enemies. -
Forged Under Fire
While [Deflect] is active, heal for 60% of the damage it prevents. -
Iaido Strike
After [Deflect] ends, quickly swing your [Dragonblade] once. -
Spirit of Sojiro
When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5s. -
Dragon’s Breath
[Dragonblade] swings launch a large piercing projectile that deals 50% of [Dragonblade]’s damage.
Items
-
Spiked Grip
30% Max Ammo (Shuriken)
While climbing, restore 20% of your ammo every 1s.
Cost: 3,750 -
Traversal Kinetics
[Swift Strike] cooldown is reduced by 50% if it deals no damage.
Cost: 3,750 -
Anti-Beam Coating
25 Armor
5% Attack Speed (Dragonblade, Shuriken)
[Deflect] now blocks Beam attacks.
Cost: 4,000 -
Ninja Soles
5% Cooldown Reduction (Deflect, Swift Strike)
15% Move Speed during [Deflect]
Cost: 4,000 -
Equilibrium Gear
25 Health
While climbing, heal 5% of your Life every 1s.
Cost: 4,000 -
Clean Sweep
10% Ability Power
15% Ability Lifesteal
50% [Swift Strike] Width
Cost: 10,000 -
Sparrowhawk Feather
25 Health
Gain an additional jump.
Cost: 4,000 -
Deflecting Dash
15% Ability Power (Swift Strike)
During [Swift Strike], deflect incoming projectiles toward your reticle.
Cost: 10,000 -
Slicy Coolant
50 Armor
5% Cooldown Reduction
1s [Deflect] Duration
Cost: 10,000 -
Transference Delta
15% Ultimate Cost Reduction
Convert 100 Health into Armor. Using [Dragonblade] heals your Armor fully.
Cost: 10,000 -
Ambusher Optics
25% Melee Damage
[Quick Melee] can critically hit when striking enemies from behind, dealing 50% increased damage.
Cost: 10,000 -
Enduring Edge
10% Weapon Power (Dragonblade)
4s [Dragonblade] Duration
Cost: 10,000 -
Swift-Loader
10% Attack Speed (Dragonblade, Shuriken)
30% Max Ammo (Shuriken)
Damaging an enemy with [Swift Strike] restores 20% of your ammo.
Cost: 10,000
Mei
Mei
Powers
-
Extendothermics
[Endothermic Blaster]’s primary fire range is increased by 6m. -
Frost Armor
Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round. -
Permafrost
Increase your max health by 50% of your ability power. -
Snowball
[Endothermic Blaster]’s secondary fire now shoots a snowball that applies 30% slow for 1s on critical hit. -
Iceberg
[Ice Wall] spawns a mini [Blizzard] that slows enemies. -
Snowball Flight
Jumping while mid-air creates a large [Ice Wall] pillar under you (12s Cooldown). -
Twice as Ice
When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall]. -
Coulder
[Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies, dealing 10 damage. -
CryoClone
[Cryo-Freeze] spawns a mini [Blizzard] that slows enemies. -
Frost Nova
When [Cryo-Freeze] ends, knock back nearby enemies, dealing 60 damage. -
Avalanche
Visible enemies within 20m of [Blizzard] are slowed by 25%. -
Blizznado
While within [Blizzard], heal 5% of your Life every 1s.
Items
-
Focused Flurries
15% Attack Speed
Max Ammo is increased by 75% but reloading takes 50% longer.
Cost: 10,000 -
Sturdy Snowfort
15% Ability Power (Blizzard, Cryo-Freeze, Ice Wall)
Ability Power is increased by 5% per each spawned Ice Pillars.
Cost: 10,000 -
Coldspot
25 Health
Primary fire and [Blizzard] can remove burn.
Cost: 4,000 -
Snowboot
15% Attack Speed (Endothermic Blaster)
Frozen ground increases Mei’s Movement Speed by 35%.
Cost: 10,000 -
Ecopoint Cryobed
On near death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every round.
Cost: 10,000 -
Meicicle
25 Health
[Cryo-Freeze] duration is increased by 25%.
Cost: 4,000 -
Himalayan Hat
10% Attack Speed
While within [Blizzard], gain 10% Attack Speed.
Cost: 10,000 -
Ice Sheet
25 Health
[Ice Wall] Duration is increased by 1s and health is increased by 100%.
Cost: 10,000 -
Icy Veins
10% bility Power
[Blizzard] delas 100% increased base damage.
