Complete Stadium List - All Powers and Items

Stats
  • Life: Combination of Health (base), Armor (flat damage reduction) and Shield (Regen faster than Health).

  • Weapon Power: Increases healing and damage from your weapon.

  • Ability Power: Increases healing and damage from abilities and ultimates.

  • Attack Speed: Increases the rate of fire from your weapon.

  • Cooldown reduction: Reduces the time you must wait after using an ability before it is useable again.

  • Max ammo: Increases the maximum ammo capacity of your weapon.

  • Weapon Lifesteal: Restores health based on how much damage you deal with your weapon.

  • Ability Lifesteal: Restore health based on how much damage you deal with your abilities.

  • Move Speed: Increases how fast you can move.

  • Reload Speed: Increases how fast you reload your weapon.

  • Melee Damage: Increases the damage of quick melee and melee weapons.

  • Critical Damage: Increases the damage with critical hits.


Universal Weapon Items
  • Compensator
    5% Weapon Power
    Cost: 1,000 (common)

  • Plasma Converter
    10% Weapon Lifesteal
    Cost: 1,000 (common)

  • Weapon Grease
    5% Attack Speed
    Cost: 1,000 (common)

  • Ammo Reserves
    20% Max Ammo
    Cost: 1,500 (common)

  • Frenzy Amplifier
    Eliminations grant 10% Attack Speed and Move Speed for 3s
    Cost: 1,500 (common)

  • Aftermarket Firing Pin
    10% Attack Speed
    5% Move Speed
    Cost: 3,750 (rare)

  • Advanced Nanobiotics
    5% Weapon Power
    After healing an ally, gain 10% Attack Speed for 3s.
    Cost: 4,000 (rare)

  • Shieldbuster
    5% Weapon Power
    After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.
    Cost: 4,000 (rare)

  • Stockpile
    5% Attack Speed
    25% Max Ammo
    Cost: 4,000 (rare)

  • Technoleech
    5% Weapon Power
    10% Weapon Lifesteal
    Cost: 4,500 (rare)

  • Icy Coolant
    10% Weapon Power
    5% Cooldown Reduction
    Cost: 5,000 (rare)

  • Talon Modification Module
    15% Weapon Power
    Cost: 5,500 (rare)

  • Codebreaker
    15% Weapon Power
    Ignore 50% of Armor’s damage reduction.
    Cost: 9,000 (epic)

  • Salvaged Slugs
    10% Attack Speed
    25% Increased Damage to Barriers
    Dealing Weapon Damage to Barriers has a 40% chance to restore 1 ammo.
    Cost: 9,500 (epic)

  • Volskaya Ordnance
    10% Attack Speed
    Deal 3% increased Weapon damage for every 100 Max Life they have more than you, up to 15%.
    Cost: 9,500 (epic)

  • Commander’s Clip
    10% Attack Speed
    40% Max Ammo
    When you use an ability, restore 10% of your Max Ammo.
    Cost: 10,000 (epic)

  • Weapon Jammer
    10% Weapon Power
    Dealing Weapon Damage negates 10% of the targets bonus Attack Speed and increases your Attack Speed by 10% for 2s.
    Cost: 10,000 (epic)

  • Amari’s Antidote
    25 Health
    15% Weapon Power
    While healing an ally below 50% Life with your Weapon, deal 15% increased Weapon Healing.
    Cost: 11,000 (epic)

  • Booster Jets
    20% Attack Speed
    When you use an ability, gain 20% Move Speed for 2s.
    Cost: 11,000 (epic)

  • El-sa’ka Supressor
    10% Weapon Power
    Critical Hits apply 30% Healing Reduction to the target for 2s.
    Cost: 11,000 (epic)

  • Hardlight Accelerator
    10% Weapon Power
    10% Cooldown Reduction
    When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.
    Cost: 11,000 (epic)

  • The Closer
    20% Weapon Power
    10% Critical Damage
    Critical Hits reveal the target for 3s.
    Cost: 13,000 (epic)

  • Eye of the Spider
    25% Weapon Power
    Deal 10% increased damage to enemies below 30% Life.
    Cost: 13,500 (epic)

Universal Ability Items
  • Charged Plating
    After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.
    Cost: 1,000 (common)

  • Shady Spectacles
    10% Ability Lifesteal
    Cost: 1,000 (common)

  • Power Playbook
    10% Ability Power
    Cost: 1,000 (common)

  • Winning Attitude
    25 Health
    When you die, gain 15% Ultimate Charge.
    Cost: 1,500 (common)

  • Custom Stock
    5% Weapon Power
    10% Ability Power
    Cost: 3,750 (rare)

  • Junker Whatchamajig
    25% Starting Ultimate Charge
    Cost: 4,000 (rare)

  • Wrist Wraps
    5% Ability Power
    10% Attack Speed
    Cost: 4,000 (rare)

  • Biolight Overflow
    5% Ability Power
    When you spend your Ultimate Charge, grant nearby allies 50 Overhealth for 3s.
    Cost: 4,000 (rare)

  • Energized Bracers
    10% Ability Power
    10% Ability Lifesteal
    Cost: 4,000 (rare)

  • Multi-Tool
    5% Ability Power
    10% Cooldown Reduction
    Cost: 5,000 (rare)

  • Nano Cola
    20% Ability Power
    Cost: 5,500 (rare)

  • Iridescent Iris
    20% Ability Power
    10% Cooldown Reduction
    After Spending your Ultimate Charger, gain 100 Overhealth for 3s.
    Cost: 11,000 (epic)

  • Three-tap Tommygun
    10% Ability Power
    10% Attack Speed
    After using an ability, your next 3 instances of Weapon Damage deal additional damage equal to 3% of the target’s Life.
    Cost: 9,500 (epic)

  • Biotech Maximizer
    25 Health
    10% Ability Power
    When you use na ability that heals, reduce its cooldown by 5% for each unique ally it heals.
    Cost: 10,000 (epic)

  • Catalytic Crystal
    15% Ability Power
    Ability damage and healing grants 20% more ultimate charge.
    Cost: 10,000 (epic)

  • Lumerico Fusion Drive
    50 Armor
    15% Ability Power
    When you use an ability, restore 50 armor or shields over 2.
    Cost: 10,000 (epic)

  • Superflexor
    25 Health
    10 Weapon Power
    When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.
    Cost: 10,000 (epic)

  • Cybervenom
    10% Ability Ppower
    5% Cooldown Reduction
    Dealing ability damage applies 30% healing reduction for 2s.
    Cost: 10,500 (epic)

  • Liquid Nitrogen
    25 Health
    10% Ability Power
    Dealing ability damage slows the target’s move speed by 20% for 3s.
    Cost: 11,000 (epic)

  • Mark of the Kitsune
    10% Ability Power
    When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
    Cost: 11,000 (epic)

  • Champion’s Kit
    40% Ability Power
    Cost: 13,500 (epic)

Universal Survival Items
  • Adrenaline Shot
    10 Health
    Health Packs grant 20% Move Speed for 5s and 50 Overhealth.
    Cost: 1,000 (common)

  • Electrolytes
    At the start of the round, gain 100 unrecoverable Overhealth.
    Cost: 1,000 (common)

  • Running Shoes
    At the start of the round and when you first respawn, gain 20% move speed for 10s while out of combat.
    Cost: 1,000 (common)

  • First Aid Kit
    25 Shields
    Reduce the time before you life begins regenerating by 33%.
    Cost: 1,500 (common)

  • Field Rations
    While on the objective, restore 8 Life every 1s.
    Cost: 1,000 (common)

  • Heartbeat Sensor
    5% Move Speed
    Enemies below 30% Life are revealed to you.
    Cost: 1,500 (common)

  • First Aid Kit
    25 Shields
    Reduce the time before you life begins regenerating by 33%.
    Cost: 1,500 (common)

  • Siphon Gloves
    Quick melee damage heals for 25 Health.
    Cost: 1,500 (common)

  • Armored Vest
    25 Armor
    Cost: 1,500 (common)

  • Reinforced Titanium
    25 Shields
    While you have Shields, take 10% reduced Ability Damage.
    Cost: 3,750 (rare)

  • Cushioned Padding
    25 Shields
    -40% Incoming Negative Effect Duration
    When affected by Stun, Sleep or hinder, restore 10% of your max Life over 3s.
    Cost: 4,000 (rare)

  • Ironclad Exhaust Ports
    5% Cooldown Reduction
    When you use na ability, gain 25 Overhealth over 3s.
    Cost: 4,000 (rare)

  • Vital-e-tee
    10 Armor
    Convert 100 Health into Armor.
    Cost: 4,000 (rare)

  • Crusader Hydraulics
    25 Armor
    While you have Armor, take 10% reduced weapon damage.
    Cost: 4,500 (rare)

  • Iron Eyes
    25 Shields
    You take 15% reduced damage from Critical Hits.
    Cost: 4,500 (rare)

  • Meka Z-Series
    8% Health, Armor, Shields.
    Cost: 5,000 (rare)

