It’s honestly pretty dang pathetic that Blizzard has spent from end of 2017 - June 30th, 2022 (if the news from today’s articles is correct) working on OW2.
How could a company as massively large, successful, and long standing as Blizzard (+Activision) spend 4.5 years (minimum) on OW2 and its related content when a company much smaller such as Guerilla Games can make Horizon Forbidden West in essentially the SAME amount of time that OW2 has taken???
OW2 is not a game built from the ground up. It is not a game from scratch.
It’s a game that is taking an existing game and engine and adding some upgrades to the engine and then adding more of the same types of PVP content we have already. The only genuinely new element of OW2 is the PVE side of things with the need for PVE mode types, real/better AI systems, an item system, and the talent system (I am not counting the story line and lore in this as we used to get that kind of stuff).
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Let’s compare this to HFW:
A game that has to essentially start from the ground up. Yes some of the systems and characters exist from Horizon Zero Dawn BUT the big difference here is that the rest is essentially having to be made from scratch.
The large majority if not the entirety of the game (likely around 90%) will take place in completely new parts of the HZD world meaning that an entire new world and map has to be forged from scratch. Sure some textures and assets may be reused/carried forward, but the extent of that will likely be minimal seeing as the environments will be in a different locale altogether in a world that has had havoc wreaked upon it and therefore is very different everywhere you go. A great example of this is that HFW will have a much larger focus on water biomes and exploration (including diving down which HZD did not have).
Another major thing is that, other than building off of the story line and character developments of the first game, the story line is brand new entirely, And this game’s story will require way more effort and be way more expansive and much longer and in way more depth than OW2’s will ever be due to the nature of HFW being a story-based 1-player game, while OW2’s PVE will only have a focus on story for SOME (story missions only which will obviously be way fewer in number compared to the total # of modes) of the overall content that will comprise the PVE portion of OW2.
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So HOW POSSIBLY has Blizzard taken as long as they have other than out of pure laziness and utterly slow beyond belief development time and usage of employee work hours to put out a much less in depth set of content compared to Guerilla Games will have done with HFW? And the worst part is that on top of this, they abandoned the live game largely content and attention wise for 2 of those 4.5+ years. So pathetic.