Cost: 10,000
Reaper
Reaper
Powers
-
Backstabber
After using an ability, your next shot deals 50% additional damage over 3s to enemies struck from behind. -
Harvest Fest
[Hellfire Shotgun] hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% Life, 25% Ammo, and gain 25% Move Speed for 3s. -
Revolving Ruin
Close-range (7m) [Hellfire Shotgun] hits grant 5% Attack Speed for 1s, stacking up to 8 times. -
Shared Siphon
[The Reaping] also heals the nearest ally within 10m for 30% of Reaper’s damage dealt. -
Shrouded Sharpnel
Using [Wraith Form] increases the number of pellets per shot in your next magazine by 25% and its spread by 50%. -
Spirited to Slay
Eliminations reset your cooldowns. -
Vampiric Touch
Hits with [Quick Melee] mark enemies for 5s. Allies gain 20% Lifesteal against marked enemies. -
Death Step
After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damage. -
Silent as the Grave
Your footsteps and [Shadow Step] are quieter. -
Strangle Step
After using [Shadow Step], double your Lifesteal for 3s. -
Ghosted
While in [Wraith Form], passing through enemies slows their Move Speed and Attack Speed by 30% for 3s. -
Wraith Renewal
While in [Wraith Form], restore 10% Life every 1s. Double this while below 50% Life.
Items
-
Spectral Slugs
5% Attack Speed (Hellfire Shotguns)
25% Max Ammo (Hellfire Shotguns)
Using [Shadow Step] restores 100% of your ammo.
Cost: 4,000 -
Nightcreeper
10% Move Speed
30% [Shadow Step] Cast Speed
Using [Wraith Form] reduces the cooldown of [Shadow Step] by 2s.
Cost: 9,500 -
Devastation
15% Ability Lifesteal (Death Blossom)
Each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 100 Health.
Cost: 4,000 -
Wreath of Ruin
20% Ability Power (Death Blossom)
25% [Death Blossom] Radius
20% Move Speed (Death Blossom)
Cost: 10,000 -
Neverfrost
25 Health
5% Weapon Power
Reduce effectiveness of enemy slows by 50%.
Cost: 4,000 -
Crowd Control
15% Ability Power
[Death Blossom] gains 5% Ability Power for each enemy within its range.
Cost: 11,000 -
Pocket Mist
25 Health
While below 50% Life, gain 20% Move Speed.
Cost: 4,000 -
Wretched Wings
25 Health
While using [Wraith Form], gain the ability to fly and gain 20% Move Speed.
Cost: 10,000 -
Dauntless Draught
50 Health
15% Move Speed (Wraith Form)
33% [Wraith Form] Duration
Cost: 10,000 -
Crimson Cloak
25 Health
10% Ability Power
Using [Death Blossom] grants you Overhealth equal to 15% of your max Life.
Cost: 11,000 -
Onslaught
25% Max Ammo
Each round of your shot fires both the [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage.
Cost: 10,000
Soldier: 76
Soldier: 76
Powers
-
Peripheral Pulse
During [Tactical Visor], [Pulse Rifle] shots at 1 additional enemy, dealing 50% damage. -
Super Visor
After using [Helix Rocket], activate the [Tactical Visor] for 0.75s. -
Chaingun
While continuously shooting [Pulse Rifle], each shot grants 0.5% Weapon Power, stacking up to 100 times. -
Man on the Run
During [Sprint], restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times. -
Cratered
Increase [Helix Rocket] explosion radius by 40% and explosion damage by 25%. -
Double Helix
[Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage. -
Hunker Down
When [Helix Rocket] deals damage, create a [Biotic Field] with 70% duration at your position. -
Back Off
Enemies within your [Biotic Field] take damage equal to 100% of healing output. -
Biotic Bullseye
While in [Biotic Field], critical hits restore 5% Max Ammo and extend the duration of [Biotic Field] by 0.65s, up to 5s. -
Frontliners
Allies in range of your [Biotic Field] gain Overhealth equal to 30% of your max Life for 3s. -
On Me!
[Biotic Field] moves with you and grants you 20% increased Max Life while active. -
Track and Field
During [Sprint], [Biotic Field] cooldown refreshes 150% faster.
Items
-
Pulse Converter
5% Attack Speed
5% Cooldown Reduction
When you use [Helix Rocket], restore 20% of your ammo.