  • Vishkar Condensor
    25 Shields
    Convert 100 Health into Shields.
    Cost: 4,000 (rare)

  • Geneticist’s Vial
    25 Health
    The first time you would die each round, revive instead with 200 Life after 3s.
    Cost: 9,000 (epic)

  • Bloodbound
    50 Health
    The last enemy to deal a final blow to you is Revealed when nearby.
    Deal 10% more damage to them and take 10% reduced damage from them.
    Cost: 9,500 (epic)

  • Divine Intervention
    50 Shields
    When you take more than 100 damage at once, restore 15% of damage taken and start regenerating your Shields.
    Cost: 9,500 (epic)

  • Gloomgauntlet
    50 Armor
    15% Melee Damage
    [Melee] Damage grants 10% Move Speed and restores 5% of Max Life over 2s.
    Cost: 9,500 (epic)

  • Martian Mender
    25 Health
    10% Cooldown Reduction
    Restore 3% of your Life every 1s.
    Cost: 10,000 (epic)

  • Phantasmic Flux
    10% Weapon Power
    10% Ability Power
    15% Weapon Lifesteal
    15% Ability Lifisteal
    While at full Life, Lifesteal grants up to 100 Overhealth.
    Cost: 10,000 (epic)

  • Rustung Von Wilhelm
    15% Health, Armor, Shields
    While below 30% Life, gain 10% Damage Reduction.
    Cost: 10,000 (epic)

  • Vanadium Injection
    50 Shields
    While at 100% Ultimate Charge, gain: 10% Weapon Power, 10% Ability Power, 10% Attack Speed, 10% Cooldown Reduction, 10% Move Speed.
    Cost: 10,000 (epic)

  • Nebula Conduit
    50 Health
    10% Weapon Power
    Prevent 15% of incoming damage and instead take that prevented damage over 3s.
    Cost: 11,000 (epic)

  • Ogundimu Reduction Field
    50 Armor
    When you take damage, gain 0,5% Damage Reduction for 1s, stacking up to 20 times.
    Cost: 11,000 (epic)


Tank

D.Va

D.Va

Powers

  • Focused Fusion
    [Fusion Cannons]’s spread is reduced by 66% and damage falloff range is 20m farther.

  • Legendary Loadout
    [Micro Missiles] are replaced with 6 Heavy Rockets, which deal 350% more damage and have 100% increased radius.

  • Overstocked
    Gain 1 extra charge of [Micro Missiles].

  • CounterMeasures
    When you mitigate 150 damage with [Defense Matrix], automatically fire 2 [Micro Missiles].

  • FaceTanking
    [Defense Matrix] heals you for 30% of the damage it blocks.

  • Ultrawide Matrix
    Increase the size of [Defense Matrix] by 50% and its duration by 20%.

  • Ignition Burst
    [Boosters] leave a trail of lava that deals 30 damage every 1s.

  • MEKA Punch
    While using [Boosters], [Quick Melee] deals 75% more damage. MEKA Punch eliminations reset the cooldown of [Boosters].

  • Stat Boost
    During the first 2s of [Boosters], [Defense Matrix] recovers 100% faster.

  • Tokki Slam
    During [Boosters], use crouch to slam the ground, dealing damage equal to 20% of your max Armor and knocking up enemies hit.

  • Express Detonation
    [Self-Destruct] explodes 15% faster.

  • Party Protector
    When you use [Self-Destruct], allies within [Self-Destruct] radius gain 250 Overhealth for 8s.

Items

  • Multi-Task Mod
    10% Weapon Power
    [Fusion Cannons] can now be fired while using [Defense Matrix].
    Cost: 10,000

  • Dae-Hyun’s Detonator
    15% Ability Lifesteal (Boosters, Self-Destruct, Micro Missiles, Call Mech)
    If your [Mech] detonates while mid-air, increase [Self-Destruct] explosion damage and range by 200%.
    Cost: 4,000

  • Galvanized Core
    25 Health
    25% [Boosters] Duration
    Cost: 4,000

  • Mastermind’s Mitigator
    Every 300 damage you mitigate with [Defense Matrix] reduces [Micro Missiles] cooldown by 1s.
    Cost: 4,000

  • Vesuvius Protocol
    10% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech)
    Using [Self-Destruct] drops lava nearby that deals 30 damage every 1s.
    Cost: 4,000

  • Busan Blaster
    20% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech)
    [Light Gun] gains a secondary fire which charges up to fire an explosive piercing shot that deals 80 damage.
    Cost: 10,000

  • Macro Missile
    [Micro Missiles] deal 25% increased damage and have significantly increased knockback.
    Cost: 12,000

  • Onslaught Ordinance
    15% Ability Power (Boosters, Self-Destruct, Micro Missiles, Call Mech)
    The quantity and duration of [Micro Missiles] is increased by 20%.
    Cost: 12,000

  • Plot Armor
    25 Armor
    While [Defense Matrix] is active, gain 30% damage reduction against beams.
    Cost: 4,000

  • Solo Spec
    25 Health
    When you mitigate damage with [Defense Matrix], gain Shields equal to 10% of the damage mitigated, up to 100. Resets when your [Mech] is destroyed.
    Cost: 4,000

  • APM Amp
    50 Shields
    When you use [Boosters], other allies within 16m gain 25% Move Speed for 2s.
    Cost: 9,000

  • Chip-Damage Diverter
    50 Health
    When you deal damage to Barriers while in your [Mech], gain Shields equal to 10% of the damage dealt, up to 200. Resets when your [Mech] is destroyed.
    Cost: 10,000

  • Singijeon’s Pulse Plating
    50 Health
    Gain 5% of damage mitigated by [Defense Matrix] as Ultimate Charge.
    Cost: 10,000

  • Nano Cola™ Nitrous
    50 Health
    When you eject from your [Mech], gain 25% increased max Health and gain [Nano Boost] for 8s.
    Cost: 11,000

Junker Queen

Junker Queen

Powers

  • Thrill of Battle
    [Adrenaline Rush] also heals allies within 12m for 50% of the amount it heals you.

  • Royal Bullets
    [Scattergun] critical hits against targets within 12m applies [Wound] for 30 damage over 3s.

  • Twist the Knife
    [Scattergun] critical hits extend the duration of all [Wounds] on the target by 0.5s.

  • Blade Parade
    Holding [Jagged Blade] charges it, increasing its damage by up to 35% and causing it to knockback.

  • Cut ‘em, Gracie!
    Each enemy hit by [Jagged Blade] while it returns to you reduces its cooldown by 1s.

  • Let’s Go Win
    Eliminations reset the cooldown of [Commanding Shout].

  • Merciless Magnetism
    Using [Commanding Shout] causes your [Jagged Blade] to home to a target.

  • Reckoner’s Roar
    Using [Commanding Shout] [Wounds] enemies within 10m for 30 damage over 3s.

  • Chop Chop
    [Carnage] gains an additional charge but its cooldown reduction per hit is reduced to 1s.

  • Soaring Stone
    [Carnage] becomes a leaping strike if you jump during the cast time.

  • Bloodcrazed
    [Rampage] and [Carnage] give 15% of Max Life as Overhealth per hit.

  • Bow Down
    [Rampage] now also knocks down enemies hit for 1.5s.

Items

  • Gutpunch Gauntlet
    10% Weapon Power
    While not holding [Jagged Blade], [Quick Melee] deals 75% more damage and knocks back.
    Cost: 4,000

  • Bigger Magnet
    10% Ability Power
    [Jagged Blade]’s pull strength is increased by 35%.
    Cost: 4,000

  • Dez’s Damage Dampeners
    25 Health
    50% Knockback Resist
    When knocked back, gain 25% increased Move Speed for 3s.
    Cost: 4,000

  • Monarch’s Decree
    5% Weapon Power (Scattergun)
    [Commanding Shout] grants you 15% Attack Speed.
    Cost: 4,000

  • Tinker Tracksuit
    5% Cooldown Reduction
    10% Ability Lifesteal
    [Rampage] and [Carnage] hits grant 10% Attack Speed for 4s.
    Cost: 9,500

  • Rebellious Spirit
    25 Health
    When [Wound] gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.
    Cost: 4,000

  • Shred and Lead
    33% Max Ammo
    10% Weapon Lifesteal
    When you [Wound] an enemy, gain 10% Attack Speed for 4s, stacking up to 3 times.
    Cost: 10,000

  • Booming Voice
    25% Ability Power (Jagged Blade, Commanding Shout, Carnage, Rampage)
    50% [Commanding Shout] Radius
    [Commanding Shout] will affect allies that are out of line of sight.
    Cost: 11,000

  • Slicing Spree
    10% Move Speed
    While within 12m of an enemy with [Wound], gain 10% Move Speed and 5% Attack Speed.
    Cost: 4,000

  • Bloodhound Mask
    15% Weapon Power (Scattergun)
    Gain 5% Weapon Power for each enemy with a [Wound] within 12m.
    Cost: 12,000

  • Scav Scraps
    50 Health
    5% Cooldown Reduction
    [Carnage] and [Jagged Blade] impact grants Overhealth equal to 40% of the damage dealt.
    Cost: 10,000

  • Undying Loyalty
    50 Health
    30% Commanding Shout Overhealth
    Allies affected by [Commanding Shout] are healed for 5% of Junker Queen’s life every second.
    Cost: 10,000

  • Thick Skull
    50 Armor
    While casting [Rampage] or [Carnage], gain 50% Damage Reduction.
    Cost: 10,000

Orisa

Orisa

Powers

  • Scorched Earth
    When you [Overheat], apply Burning to enemies within 10m, dealing damage equal to 10% of your max Life over 5s.

