The mmr system is fantastic at finding similarly skilled players.
It’s also absolutely fantastic at sussing out smurfs. I have an alt account that was in QP with diamonds and plats after about 10 games. It’s great at this.
There’s no argument that it’s quite good at figuring out a player’s potential.
The issue with unskilled players attaining a high rank lies in the SR system, and the way matches are made.
There’s a real reward and incentive for reaching 3000SR, and that is to participate in contenders.
Blizzard should want players that deserve that rank to reach that rank, and they do take major action against boosted players: as evidenced by suspensions in overwatch league.
The problem of boosted players is huge, and blizzard thinks so too. Poorly skilled players are being kept in their boosted ranks near or close to diamond, and in other ranks, thanks to highly skilled players duking it out at every single rank during prime-time and not advancing, since matchmaker can find similarly innacurate sr opponents for those outliers. We need to stop this, somehow.
tl;dr:
- mmr system is fairly accurate, but that does not mean that any given player has obtained an accurate sr due to previous seasons or boosting.
- mmr system gives you opponents based on similar mmr, not on their sr tier.
- mmr system does not seem to give you similar mmr teammates, conversely.
- differences in team comp and luck of the draw player hero pools at the start of a match cause strange unpredictable results or slow the process of sorting players into appropriate ranks.
- therefore: Matchmaker attempting to create fair 50/50 matches actually prevents players from being accurately placed either higher or lower, because they have nobody to beat or lose to at anything other then a coin flip, since you’ve been put in a 50/50 match.
There’s only one issue with the matchmaker, in my opinion. It doesn’t match your teammates based on MMR, and even if it does, it also matches your opponents based on MMR. Since SR isn’t taken into account at all when finding opponents, there are players with a high mmr fighting amongst themselves to leave what might be a lower or higher rank then they should be.
If the very good matchmaking system instead matched solo queue teammates, and THEN simply placed a matched team against another team based on average sr as the ONLY METRIC, the cream would rise to the top much faster and boosted players would fall immediately. It’s as simple as that, and in fact it would correct the issue that pre-mades have currently. Blizzard could even leave the mmr matchmaking system in place for premades only.
However, since the system will currently place you against equally skilled players at whatever sr tier you happen to be in, your experience at your true potential rank will be the same in any rank, unless the matchmaker has trouble matching you.
It also seems the longer you play compared to other players, or, if you improve significantly from one season to the next, the more the matchmaker gives you boosted or variable players as opponents, likely because their mmr being a hockey stick seems similar.