Cost: 4,000 -
Battery Pack
10% Ability Power (Biotic Field, Helix Rockets)
30% [Biotic Field] Duration
Cost: 4,000 -
Compression Fatigues
25 Health
5% Attack Speed
25% [Sprint] Move Speed
Cost: 4,000 -
Bomb Diffusal Boots
25 Health
5% Weapon Power (Heavy Pulse Rifle)
90% Reduced [Helix Rocket] Self-Damage
When you damage yourself with [Helix Rocket], it knocks you back 200% further.
Cost: 4,000 -
Iron Lung
25 Health
While using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s.
Cost: 10,000 -
Endgame Equalizer
25 Health
15% Ability Power
When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.
Cost: 10,000 -
Rapid Response Radius
10% Ability Power (Biotic Field, Helix Rockets)
30% [Biotic Field] Radius
[Biotic Field] heals allies below 50% Life 10% more.
Cost: 10,000
Support
Ana
Ana
Powers
-
No Scope Needed
Landing unscoped shots with [Biotic Rifle] grants 10% Attack Speed for 2s, stacking up to 3 times. -
Pinpoint Prescription
[Biotic Rifle] can now critically hit both allies and enemies. -
Tactical Rifle
While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hits. -
Comfy Cloud
[Sleep Dart] explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration. -
Dreamy
[Sleep Dart] can hit allies, healing 100% of their max Life over 8s instead of putting them to sleep. -
Sleep Regimen
Gain 50 Health. When you apply Sleep to an enemy, gain 10 health, up to 150. -
Home Remedy
[Biotic Grenade] grants Overhealth equal to 100% of its healing. -
Time Out
[Biotic Grenade] now knocks enemies back and reduces their Move Speed by 50% for 1.5s. -
Venomous
[Biotic Grenade] deals an additional 30 damage over its duration to enemies affected. -
My Turn
[Nano Boost] also applies to yourself for 50% of its duration. -
Our Turn
[Nano Boost] also affects other allies in your line of sight, but it has a 50% reduced duration on them. -
Your Full Potential
[Nano Boost] also grants the target 20% Ultimate Charge and 200 Overhealth.
Items
-
Target Tracker
15% [Biotic Grenade] Duration
For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.
Cost: 4,000 -
Double Dose
25 Health
Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by 35%.
Cost: 4,000 -
Dash Boots
5% Move Speed
Jumping in mid-air will dash you a short distance.
Cost: 4,000 -
Potent Projectiles
10% Weapon Power (Biotic Rifle)
Unscoped [Biotic Rifle] projectiles are 100% larger.
Cost: 5,000 -
Lethal Dose
50% Ability Lifesteal (Sleep Dart)
[Sleep Dart] direct hit deals 100 bonus damage.
Cost: 9,000 -
Perfect Formula
25 Shields
15% [Nano Boost] Duration
Cost: 4,000 -
I.V. Drip
25 Health
While affected by [Biotic Grenade], Ana gains 100 Overhealth.
Cost: 4,000 -
Quick Scope
5% Weapon Power
200% Faster Scope Speed
Deal 20% more damage to airborne enemies.
Cost: 5,000 -
Cluster Core
25% Ability Lifesteal (Sleep Dart, Biotic Grenade)
[Biotic Grenade] cooldown is reduced by 1s for each target it hits.
Cost: 10,000 -
Eye of Horus
50 Shields
[Nano Boost] can target allies through walls and its range is increased to 60m.
Cost: 9,000 -
Unscoped Resources
4 Max Ammo (Biotic Rifle)
Unscoped [Biotic Rifle] shots have a 50% chance to not consume ammo.