  • Shield Divergence
    When you [Overheat], deploy a Barrier with 600 Health in front.

  • Advanced Throwbotics
    When you use [Javelin Spin], launch an [Energy Javelin] with 50% less damage.

  • Hot Rotate-O
    [Javelin Spin] gains 35% Cooldown Reduction but now generates [Heat].

  • Spynstem Update
    [Javelin Spin] now deflects projectiles and grants 20% of damage dealt from deflecting as Ultimate Charge.

  • Factory Reset
    While [Fortify] is active, [Javelin Spin] and [Energy Javelin] gain 25% Cooldown Reduction.

  • Hooves of Steel
    After [Fortify] ends, gain Shields equal to 50% of the damage received during [Fortify]. Resets when you next use [Fortify].

  • Restortify
    While [Fortify] is active, heal for 10% of your max Life every 1s.

  • Ride with Me
    While [Fortify] is active, grant allies in line of sight 30% Move Speed and Overhealth equal to 10% of your max Life.

  • Lassoed
    On impact, [Energy Javelin] will pull enemies within 4m to itself.

  • Centripetal Charge
    25% Ultimate Cost Reduction. After using [Terra Surge], reset your ability cooldowns.

  • Supercharger
    When you use [Terra Surge], drop a [Supercharger] that increases the damage of nearby allies by 25% for 15s.

Items

  • Electro Lights
    10% Attack Speed (Augmented Fusion Driver)
    Recover from being [Overheated] 25% faster.
    Cost: 4,000

  • Arcfinder
    [Energy Javelin] deals 25% increased damage to enemies farther than 12m away.
    Cost: 4,000

  • Charged Chassis
    25 Health
    [Fortify] grants additional Overhealth equal to 10% of your max Life.
    Cost: 4,000

  • Enhanced Target Sensors
    Deal 25% more damage to enemies farther than 12m away.
    Cost: 4,000

  • Elite Rotator Cuff
    10% Ability Power
    35% [Javelin Spin] Duration
    Cost: 4,000

  • Siphonic Spear
    When you deal damage with [Energy Javelin], heal 10% of your max Life over 5s.
    Cost: 4,000

  • Optimized Energy
    10% Weapon Power (Augmented Fusion Driver)
    Critical Hits reduce your [Heat] by 5%.
    Cost: 5,000

  • Refraction tiles
    25 Armor
    While [Javelin Spin] is active, gain 50% damage reduction from beams.
    Cost: 4,000

  • Solar Regenergy
    After using na ability, restore Armor equal to 5% of your max Life.
    Cost: 4,000

  • Efi’s Theorem
    20% Ability Lifesteal (Energy Javelin, Javelin Spin, Terra Surge)
    50% [Fortify] Duration
    Cost: 10,000

  • Hollagram Helmet
    50 Armor
    When you use [Fortify], allies within line of sight gain Unstoppable for 2s.
    Cost: 10,000

  • 3D-Printed Lance
    15% Ability Power (Energy Javelin, Fortify, Javelin Spin, Terra Surge)
    [Energy Javelin] cooldown generation reduced by 15%, but each use generates 25 [Heat].
    Cost: 11,000

  • Oladele-Copter Blades
    15% Ability Power
    While using [Javelin Spin], gain free flight and 20% Move Speed.
    Cost: 12,000

Reinhardt

Reinhardt

Powers

  • Amplification Barrier
    Friendly projectiles that pass through your [Barrier Field] deal 15% more damage.

  • Barrier Reconstruction
    When you deal damage with [Rocket Hammer] or [Fire Strike], restore health to [Barrier Field] equal to 10% of its max Health.

  • To Me, My Friends!
    While [Barrier Field] is active, allies within 5m are healed equal to 3% of your max Life every 1s.

  • Wilhelmwagen
    While [Barrier Field] is deployed, you heal for 15% of the damage it mitigates and gain 30% Move Speed.

  • Shield Stampede
    +50% [Charge] Knockback Power. During [Charge], automatically deploy [Barrier Field].

  • Vanguard
    [Charge] grants nearby allies Overhealth equal to 10% of your max Life. 20% Move Speed for 3s.

  • Vroom Boom Boom
    During [Charge], colliding with a wall triggers an explosion that deals 30% of [Charge]’s pin damage.

  • Blazing Blitz
    After using [Earthshatter], every [Rocket Hammer] swing launches a [Fire Strike] for 4s.

  • Impact Burst
    [Fire Strike] triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3m radius.

  • Magma Strike
    If [Fire Strike] is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for 50% of the [Fire Strike] damage.

  • Feeling the Burn
    Every 3rd [Rocket Hammer] swing applies Burn, dealing 30% [Rocket Hammer] damage over 2s.

  • Smashing!
    When you deal damage with [Rocket Hammer], gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.

Items

  • Ironclad Cleats
    25 Armor
    5% Weapon Power (Rocket Hammer)
    40% Knockback Resist
    Cost: 3,750

  • Boost Recycler
    10% Ability Power
    If [Charge] is interrupted by the enemy, refund 50% of [Charge] cooldown.
    Cost: 4,000

  • Crusader’s Cure
    25 Health
    Using [Charge] cleanses all negative effects.
    Cost: 3,750

  • Dampener Grip
    10% Ability Power
    10% Attack Speed
    When you deal damage with [Rocket Hammer], reduce the cooldown of your abilities by 1s.
    Cost: 10,000

  • Chimera’s Maw
    10% Ability Power
    50% [Fire Strike] Radius
    Cost: 4,000

  • Overclocked Barrier
    25 Health
    20% [Barrier Field] Health
    20% [Barrier Field] Size
    Cost: 4,000

  • Plan Z
    10% Weapon Power
    Gain 3% Attack Speed every 100 missing Life, up to 30%.
    Cost: 11,000

  • Gryphon Glider
    25 Health
    10% Ability Lifesteal (Charge, Earthshatter, Fire Strike)
    You can now fly during [Charge].
    Cost: 10,000

  • Rocket Boots
    25 Health
    Holding crouch increases the height of your next jump by up to 200%.
    Cost: 4,000

  • Rocket Strike
    20% Ability Power
    50% Fire Strike Projectile Speed
    Cost: 10,000

  • Infusion Generator
    25 Health
    Increase [Barrier Field] Health by 100% of your max Life.
    Cost: 10,000

  • Phoenix Protocol
    25 Health
    [Barrier Field] regenerates 50% faster and begins regenerating 50% sooner after being destroyed.
    Cost: 10,000

Zarya

Zarya

Powers

  • No Limits
    Maximum [Energy] increased to 150. [Energy] always decays above 100 [Energy] at a 150% faster rate.

  • Particle Accelerator
    Gain 15% Attack Speed for [Particle Cannon]’s secondary fire. After using an ability, quadruple this bonus for 5s.

  • Piercing Beam
    Above 80 [Energy], [Particle Cannon]’s Primary Fire pierces enemies.

  • Pre-Workout
    Gain Weapon Lifesteal and Ability Lifesteal equal to 20% of [Energy].

  • Barrier Benefits
    When [Barriers] expire, grant Overhealth equal to 50% of remaining Barrier Health to the target for 3s.

  • Containment Shield
    [Barrier] heals 25 Life, increased by [Energy], and grants 20% Move Speed while active.

  • Fission Field
    [Projected Barrier] also applies to 1 additional ally within 10m, but has 20% reduced duration.

  • Here to Spot You
    [Projected Barrier] pulls you to the targeted ally and heals you for 15% of Max Life over 3s.

  • Lifelift
    +50% [Particle Barrier] Size. Increase [Particle Barrier] Health by 100% of Bonus Max Life.

  • Major Flex
    [Barrier] knocks back and deals 25 damage, increased by [Energy], to enemies within 5m every 1s.

  • Volskaya Vortex
    After a [Barrier] is cast, [Particle Cannon]’s next secondary fire spawns a slowing vortex that deals 100 damage over 2s.

  • Graviton Anomaly
    25% Ultimate Cost Reduction. [Graviton Surge] base damage is increased to 30 and increased by [Energy], but has 50% reduced duration.

