Nerfs
- September 1, 2016 Patch: After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)
- January 24, 2017 Patch: Health increased from 200 to 400; Armor decreased from 400 to 200.
- January 24, 2017 Patch: Bullet damage decreased from 3 to 2; Number of bullets per shot has been increased from 8 to 11. (Debatable nerf, might remove from the list)
- September 19, 2017 Patch: Defense Matrix’s resource meter will now deplete twice as quickly; Energy regeneration per second has been increased to 12.5% (formerly 10%).
- April 10, 2018 Patch: Booster impact damage reduced from 25 to 10.
- April 10, 2018 Patch: Missile explosive damage reduced from 6 to 4.
- January 24, 2019 Patch: Defense Matrix Cooldown increased from 1 second to 2 seconds.
- January 24, 2019 Patch: Overwatch general armor nerf
- PTR - Matrix cut by a freaking third because why not
Buffs
- July 19, 2016 Patch: Ultimate cost decreased by 15%; Explosion delay reduced from 4 seconds to 3 seconds; Explosion no longer damages D.Va (the player who activates it).
- September 1, 2016 Patch: D.Va’s Boosters are no longer auto-cancelled if activated while her primary fire is active.
- November 15, 2016 Patch: Movement speed while firing has been increased by 25%.
- November 15, 2016 Patch: Mech health increased to 200 (formerly 100). Armor remains at 400. This buff was nullified by the swapping armor and hp values nerf. Her overall HP is now effectively at the lowest it has ever been despite being 100hp higher than launch. Also the armor strength reduction further reduced this
- February 28, 2017 Patch: Enemy shots no longer need to travel a minimum distance before they can be blocked.
- September 19, 2017 Patch: New ability: Micro Missiles. (Buff? It came at a big trade-off)
- September 19, 2017 Patch: Fusion Cannons can now be fired while flying.
- October 10, 2017 Patch: An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va.
Reworks
- July 19, 2016 Patch: Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default). Cooldown decreased from 10 seconds to 1 second. A new resource meter has been added; this meter will deplete while Defense Matrix is active (last 4 second when it’s full) and then recharge when it’s not in use (takes 10 second to reach full charge from empty).
- September 19, 2017 Patch: New ability: Micro Missiles.
Did I miss any?