Cost: 11,000 -
Tranquilizer
[Sleep Dart] gains:
500% Collision Size
100% Projectile Speed
20% Sleep Duration
Cost: 10,000 -
Grenadius Pin
20% Ability Power (Sleep Dart, Biotic Grenade, Nano Boost)
30% [Biotic Grenade] Radius
Cost: 12,000
Juno
Juno
Powers
-
Medimaster
[Mediblaster] can now critically hit both allies and enemies. -
Stinger
[Mediblaster] deals an additional 10 damage to enemies over 1s. (Does not stack) -
Cosmic Coolant
[Pulsar Torpedoes] cooldown is reduced by 1s for each target it hits. -
Medicinal Missiles
[Pulsar Torpedoes] heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s. -
Pulsar Plus
[Pulsar Torpedoes] gains 1 additional charge. -
Blink Boosts
[Glide Boost] gains 2 additional charges and has a 65% reduced cooldown, but has a 75% reduced duration. -
Torpedo Glide
During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s. -
Black Hole
[Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 1s. -
Hyper Healer
Allies affected by [Hyper Ring] gain 50 Overhealth. -
Rally Ring
Reduce [Hyper Ring]’s cooldown by 1s when an ally passes through it. -
Orbital Alignment
Enemies inside of [Orbital Ray] lose 35% Move Speed. Allies inside of it gain 25% Move Speed. -
Stellar Focus
[Orbital Ray] now follows you by 35% and its duration is increased by 35%.
Items
-
Vantage Shot
5% Weapon Power
While airborne, [Mediblaster] deals 15% more damage.
Cost: 4,000 -
Lock-On Shield
10% Ability Power (Pulsar Torpedoes)
While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.
Cost: 4,000 -
Boosted Rockets
25 Shields
25% [Glide Boost] Duration
Cost: 4,000 -
Fort-Glide
75 Shields
During [Glide Boost], gain 10% Damage Reduction.
Cost: 10,000 -
Sunburst Serum
75 Shields
[Orbital Ray] gains 25% increased healing.
Cost: 10,000 -
Pulse Spike
10% Attack Speed
35% [Pulsar Torpedoes] Projectile Speed
After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.
Cost: 10,000 -
Lux Loop
10% Ability Power (Pulsar Torpedoes, Orbital Ray)
25% [Hyper Ring] Duration
Cost: 4,000 -
Pulsar Destroyers
15% Ability Power
[Pulsar Torpedoes] explode on hit, dealing 20 damage.
Cost: 10,000 -
Solar Shielding
25% Ability Power (Pulsar Torpedoes, Orbital Ray)
Allies affected by [Hyper Ring] restore 25 Shields every 1s.
Cost: 10,000 -
Red Promise Regenerator
50 Shields
15% Ability Power
When you use [Orbital Ray], reset your cooldowns.
Cost: 10,000 -
Long Range Blaster
15% Weapon Power
[Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.
Cost: 12,000 -
Gravitational Push
15% Weapon Power
During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.
Cost: 10,000
Kiriko
Kiriko
Powers
-
Foxy Fireworks
After reloading, your next 3 thrown [Kunai] explode on contact, dealing 20 damage to nearby enemies. -
Keen Kunai
[Kunai] critical hits decrease active ability cooldowns by 15% and refund 3 ammo. -
Triple Threat
After using [Swift Step], for 4s, your secondary fire throws 2 additional [Kunai] in a spread that deals 50% less damage. -
Leaf on the Wind
[Healing Ofuda] bounces to another ally up to 2 times, healing for 30% of the normal amount. -
Self-Care
When you use [Healing Ofuda], heal yourself for 5% of your max Life. -
Supported Shooting
When [Healing Ofuda] heals allies, grant them 20% increased Attack Speed for 3s. -
Clone Conjuration
After using [Swift Step], create a clone of yourself that lasts for 5s. -
Fleet Foot
[Swift Step] can be used directionally without a target. -
Cleansing Charge
When you cleanse negative effects with [Protection Suzu], gain 5% Ultimate Charge for each hero cleansed. -
Two-Zu
[Protection Suzu] gains an additional charge. -
Crossing Guard
[Kitsune Rush] now also reduces enemies Move Speed by 50% for 2s. -
Spirit Veil
Using [Kitsune Rush], cleanses Kiriko of negative effects, makes her invulnerable for 4s.
Items
-
Asa’s Armaments
10% Attack Speed
[Kunai] bounce off surfaces 1 time.
Cost: 4,000 -
Eye of the Yokai
10% Ability Power (Protection Suzu)
35% [Kitsune Rush] Duration
Cost: 4,000 -
Kitsune Kicks
10% Move Speed
Gain the ability to [Double Jump].
Cost: 4,000 -
Farsight Focus Sash
10% Weapon Power (Healing Ofuda, Kunai)
When you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5s.
Cost: 5,000 -
Cyclist Gloves
When you use an ability, gain 20% Attack Speed for 3s.
Cost: 5,000 -
Donut Delivery
10% Ability Power (Protection Suzu)
[Swift Step] heals nearby allies by 80 Life over 2s.