Items

  • Hybrid Battery
    5% Weapon Power (Particle Cannon)
    [Energy] cannot be reduced below 20.
    Cost: 4,000

  • Beyond Barrier
    10% Ability Power
    20% [Projected Barrier] Range
    Cost: 4,000

  • Blastproof Boots
    25 Health
    5% Move Speed
    [Particle Cannon]’s secondary fire self knockback is increased by 100% and no longer damages yourself.
    Cost: 3,750

  • Lynx’s Datadrive
    25 Health
    15% Ability Power
    Casting [Projected Barrier] on an ally refunds 20% of [Barrier] Cooldown.
    Cost: 10,000

  • Jumper Cables
    25 Shields
    5% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier)
    After using a [Barrier], start regenerating Shields instantly.
    Cost: 4,000

  • Protein Shake
    25 Health
    15% Melee Damage
    While [Particle Barrier] is active, become Unstoppable and [Quick Melee] knocks back enemies.
    Cost: 4,000

  • Bigger Beam
    10% Weapon Power (Particle Cannon)
    [Particle Cannon]’s primary fire range is increased by 20%.
    Cost: 10,000

  • Superconductor
    25 Health
    15% Ability Power (Graviton Surge, Particle Barrier, Projected Barrier)
    40% [Barrier] Duration
    Cost: 10,000


DPS

Ashe

Ashe

Powers

  • Head Honcho
    Each unscoped shot you land increases the damage of the next scoped shot you land by 3%, up to 30%. Resets on reload.

  • Incendiary Rounds
    While scoped, hitting the same target without missing deals 30 extra damage.

  • My Business, My Rules
    When you deal damage to a Burning enemy with [The Viper], reduce the cooldown of your abilities by 10%.

  • Reload Therapy
    When you reload a shot, heal 3% of your Life.

  • Calamity
    Using [Coach Gun] reloads 2 Ammo. [The Viper]’s next 2 hits deal 40 damage over 3s.

  • Double Barrelled
    [Coach Gun] gains an additional charge.

  • Incendiary Blast
    [Coach Gun] applies Burning, dealing 100 damage over 5s. The target was Burning, deal 75 Burning damage instantly.

  • Early Detonation
    Shooting [Dynamite] reloads 5 Ammo and reduces the cooldown of [Dynamite] by 3s.

  • Molten Munitions
    When [Dynamite] explodes on the ground, it leaves lava that Burns enemies for ✦ 50 every 1s.

  • Out with a Bang
    When [Dynamite] explodes, it spawns 3 sticky explosives that deal 66% reduced damage.

  • B.O.B Jr.
    [B.O.B] costs 50% less Ultimate Charge but has reduced Life, 50% reduced Attack Speed, and is significantly smaller.

  • Partners in Crime
    You are healed for 100% of [B.O.B]’s damage dealt and [B.O.B] is healed for 100% of your damage dealt.

Items

  • Maxed Mag
    5% Attack Speed
    Gain 3% Attack Speed for each remaining Ammo above 50% of your Max Ammo.
    Cost: 4,000

  • Furnace Fuel
    25 Health
    5% Ability Power (Coach Gun, B.O.B., Dynamite)
    Cleansed Burns grant 3% Ultimate Charge.
    Cost: 4,000

  • Silver Spurs
    25 Health
    After using [Coach Gun], gain 20% Move Speed for 3s.
    Cost: 4,000

  • Tripod
    5% Weapon Power (The Viper)
    [The Viper], [Coach Gun], and [Dynamite] deal 10% more damage to enemies that are below you.
    Cost: 4,000

  • Silver Lighter
    10% Ability Power
    Damage dealt to Burning targets grants 20% more Ultimate Charge.
    Cost: 4,000

  • B.O.B. Wire Defense
    50 Health
    25 Armor
    When [B.O.B.] finishes charging, [B.O.B.] gains 300 Armor.
    Cost: 10,000

  • Greased Loader
    25% Max Ammo
    15% Reload Speed
    Cost: 5,000

  • Infrared Lenses
    15% Ability Power (Coach Gun, B.O.B., Dynamite)
    Deal 25% increased damage to Burning enemies.
    Cost: 10,000

  • Firestarter
    50 Health
    Your Burning effects gain 35% Lifesteal.
    Cost: 10,000

  • Ironsights
    10% Attack Speed
    When target is farther than 10m, scoped shots gains 1% damage for each meter.
    Cost: 11,000

  • Stacked Sticks
    15% Ability Power
    40% [Dynamite] Explosion Radius
    Cost: 10,000

  • Sidewinder
    10% Attack Speed (The Viper)
    When the target is within 10m, unscoped shot gains 15% increased damage.
    Cost: 11,000

  • Build-A-Blast Buckshot
    10% Cooldown Reduction (Coach Gun, Dynamite)
    [Coach Gun] has 50% increased self knockback.
    Cost: 10,000

Cassidy

Cassidy

Powers

  • Bullseye
    Critical hit reduces [Combat Roll]’s cooldown by 2s.

  • Dead Man Walking
    Eliminating an enemy you’ve recently critical hit grants 1 Max Ammo for the round.

  • Full House
    For each Ammo available, [Peacekeeper]’s primary fire gains 1% increased damage, up to 25%.

  • Quick Draw
    After using [Combat Roll], [Peacekeeper]’s next primary fire can auto-aim within 9m under 2s cooldown.

  • Think Flash
    When you start a [Combat Roll], leave a [Flashbang] behind.

  • Barrel Roll
    [Combat Roll] takes you 50% further and deals 65 damage to enemies.

  • Just Roll With It
    During [Combat Roll], prevent all incoming damage. After [Combat Roll] ends, heal 30% of your Life over 3s.

  • Flash in the Pan
    Eliminating an enemy recently damaged by [Flashbang] grants 15% Ultimate Charge.

  • Hot Potato
    [Flashbang] adds 3 extra Ammo on hit until [Peacekeeper] reloaded.

  • Easy Rider
    While using [Deadeye], gain 100 Overhealth and 25% Move Speed.

  • Sunrise
    Using [Deadeye] slows all visible enemies by 35% for 1.5s.

  • Sunset
    [Deadeye] eliminations grant 15% Ultimate Charge each.

Items

  • Quickload Chamber
    20% Reload Speed (Peacekeeper)
    Reloading within 6m of an enemy adds 20% of Max Ammo as extra Ammo.
    Cost: 4,000

  • Blackwatch Tech
    10% Ability Power (Deadeye)
    [Deadeye] eliminations reduce [Flashbang] max cooldown by 10%, up to 40% for the round.
    Cost: 4,000

  • Wanted Poster
    25 Health
    [Deadeye] eliminations reward extra 500 Stadium Cash each.
    Cost: 4,000

  • Streamlined Poncho
    10% Cooldown Reduction (Combat Roll, Flashbang)
    [Combat Roll] reduces [Flashbang] cooldown by 2s.
    Cost: 5,000

  • Frankie’s Fixer
    50 Health
    Heal 10 Life for each Ammo loaded using [Combat Roll].
    Cost: 10,000

  • Eagle Eye
    50 Health
    Take 25% less damage from enemies farther than 12m.
    Cost: 12,000

  • Competitive Analysis
    20% Weapon Lifesteal
    Deal 15% increased primary fire damage to enemies in the Damage role.
    Cost: 11,000

  • Improvised Dynamite
    20% Ability Power
    10% Cooldown Reduction
    [Flashbang] explosion radius is increased by 50%.
    Cost: 11,000

Genji

Genji

Powers

  • Cybernetic Speed
    Dealing damage with [Shuriken] grants 2% [Shuriken] Attack Speed for 3s, stacking up to 15%.

  • Hashimoto’s Bane
    After using an ability, your next secondary fire throws 2 extra [Shuriken] that seek enemies but that deal 50% less damage.

  • Sacred Shuriken
    [Shuriken]’s primary fire throws 2 additional [Shuriken] that don’t consume any ammo.

  • Hanamura Healing
    Critical hits and [Swift Strike] grant Overhealth equal to 25% of their damage dealt for 5s.

  • Hidden Blade
    Gain 50% Melee Lifesteal and increases [Quick Melee] damage by 25.

  • Laceration
    [Swift Strike] deals 25% additional damage over 3s to enemies hit.

  • Wyrm’s Maw
    Targets hit by [Shuriken], take 10% more damage from [Swift Strike] for 4s, stacking up to 5 times.

  • Deflect-o-Bot
    +50% Deflected Projectile Speed. During the first 1.5s of [Deflect], automatically deflect projectiles towards enemies.

  • Forged Under Fire
    While [Deflect] is active, heal for 60% of the damage it prevents.

  • Iaido Strike
    After [Deflect] ends, quickly swing your [Dragonblade] once.

  • Spirit of Sojiro
    When [Deflect] stops incoming damage, reduce the cooldown of [Swift Strike] by 1s, up to 5s.

  • Dragon’s Breath
    [Dragonblade] swings launch a large piercing projectile that deals 50% of [Dragonblade]’s damage.

Items

  • Spiked Grip
    30% Max Ammo (Shuriken)
    While climbing, restore 20% of your ammo every 1s.
    Cost: 3,750

  • Traversal Kinetics
    [Swift Strike] cooldown is reduced by 50% if it deals no damage.
    Cost: 3,750

  • Anti-Beam Coating
    25 Armor
    5% Attack Speed (Dragonblade, Shuriken)
    [Deflect] now blocks Beam attacks.
    Cost: 4,000

  • Ninja Soles
    5% Cooldown Reduction (Deflect, Swift Strike)
    15% Move Speed during [Deflect]
    Cost: 4,000

  • Equilibrium Gear
    25 Health
    While climbing, heal 5% of your Life every 1s.
    Cost: 4,000

  • Clean Sweep
    10% Ability Power
    15% Ability Lifesteal
    50% [Swift Strike] Width
    Cost: 10,000

  • Sparrowhawk Feather
    25 Health
    Gain an additional jump.
    Cost: 4,000

  • Deflecting Dash
    15% Ability Power (Swift Strike)
    During [Swift Strike], deflect incoming projectiles toward your reticle.
    Cost: 10,000

  • Slicy Coolant
    50 Armor
    5% Cooldown Reduction
    1s [Deflect] Duration
    Cost: 10,000

  • Transference Delta
    15% Ultimate Cost Reduction
    Convert 100 Health into Armor. Using [Dragonblade] heals your Armor fully.
    Cost: 10,000

  • Ambusher Optics
    25% Melee Damage
    [Quick Melee] can critically hit when striking enemies from behind, dealing 50% increased damage.
    Cost: 10,000

  • Enduring Edge
    10% Weapon Power (Dragonblade)
    4s [Dragonblade] Duration
    Cost: 10,000

  • Swift-Loader
    10% Attack Speed (Dragonblade, Shuriken)
    30% Max Ammo (Shuriken)
    Damaging an enemy with [Swift Strike] restores 20% of your ammo.
    Cost: 10,000

Mei

Mei

Powers

  • Extendothermics
    [Endothermic Blaster]’s primary fire range is increased by 6m.

  • Frost Armor
    Gain Armor equal to 5% of the primary fire damage you deal, up to 100, until the end of the round.

  • Permafrost
    Increase your max health by 50% of your ability power.

  • Snowball
    [Endothermic Blaster]’s secondary fire now shoots a snowball that applies 30% slow for 1s on critical hit.

  • Iceberg
    [Ice Wall] spawns a mini [Blizzard] that slows enemies.

  • Snowball Flight
    Jumping while mid-air creates a large [Ice Wall] pillar under you (12s Cooldown).

  • Twice as Ice
    When you use [Cryo-Freeze], reset the next cooldown of [Ice Wall].

  • Coulder
    [Cryo-Freeze] now encases you in a rolling iceball that can knock back enemies, dealing 10 damage.

  • CryoClone
    [Cryo-Freeze] spawns a mini [Blizzard] that slows enemies.

  • Frost Nova
    When [Cryo-Freeze] ends, knock back nearby enemies, dealing 60 damage.

  • Avalanche
    Visible enemies within 20m of [Blizzard] are slowed by 25%.

  • Blizznado
    While within [Blizzard], heal 5% of your Life every 1s.

Items

  • Focused Flurries
    15% Attack Speed
    Max Ammo is increased by 75% but reloading takes 50% longer.
    Cost: 10,000

  • Sturdy Snowfort
    15% Ability Power (Blizzard, Cryo-Freeze, Ice Wall)
    Ability Power is increased by 5% per each spawned Ice Pillars.
    Cost: 10,000

  • Coldspot
    25 Health
    Primary fire and [Blizzard] can remove burn.
    Cost: 4,000

  • Snowboot
    15% Attack Speed (Endothermic Blaster)
    Frozen ground increases Mei’s Movement Speed by 35%.
    Cost: 10,000

  • Ecopoint Cryobed
    On near death, go into [Cryo-Freeze] and gain 15% Ultimate Charge. Can happen once every round.
    Cost: 10,000

  • Meicicle
    25 Health
    [Cryo-Freeze] duration is increased by 25%.
    Cost: 4,000

  • Himalayan Hat
    10% Attack Speed
    While within [Blizzard], gain 10% Attack Speed.
    Cost: 10,000

  • Ice Sheet
    25 Health
    [Ice Wall] Duration is increased by 1s and health is increased by 100%.
    Cost: 10,000

  • Icy Veins
    10% bility Power
    [Blizzard] delas 100% increased base damage.
    Cost: 10,000

Reaper

Reaper

Powers

  • Backstabber
    After using an ability, your next shot deals 50% additional damage over 3s to enemies struck from behind.

  • Harvest Fest
    [Hellfire Shotgun] hits have a 10% chance to spawn a Soul Globe. When picked up, restore 25% Life, 25% Ammo, and gain 25% Move Speed for 3s.

  • Revolving Ruin
    Close-range (7m) [Hellfire Shotgun] hits grant 5% Attack Speed for 1s, stacking up to 8 times.

  • Shared Siphon
    [The Reaping] also heals the nearest ally within 10m for 30% of Reaper’s damage dealt.

  • Shrouded Sharpnel
    Using [Wraith Form] increases the number of pellets per shot in your next magazine by 25% and its spread by 50%.

  • Spirited to Slay
    Eliminations reset your cooldowns.

  • Vampiric Touch
    Hits with [Quick Melee] mark enemies for 5s. Allies gain 20% Lifesteal against marked enemies.

  • Death Step
    After using [Shadow Step], cast [Death Blossom] for 1.5s with 50% reduced damage.

  • Silent as the Grave
    Your footsteps and [Shadow Step] are quieter.

  • Strangle Step
    After using [Shadow Step], double your Lifesteal for 3s.

  • Ghosted
    While in [Wraith Form], passing through enemies slows their Move Speed and Attack Speed by 30% for 3s.

  • Wraith Renewal
    While in [Wraith Form], restore 10% Life every 1s. Double this while below 50% Life.

Items

  • Spectral Slugs
    5% Attack Speed (Hellfire Shotguns)
    25% Max Ammo (Hellfire Shotguns)
    Using [Shadow Step] restores 100% of your ammo.
    Cost: 4,000

  • Nightcreeper
    10% Move Speed
    30% [Shadow Step] Cast Speed
    Using [Wraith Form] reduces the cooldown of [Shadow Step] by 2s.
    Cost: 9,500

  • Devastation
    15% Ability Lifesteal (Death Blossom)
    Each [Death Blossom] elimination increases your Health by 25 until the end of the round, up to 100 Health.
    Cost: 4,000

  • Wreath of Ruin
    20% Ability Power (Death Blossom)
    25% [Death Blossom] Radius
    20% Move Speed (Death Blossom)
    Cost: 10,000

  • Neverfrost
    25 Health
    5% Weapon Power
    Reduce effectiveness of enemy slows by 50%.
    Cost: 4,000

  • Crowd Control
    15% Ability Power
    [Death Blossom] gains 5% Ability Power for each enemy within its range.
    Cost: 11,000

  • Pocket Mist
    25 Health
    While below 50% Life, gain 20% Move Speed.
    Cost: 4,000

  • Wretched Wings
    25 Health
    While using [Wraith Form], gain the ability to fly and gain 20% Move Speed.
    Cost: 10,000

  • Dauntless Draught
    50 Health
    15% Move Speed (Wraith Form)
    33% [Wraith Form] Duration
    Cost: 10,000

  • Crimson Cloak
    25 Health
    10% Ability Power
    Using [Death Blossom] grants you Overhealth equal to 15% of your max Life.
    Cost: 11,000

  • Onslaught
    25% Max Ammo
    Each round of your shot fires both the [Hellfire Shotguns]. The extra shot does not consume ammo but deals 80% reduced damage.
    Cost: 10,000

Soldier: 76

Soldier: 76

Powers

  • Peripheral Pulse
    During [Tactical Visor], [Pulse Rifle] shots at 1 additional enemy, dealing 50% damage.

  • Super Visor
    After using [Helix Rocket], activate the [Tactical Visor] for 0.75s.

  • Chaingun
    While continuously shooting [Pulse Rifle], each shot grants 0.5% Weapon Power, stacking up to 100 times.

  • Man on the Run
    During [Sprint], restore 10% of your Ammo every 1s and increase your Max Ammo by 10% until you reload, stacking up to 10 times.

  • Cratered
    Increase [Helix Rocket] explosion radius by 40% and explosion damage by 25%.

  • Double Helix
    [Helix Rocket] fires a second homing [Helix Rocket] that deals 70% reduced damage.

  • Hunker Down
    When [Helix Rocket] deals damage, create a [Biotic Field] with 70% duration at your position.

  • Back Off
    Enemies within your [Biotic Field] take damage equal to 100% of healing output.

  • Biotic Bullseye
    While in [Biotic Field], critical hits restore 5% Max Ammo and extend the duration of [Biotic Field] by 0.65s, up to 5s.