Cost: 10,000 -
Teamwork Toolkit
10% Weapon Power (Healing Ofuda, Kunai)
When you heal an ally, grant them 10% Move Speed for 3s.
Cost: 5,000 -
Ryōta’s Reloader
35% Reload Speed
After using an ability, restore 100% of your ammo.
Cost: 5,000 -
Our Bikes
25 Health
15% Ability Power
Allies affected by [Kitsune Rush] are healed for 80 every 1s.
Cost: 10,000 -
Goddess’s Aura
25 Health
After using [Swift Step], gain 100 Overhealth for 4s.
Cost: 10,000 -
Talisman of Life
20% Ability Power (Protection Suzu)
[Protection Suzu] grants 100 Overhealth for 5s.
Cost: 11,000 -
Spirits’ Guidance
15% Weapon Power (Healing Ofuda, Kunai)
100% [Healing Ofuda] Projectile Speed
Cost: 12,000 -
Talisman of Velocity
15% Ability Power (Protection Suzu)
[Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4s.
Cost: 10,000
Lucio
Lucio
Powers
-
Fast Forward
While above 50% Move Speed, increase damage by 25%. -
Signature Shift
After using an ability, your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 20% increased projectile size. -
Sonic Boom
[Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to 20% of damage dealt. -
Mixtape
When switching to [Healing Boost], [Crossfade] heals for 50% [Crossfade] healing for every 1s [Speed Boost] was active. -
Megaphone
+20% [Amp It Up] Duration
While [Amp It Up] is active, [Crossfade] radius is increased by 150%. -
Radio Edit
After using [Amp It Up], trigger a [Sound Barrier] with 85% reduced Overhealth. -
Vivace
While [Wallriding] or airborne, [Soundwave] cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload. -
WallVibing
While [Wallriding] or airborne, gain temporary Overhealth equal to 3% of your life every 1s, up to 30%. -
Crowd Pleaser
After using [Soundwave], heal all allies affected by [Crossfade] for 200% of [Crossfade] healing. -
Let’s Bounce
[Soundwave] has 30% increased knockback and deals 40 bonus damage if the target hits a wall. -
Reverb
Gain 1 extra charge of [Soundwave]. -
Beat Drop
20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals 200 damage.
Items
-
B-Side Bop
25 Health
25% Melee Damage
After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.
Cost: 10,000 -
#1 Single
10% Ability Power
When allies leave your [Crossfade] area, the effect lingers for 2s.
Cost: 4,000 -
Speed Skates
25 Health
After [Wallriding], gain 30% Move Speed for 2s.
Cost: 3,750 -
Riff Repeater
15% Weapon Power
[Sonic Amplifier] projectiles ricochet off walls 3 times.
Cost: 10,000 -
Lofly Beats
5% Weapon Power (Sonic Amplifier)
5% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier)
While in [Speed Boost], [Soundwave] knocks you back.
Cost: 4,000 -
Hip Hop
25 Health
After [Wallriding], gain an additional jump while airborne.
Cost: 9,000 -
Nano Boop
5% Cooldown Reduction
Environmental Kills grant [Nano Boost] for 5s.
Cost: 4,000 -
Airwaves
25 Health
15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier)
[Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to 50%.
Cost: 10,000 -
All-Out Auditiva
20% Ability Power
33% [Amp It Up] Duration
Cost: 11,000
Mercy
Mercy
Powers
-
Distortion
Allies boosted by [Caduceus Staff] gain 20% Lifesteal. -
Glass Extra Full
Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to 50. -
Protective Beam
[Caduceus Staff] targets above 80% Life gain 10% Damage Reduction. -
Serenity
[Sympathetic Recovery] heals for 20% more and heals you even while you are healing a full health ally. -
Threads of Fate
[Caduceus Staff] chains to your previous target for 3s, at 50% effectiveness. -
Battle Medic
Every 1s your Staff is attached, [Caduceus Blaster] gains 4% Attack Speed (stacks 10 times) until you reload or swap to your Staff. -
Equivalent Exchange
You have 3 charges of [Resurrect] with 33% reduced cast time, but their cooldowns only reset at the start of a round. -
First Responder
When you [Resurrect] an ally, you both gain 250 Overhealth for 6s. -
Renaissance
After successfully using [Resurrect], activate [Valkyrie] for 5s. -
The Whambulance
When your [Guardian Angel] ends, heal your target for 4 Life for every 1m you traveled. -
Triage Unit
When using [Guardian Angel] on allies below 50% Life, [Caduceus Staff] heals them 30% more for 3s. -
Crepuscular Circle
While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.