  • Frontliners
    Allies in range of your [Biotic Field] gain Overhealth equal to 30% of your max Life for 3s.

  • On Me!
    [Biotic Field] moves with you and grants you 20% increased Max Life while active.

  • Track and Field
    During [Sprint], [Biotic Field] cooldown refreshes 150% faster.

Items

  • Pulse Converter
    5% Attack Speed
    5% Cooldown Reduction
    When you use [Helix Rocket], restore 20% of your ammo.
    Cost: 4,000

  • Battery Pack
    10% Ability Power (Biotic Field, Helix Rockets)
    30% [Biotic Field] Duration
    Cost: 4,000

  • Compression Fatigues
    25 Health
    5% Attack Speed
    25% [Sprint] Move Speed
    Cost: 4,000

  • Bomb Diffusal Boots
    25 Health
    5% Weapon Power (Heavy Pulse Rifle)
    90% Reduced [Helix Rocket] Self-Damage
    When you damage yourself with [Helix Rocket], it knocks you back 200% further.
    Cost: 4,000

  • Iron Lung
    25 Health
    While using [Sprint], gain Overhealth equal to 5% of your max Life every 1s, up to 25%, for 5s.
    Cost: 10,000

  • Endgame Equalizer
    25 Health
    15% Ability Power
    When you spend your Ultimate Charge, reset all cooldowns. While [Tactical Visor] is active, gain 20% Cooldown Reduction.
    Cost: 10,000

  • Rapid Response Radius
    10% Ability Power (Biotic Field, Helix Rockets)
    30% [Biotic Field] Radius
    [Biotic Field] heals allies below 50% Life 10% more.
    Cost: 10,000


Support

Ana

Ana

Powers

  • No Scope Needed
    Landing unscoped shots with [Biotic Rifle] grants 10% Attack Speed for 2s, stacking up to 3 times.

  • Pinpoint Prescription
    [Biotic Rifle] can now critically hit both allies and enemies.

  • Tactical Rifle
    While scoped, [Biotic Rifle] will lock-on to allies for guaranteed hits.

  • Comfy Cloud
    [Sleep Dart] explodes on contact, hitting targets within 3m, but Sleep has a 50% reduced duration.

  • Dreamy
    [Sleep Dart] can hit allies, healing 100% of their max Life over 8s instead of putting them to sleep.

  • Sleep Regimen
    Gain 50 Health. When you apply Sleep to an enemy, gain 10 health, up to 150.

  • Home Remedy
    [Biotic Grenade] grants Overhealth equal to 100% of its healing.

  • Time Out
    [Biotic Grenade] now knocks enemies back and reduces their Move Speed by 50% for 1.5s.

  • Venomous
    [Biotic Grenade] deals an additional 30 damage over its duration to enemies affected.

  • My Turn
    [Nano Boost] also applies to yourself for 50% of its duration.

  • Our Turn
    [Nano Boost] also affects other allies in your line of sight, but it has a 50% reduced duration on them.

  • Your Full Potential
    [Nano Boost] also grants the target 20% Ultimate Charge and 200 Overhealth.

Items

  • Target Tracker
    15% [Biotic Grenade] Duration
    For each enemy or ally affected by [Biotic Grenade], gain 5% Attack Speed, up to 25%.
    Cost: 4,000

  • Double Dose
    25 Health
    Landing a [Sleep Dart] on target affected by [Biotic Grenade] reduces its cooldown by 35%.
    Cost: 4,000

  • Dash Boots
    5% Move Speed
    Jumping in mid-air will dash you a short distance.
    Cost: 4,000

  • Potent Projectiles
    10% Weapon Power (Biotic Rifle)
    Unscoped [Biotic Rifle] projectiles are 100% larger.
    Cost: 5,000

  • Lethal Dose
    50% Ability Lifesteal (Sleep Dart)
    [Sleep Dart] direct hit deals 100 bonus damage.
    Cost: 9,000

  • Perfect Formula
    25 Shields
    15% [Nano Boost] Duration
    Cost: 4,000

  • I.V. Drip
    25 Health
    While affected by [Biotic Grenade], Ana gains 100 Overhealth.
    Cost: 4,000

  • Quick Scope
    5% Weapon Power
    200% Faster Scope Speed
    Deal 20% more damage to airborne enemies.
    Cost: 5,000

  • Cluster Core
    25% Ability Lifesteal (Sleep Dart, Biotic Grenade)
    [Biotic Grenade] cooldown is reduced by 1s for each target it hits.
    Cost: 10,000

  • Eye of Horus
    50 Shields
    [Nano Boost] can target allies through walls and its range is increased to 60m.
    Cost: 9,000

  • Unscoped Resources
    4 Max Ammo (Biotic Rifle)
    Unscoped [Biotic Rifle] shots have a 50% chance to not consume ammo.
    Cost: 11,000

  • Tranquilizer
    [Sleep Dart] gains:
    500% Collision Size
    100% Projectile Speed
    20% Sleep Duration
    Cost: 10,000

  • Grenadius Pin
    20% Ability Power (Sleep Dart, Biotic Grenade, Nano Boost)
    30% [Biotic Grenade] Radius
    Cost: 12,000

Juno

Juno

Powers

  • Medimaster
    [Mediblaster] can now critically hit both allies and enemies.

  • Stinger
    [Mediblaster] deals an additional 10 damage to enemies over 1s. (Does not stack)

  • Cosmic Coolant
    [Pulsar Torpedoes] cooldown is reduced by 1s for each target it hits.

  • Medicinal Missiles
    [Pulsar Torpedoes] heal for an extra 30 life and causes allies hit to receive 50% more healing for 3s.

  • Pulsar Plus
    [Pulsar Torpedoes] gains 1 additional charge.

  • Blink Boosts
    [Glide Boost] gains 2 additional charges and has a 65% reduced cooldown, but has a 75% reduced duration.

  • Torpedo Glide
    During [Glide Boost], every 50 damage you deal reduces the cooldown of [Pulsar Torpedoes] by 1s.

  • Black Hole
    [Hyper Ring] slows the Move Speed of enemies who pass through it by 35% for 1s.

  • Hyper Healer
    Allies affected by [Hyper Ring] gain 50 Overhealth.

  • Rally Ring
    Reduce [Hyper Ring]’s cooldown by 1s when an ally passes through it.

  • Orbital Alignment
    Enemies inside of [Orbital Ray] lose 35% Move Speed. Allies inside of it gain 25% Move Speed.

  • Stellar Focus
    [Orbital Ray] now follows you by 35% and its duration is increased by 35%.

Items

  • Vantage Shot
    5% Weapon Power
    While airborne, [Mediblaster] deals 15% more damage.
    Cost: 4,000

  • Lock-On Shield
    10% Ability Power (Pulsar Torpedoes)
    While aiming [Pulsar Torpedoes], gain Overhealth equal to 50% of your max Shields.
    Cost: 4,000

  • Boosted Rockets
    25 Shields
    25% [Glide Boost] Duration
    Cost: 4,000

  • Fort-Glide
    75 Shields
    During [Glide Boost], gain 10% Damage Reduction.
    Cost: 10,000

  • Sunburst Serum
    75 Shields
    [Orbital Ray] gains 25% increased healing.
    Cost: 10,000

  • Pulse Spike
    10% Attack Speed
    35% [Pulsar Torpedoes] Projectile Speed
    After using [Pulsar Torpedoes], gain 25% Attack Speed for 4s.
    Cost: 10,000

  • Lux Loop
    10% Ability Power (Pulsar Torpedoes, Orbital Ray)
    25% [Hyper Ring] Duration
    Cost: 4,000

  • Pulsar Destroyers
    15% Ability Power
    [Pulsar Torpedoes] explode on hit, dealing 20 damage.
    Cost: 10,000

  • Solar Shielding
    25% Ability Power (Pulsar Torpedoes, Orbital Ray)
    Allies affected by [Hyper Ring] restore 25 Shields every 1s.
    Cost: 10,000

  • Red Promise Regenerator
    50 Shields
    15% Ability Power
    When you use [Orbital Ray], reset your cooldowns.
    Cost: 10,000

  • Long Range Blaster
    15% Weapon Power
    [Mediblaster] deals 15% increased damage and healing to targets farther than 12m away.
    Cost: 12,000

  • Gravitational Push
    15% Weapon Power
    During [Glide Boost], gain 20% Attack Speed and your [Quick Melee] knocks enemies back.
    Cost: 10,000

Kiriko

Kiriko

Powers

  • Foxy Fireworks
    After reloading, your next 3 thrown [Kunai] explode on contact, dealing 20 damage to nearby enemies.

  • Keen Kunai
    [Kunai] critical hits decrease active ability cooldowns by 15% and refund 3 ammo.

  • Triple Threat
    After using [Swift Step], for 4s, your secondary fire throws 2 additional [Kunai] in a spread that deals 50% less damage.

  • Leaf on the Wind
    [Healing Ofuda] bounces to another ally up to 2 times, healing for 30% of the normal amount.

  • Self-Care
    When you use [Healing Ofuda], heal yourself for 5% of your max Life.

  • Supported Shooting
    When [Healing Ofuda] heals allies, grant them 20% increased Attack Speed for 3s.

  • Clone Conjuration
    After using [Swift Step], create a clone of yourself that lasts for 5s.

  • Fleet Foot
    [Swift Step] can be used directionally without a target.

  • Cleansing Charge
    When you cleanse negative effects with [Protection Suzu], gain 5% Ultimate Charge for each hero cleansed.

  • Two-Zu
    [Protection Suzu] gains an additional charge.

  • Crossing Guard
    [Kitsune Rush] now also reduces enemies Move Speed by 50% for 2s.

  • Spirit Veil
    Using [Kitsune Rush], cleanses Kiriko of negative effects, makes her invulnerable for 4s.

Items

  • Asa’s Armaments
    10% Attack Speed
    [Kunai] bounce off surfaces 1 time.
    Cost: 4,000

  • Eye of the Yokai
    10% Ability Power (Protection Suzu)
    35% [Kitsune Rush] Duration
    Cost: 4,000

  • Kitsune Kicks
    10% Move Speed
    Gain the ability to [Double Jump].
    Cost: 4,000

  • Farsight Focus Sash
    10% Weapon Power (Healing Ofuda, Kunai)
    When you deal damage, gain 200% [Healing Ofuda] Projectile Speed for 5s.
    Cost: 5,000

  • Cyclist Gloves
    When you use an ability, gain 20% Attack Speed for 3s.
    Cost: 5,000

  • Donut Delivery
    10% Ability Power (Protection Suzu)
    [Swift Step] heals nearby allies by 80 Life over 2s.
    Cost: 10,000

  • Teamwork Toolkit
    10% Weapon Power (Healing Ofuda, Kunai)
    When you heal an ally, grant them 10% Move Speed for 3s.
    Cost: 5,000

  • Ryōta’s Reloader
    35% Reload Speed
    After using an ability, restore 100% of your ammo.
    Cost: 5,000

  • Our Bikes
    25 Health
    15% Ability Power
    Allies affected by [Kitsune Rush] are healed for 80 every 1s.
    Cost: 10,000

  • Goddess’s Aura
    25 Health
    After using [Swift Step], gain 100 Overhealth for 4s.
    Cost: 10,000

  • Talisman of Life
    20% Ability Power (Protection Suzu)
    [Protection Suzu] grants 100 Overhealth for 5s.
    Cost: 11,000

  • Spirits’ Guidance
    15% Weapon Power (Healing Ofuda, Kunai)
    100% [Healing Ofuda] Projectile Speed
    Cost: 12,000

  • Talisman of Velocity
    15% Ability Power (Protection Suzu)
    [Protection Suzu] grants 25% Attack Speed and 25% Move Speed for 4s.
    Cost: 10,000

Lucio

Lucio

Powers

  • Fast Forward
    While above 50% Move Speed, increase damage by 25%.

  • Signature Shift
    After using an ability, your next [Sonic Amplifier] shot shoots a volley of 6 ammo with 20% increased projectile size.

  • Sonic Boom
    [Sonic Amplifier] Damage heals all allies affected by [Crossfade] equal to 20% of damage dealt.

  • Mixtape
    When switching to [Healing Boost], [Crossfade] heals for 50% [Crossfade] healing for every 1s [Speed Boost] was active.

  • Megaphone
    +20% [Amp It Up] Duration
    While [Amp It Up] is active, [Crossfade] radius is increased by 150%.

  • Radio Edit
    After using [Amp It Up], trigger a [Sound Barrier] with 85% reduced Overhealth.

  • Vivace
    While [Wallriding] or airborne, [Soundwave] cooldown refreshes 25% faster and adds 1 Max Ammo per 1s until you reload.

  • WallVibing
    While [Wallriding] or airborne, gain temporary Overhealth equal to 3% of your life every 1s, up to 30%.

  • Crowd Pleaser
    After using [Soundwave], heal all allies affected by [Crossfade] for 200% of [Crossfade] healing.

  • Let’s Bounce
    [Soundwave] has 30% increased knockback and deals 40 bonus damage if the target hits a wall.

  • Reverb
    Gain 1 extra charge of [Soundwave].

  • Beat Drop
    20% Ultimate Cost Reduction. Landing on an enemy with [Sound Barrier] deals 200 damage.

Items

  • B-Side Bop
    25 Health
    25% Melee Damage
    After using [Soundwave], your next [Quick Melee] grants decaying Overhealth equal to 200% of damage dealt.
    Cost: 10,000

  • #1 Single
    10% Ability Power
    When allies leave your [Crossfade] area, the effect lingers for 2s.
    Cost: 4,000

  • Speed Skates
    25 Health
    After [Wallriding], gain 30% Move Speed for 2s.
    Cost: 3,750

  • Riff Repeater
    15% Weapon Power
    [Sonic Amplifier] projectiles ricochet off walls 3 times.
    Cost: 10,000

  • Lofly Beats
    5% Weapon Power (Sonic Amplifier)
    5% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier)
    While in [Speed Boost], [Soundwave] knocks you back.
    Cost: 4,000

  • Hip Hop
    25 Health
    After [Wallriding], gain an additional jump while airborne.
    Cost: 9,000

  • Nano Boop
    5% Cooldown Reduction
    Environmental Kills grant [Nano Boost] for 5s.
    Cost: 4,000

  • Airwaves
    25 Health
    15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier)
    [Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to 50%.
    Cost: 10,000

  • All-Out Auditiva
    20% Ability Power
    33% [Amp It Up] Duration
    Cost: 11,000

Mercy

Mercy

Powers

  • Distortion
    Allies boosted by [Caduceus Staff] gain 20% Lifesteal.

  • Glass Extra Full
    Healing from [Caduceus Staff] targeting full health allies is converted to Overhealth, up to 50.

  • Protective Beam
    [Caduceus Staff] targets above 80% Life gain 10% Damage Reduction.

  • Serenity
    [Sympathetic Recovery] heals for 20% more and heals you even while you are healing a full health ally.

  • Threads of Fate
    [Caduceus Staff] chains to your previous target for 3s, at 50% effectiveness.

  • Battle Medic
    Every 1s your Staff is attached, [Caduceus Blaster] gains 4% Attack Speed (stacks 10 times) until you reload or swap to your Staff.

  • Equivalent Exchange
    You have 3 charges of [Resurrect] with 33% reduced cast time, but their cooldowns only reset at the start of a round.

  • First Responder
    When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.

  • Renaissance
    After successfully using [Resurrect], activate [Valkyrie] for 5s.

  • The Whambulance
    When your [Guardian Angel] ends, heal your target for 4 Life for every 1m you traveled.

  • Triage Unit
    When using [Guardian Angel] on allies below 50% Life, [Caduceus Staff] heals them 30% more for 3s.

  • Crepuscular Circle
    While [Valkyrie] is active, the healing and damage boost of [Caduceus Staff] are automatically applied to nearby allies.

Items

  • Mid-Air Mobilizer
    While airborne, gain:
    5% Weapon Power
    10% Attack Speed
    Cost: 4,000

  • Long Distance Wings
    10% Ability Power
    33% Guardian Angel Range
    Cost: 4,000

  • Aerodynamic Feathers
    25 Health
    While affected by [Angelic Descent], continuously gain 10% Move Speed every 1s up to 60%.
    Cost: 4,000

  • Caduceus Ex
    10% Weapon Power
    33% [Caduceus Staff] Range
    Cost: 10,000

  • Resurrection Rangefinder
    10% Cooldown Reduction
    75% [Resurrection] Range
    Cost: 10,000

  • Angeleisure Wear
    25 Health
    While affected by [Angelic Descent] or [Guardian Angel], heal 3% of your Life every 1s.
    Cost: 4,000

  • Celestial Clip
    10% Weapon Power (Caduceus Staff, Caduceus Blaster)
    33% Max Ammo (Caduceus Blaster)
    [Caduceus Blaster] has a 10% chance to fire an extra shot that doesn’t consume ammo.
    Cost: 10,000

  • Angelic Acrobatics
    15% [Guardian Angel] Move Speed
    [Guardian Angel]’s cooldown starts as soon as you jump or crouch.
    Cost: 10,000

  • Blessed Boosters
    50 Health
    Your launch velocity is increased by 25% when canceling [Guardian Angel] with crouch or jump.
    Cost: 9,000

  • Chain Evoker
    50 Armor
    5% [Caduceus Staff] Damage Boost
    15% Ultimate Charge from Damage Boost
    Cost: 10,000

Moira

Moira

Powers

  • Chain Grasp
    After using [Biotic Orb], [Biotic Grasp]’s secondary fire chains to 2 additional targets within 10m for 3s.

  • Deconstruction
    After you spend 50 [Biotic Energy], deal 20% increased damage for 6s.

  • Empowering You
    [Biotic Grasp]’s secondary fire can target allies, increasing their damage by 15%.