Items
-
Mid-Air Mobilizer
While airborne, gain:
5% Weapon Power
10% Attack Speed
Cost: 4,000 -
Long Distance Wings
10% Ability Power
33% Guardian Angel Range
Cost: 4,000 -
Aerodynamic Feathers
25 Health
While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s up to 60%.
Cost: 4,000 -
Caduceus Ex
10% Weapon Power
33% [Caduceus Staff] Range
Cost: 10,000 -
Resurrection Rangefinder
10% Cooldown Reduction
75% [Resurrection] Range
Cost: 10,000 -
Angeleisure Wear
25 Health
While affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1s.
Cost: 4,000 -
Celestial Clip
10% Weapon Power (Caduceus Staff, Caduceus Blaster)
33% Max Ammo (Caduceus Blaster)
[Caduceus Blaster] has a 10% chance to fire an extra shot that doesn’t consume ammo.
Cost: 10,000 -
Angelic Acrobatics
15% [Guardian Angel] Move Speed
[Guardian Angel]’s cooldown starts as soon as you jump or crouch.
Cost: 10,000 -
Blessed Boosters
50 Health
Your launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jump.
Cost: 9,000 -
Chain Evoker
50 Armor
5% [Caduceus Staff] Damage Boost
15% Ultimate Charge from Damage Boost
Cost: 10,000
Moira
Moira
Powers
-
Chain Grasp
After using [Biotic Orb], [Biotic Grasp]’s secondary fire chains to 2 additional targets within 10m for 3s. -
Deconstruction
After you spend 50 [Biotic Energy], deal 20% increased damage for 6s. -
Empowering You
[Biotic Grasp]’s secondary fire can target allies, increasing their damage by 15%. -
Ethereal Excision
While aiming at an enemy’s head with [Biotic Grasp]’s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy. -
Optimal Overflow
After you spend 50 [Biotic Energy], launch the last collected [Biotic Orb] with 75% reduced duration. -
Precarious Potency
Allies healed by your [Biotic Grasp]’s primary fire are healed for an additional 20% of [Biotic Grasp]’s healing over 5s. -
Cross-Orbal
[Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity. -
Multiball
[Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness. -
Phantasm
When you use [Fade], spawn a stationary copy of the last [Biotic Orb] with 50% reduced duration. -
Scientific Deathod
While using [Fade], passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life. -
Voidhoppers
[Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life. -
Destruction’s Divide
[Coalescence] can be toggled between pure healing or pure damage with 25% greater effect.
Items
-
Bio-Needles
10% Attack Speed
[Biotic Grasp]’s secondary fire restores 50% more [Biotic Energy].
Cost: 4,000 -
Smart Orbs
5% Ability Power (Biotic Orb, Coalescence)
[Biotic Orb] moves 50% slower while it is healing or dealing damage.
Cost: 4,000 -
Abyss Boots
25 Health
While using [Fade], you jump 30% higher.
Cost: 4,000 -
High Capacity Tubing
10% Weapon Power (Biotic Grasp)
50 Max [Biotic Energy]
Cost: 4,000 -
Levitation Shawl
10% Ability Power
During [Coalescence], gain free flight.
Cost: 4,500 -
Alternative Energy
10% Ability Power
15% Attack Speed
When you use [Fade], refill your [Biotic Energy].
Cost: 10,000 -
Coalegion
25 Health
15% Ability Power (Biotic Orb, Coalescence)
Allies healed by [Coalescence] deal 15% increased damage.
Cost: 10,000 -
Subatomic Splitter
10% Weapon Power (Biotic Grasp)
15% [Biotic Grasp] Secondary Fire Range
Cost: 10,000 -
Extendrils
15% Ability Power
30% [Biotic Orb] Tendril Range
Cost: 11,000
Source
There isn’t an official source for all of Stadium’s items and powers yet (at least not that I’m aware of). I used various streams from yesterday and some posts from Twitter as my sources.
Also, it’s quite an extensive list, so it’s possible something’s missing or incorrect. I looked it over, but if you spot anything off or missing, let me know.
Edit April 19 2025:
Official source: https://blizzard.gamespress.com/StadiumS16Abilities