  • Ethereal Excision
    While aiming at an enemy’s head with [Biotic Grasp]’s secondary fire, gain 30% Move Speed, 30% Lifesteal, and restore 100% more Biotic Energy.

  • Optimal Overflow
    After you spend 50 [Biotic Energy], launch the last collected [Biotic Orb] with 75% reduced duration.

  • Precarious Potency
    Allies healed by your [Biotic Grasp]’s primary fire are healed for an additional 20% of [Biotic Grasp]’s healing over 5s.

  • Cross-Orbal
    [Biotic Orb] launches an additional [Biotic Orb] of the other type with 50% reduced capacity.

  • Multiball
    [Biotic Orb] launches 2 additional orbs of the chosen type with 85% reduced effectiveness.

  • Phantasm
    When you use [Fade], spawn a stationary copy of the last [Biotic Orb] with 50% reduced duration.

  • Scientific Deathod
    While using [Fade], passing through enemies grants 5% Ultimate Charge and Overhealth equal to 15% of your max Life.

  • Voidhoppers
    [Fade] also phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life.

  • Destruction’s Divide
    [Coalescence] can be toggled between pure healing or pure damage with 25% greater effect.

Items

  • Bio-Needles
    10% Attack Speed
    [Biotic Grasp]’s secondary fire restores 50% more [Biotic Energy].
    Cost: 4,000

  • Smart Orbs
    5% Ability Power (Biotic Orb, Coalescence)
    [Biotic Orb] moves 50% slower while it is healing or dealing damage.
    Cost: 4,000

  • Abyss Boots
    25 Health
    While using [Fade], you jump 30% higher.
    Cost: 4,000

  • High Capacity Tubing
    10% Weapon Power (Biotic Grasp)
    50 Max [Biotic Energy]
    Cost: 4,000

  • Levitation Shawl
    10% Ability Power
    During [Coalescence], gain free flight.
    Cost: 4,500

  • Alternative Energy
    10% Ability Power
    15% Attack Speed
    When you use [Fade], refill your [Biotic Energy].
    Cost: 10,000

  • Coalegion
    25 Health
    15% Ability Power (Biotic Orb, Coalescence)
    Allies healed by [Coalescence] deal 15% increased damage.
    Cost: 10,000

  • Subatomic Splitter
    10% Weapon Power (Biotic Grasp)
    15% [Biotic Grasp] Secondary Fire Range
    Cost: 10,000

  • Extendrils
    15% Ability Power
    30% [Biotic Orb] Tendril Range
    Cost: 11,000


Source

There isn’t an official source for all of Stadium’s items and powers yet (at least not that I’m aware of). I used various streams from yesterday and some posts from Twitter as my sources.

Also, it’s quite an extensive list, so it’s possible something’s missing or incorrect. I looked it over, but if you spot anything off or missing, let me know.

Edit April 19 2025:
Official source: https://blizzard.gamespress.com/StadiumS16Abilities

12 Likes

Say no more. I’m sold on stadium

1 Like

The funny thing is, you could probably make an entire build around this. If you stack items and powers that boost Ability Power, you could hit 400+ damage Sound Barriers. I mean, if those things stack:

  • Champion’s Kit

40% Ability Power

  • All-Out Auditiva

20% Ability Power

  • Airwaves

15% Ability Power (Crossfade, Amp It Up, Soundwave, Sound Barrier)

[Sound Barrier] effectiveness is increased by 25% for every 1s [Sound Barrier] is channeled, up to 50%.

  • Nano Boop

Environmental Kills grant [Nano Boost] for 5s.

you might even be able to one-shot some tanks.

Not sure if it would be the best Lucio build, but it definitely has potential for some wild PotGs.

1 Like

Does anyone know if these are additive or multiplicative? For example, if you have Hidden Blade (increases melee by 25 damage with 50% lifesteal) and Ambusher Optics (25% melee damage and 50 percent increased damage on backstab), and Siphon Gloves (heal for 25 per melee)… Like, what’s that look like? I am horrible at math.

And also does that give you overhealth from Hanamura healing if you backstab because the text calls it a “critical” hit?

I cannot even remember, I think they buffed melee to 40 with the health pool increase, right? So… He would do 65 by default with the power. A quarter of that is around 16. So is that 80 damage per slice? 120 to the back?

And the healing would be 65 per hit or 85 to the back? That’s assuming Hanamura Healing only applies to headshots. Because if not, well, you technically get a bonus 20 overhealth or 30 to the back? That’s seems a bit broken, so… Maybe it’s not actually a critical hit.

Anyone good with numbers to help a ninja out? I hate numbers.

Hmm, that’s a good question. The issue is that the base game doesn’t have any abilities that add a flat damage bonus—only percentage-based modifiers. So we don’t really know where in the damage calculation formula this flat bonus gets applied.

If it’s added to the weapon’s base damage before multipliers (1.5x from crit and 1.25x from Ambusher Optics, in your example), then the final damage would be around 121.

But if it’s added after those multipliers (just a flat +25 bonus tacked on at the end), then the final damage would be 100.

It should. The intention is to allow for different builds by combining items and powers in unique ways.

The overhealth would work similarly to lifesteal in your example—the only difference is that the “stolen” health gradually decays over time, since it’s overhealth.

1 Like

My guess would be this one.
As far as I know, most games with these kinds of modifiers work like this (Adding flat buff first, then the %)

All the HP-related stuff I’ve seen so far also sounds like it.

But this should be easy to test, if someone still in the playtest reads this, right?

1 Like

Looking through a few, my first idea is a demonic juno who spams torpedoes like crazy

2 Likes

Hey I can build a battle Mercy while I wait for Brigitte to be released… It is something anyway :woman_shrugging:

thanks for the list of heroes. Seems if I play it it will be support only. :pleading_face:
Well lets hope one of my dive heroes makes it in the game soon.

D.va maybe but haven’t played her since s9😅
Sadly no ball and tracer… I’ll be waiting then.

if I play it with heroes i dislike i will quickly hate the mode i guess.

How do you make text collapsible like that?

Yeah, that’s probably the case. Stadium has a lot of damage reduction, so it would make sense for flat damage bonuses to be applied before multipliers.

I get where you’re coming from. But honestly, I kind of prefer Stadium’s roster, even if it’s less than half the full hero pool. I mean, no Widow, no Sombra, no Mauga, no Doom…

[details="Put whatever name you like here"]

Insert text here

[/details]

We heard you loud and clear. We’ll add Widow with ricochet bullets and curved trajectories so you can relive the movie Wanted.

It’s wildly strong.

I’ve played on the same teams as Top500 players in this playtest. The only heroes that have seemed to be the census of, “what the hell are you supposed to do against this???” are:

  • Zarya with double barrier duration, 1.5x size, increased max energy, piercing beam, and lower Grav cost.
    – Grav every fight and you almost never have an opening.
  • Juno
    – With the right build, she has missiles every few seconds, they’re fast, and hit you for 50% of your HP even if you have 150+ armor with damage reduction. It feels…really impossible to deal with. :melting_face:
  • Cass
    – With the right builds, he 2 shots. Everything. And rolls away with damage reduction so you can’t really kill him. He’s definitely the strongest DPS.
  • Mei
    – Her Coulder ability just knocks you back and deals damage especially if you’re in a corner, and she just does a lot of damage and feels unkillable. Close contender for #1 DPS but she’s #2.

I have nightmares about the kind of powers she might get when she releases in Stadium. She already has wallhack, if her bullets can ricochet around a corner… or even worse, if she can actually shoot through walls… :skull:

In all seriousness though, it’ll be interesting to see how the third-person camera changes her gameplay loop, since you can peek without exposing your hitbox. Unless she really can shoot through walls or ricochet shots around corners… then yeah, we’re cooked.

If they’re smart about it, they’ll give her powers for everything else in her kit but the scoped shot. Even the SMG.
From what I’ve seen, there are already a lot of good neutral items that boost weapon damage so she’s still gonna be a menace.
I’m not to worried about the third person thing, because everyone’s HP is getting higher with upgrades, so as long as the HP bloat outpaces her oneshot potential it should be fine.

Ah yes, Support Reaper. These devs really know their characters and their playerbase. Thank you so much Blizzard!

1 Like

To be completely fair, it seems as if Reaper has a crazy build where you can keep moving super fast and entering wraith over and over again. It’s probably amazing for stalling points which will win games in this mode. It’s, like, the only reasonably powerful thing he can do which is lame, but others have it worse. Mercy is literally more impactful in the base game relatively speaking.

1 Like

This is chaos, and I’m kinda here for it

Oh, I definitely agree. They should go wild with her kit. Like, give her a build where she loses her scoped shot, but her grapple gets a 2-second cooldown and lets her swing around like Spider-Man.

Just swinging through the map, gunning people down with an SMG, lol.
Spider-Widow would 100% be my new main.

1 Like

What if a player uses none of the abilities? Is that going to lead to mass reports and such?