Comp SR doesn't work

Nothing about anonymous games with strangers on your own team, giving you points towards a locked skill point total on your account, makes any sense.

This makes sense if you were say, calculating points for yourself against a singular opponent. Hence the tradition of score based ranking systems such as chess, having a valued merit to them. 1v1 determines a score based result.

When placed with team members, you are given 1/6th of the responsibility. As 1/6th of a team, you are forced to take 100% of the results of 1/6th of the responsibility.

This makes very little sense.

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at lower ranks, if you outperform system expectations:

you lose less in a loss

you gain more in a win

so it isnt purely/strictly a 1/6th share

It sure isn’t a 1/6th share of win/loss. One loss says ALL 6 lose points of Nth amount based on averages. This makes sense in a 1v1 environment, but in an environment such as this, the gain/loss of point variations makes very little sense. You can have one player just leave. AFKer says you have to work harder to make up for him just sitting there. Start adding stacks into the mix, and you have this nasty nasty mess that exists to keep entire groups of RNG allocated teammates together.

I can tell you one thing, I lost 45 points, with over 15k+ healing as Moira when my ENTIRE team decided to leave. Which, by the way had over 5 minutes left, and we were a hair away from winning. However winning with this same amount of healing, rewards nearly half of those points. I have to OUTPERFORM the AVERAGE of THAT HERO, to gain more points. Not the average of that particular team. I’m not 1/6th stake in this game, I’m in stake in the ENTIRE pool of that particular hero when I select a hero, to determine MY RESULTS at the end of the match.

However sure enough, I’m only 1/6th of the players in that particular team, at stake with 1/6th of the gameplay, and yet I still am rewarded 1/6th of the points for a win, or deduced points for 2 players from a loss amplified the more leavers.

This math doesn’t add up. Especially when you as a player, are forced to win WITH LESS PLAYERS to GAIN ANYTHING, otherwise you just LOSE MORE AS PLAYERS LEAVE. 1/6th of the players providing literally all of the healing, isn’t enough to not lose MORE points from leavers. It’s almost as if the points for loss are amplified as each additional player leaves.

If a loss is 1/6th responsible, I shouldn’t be losing 1/3 of the points. Especially when there are multiple leavers. You should be losing YOUR STAKE at the start of the game, not the stake for the entire collection of players.

We gamble when we hit that comp button alone. There’s no if ands or buts about it. It’s a gamble your points button.

You can play better than the enemy. You can play better than you’ve ever played. You can be the best player in the world. If one player leaves, you have a hole that cannot be filled, and the resulting points are amplified as a result.

Thus YOU LOSE POINTS, if the player leaves and you lose. They decided for the whole team, that you would all lose points.

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This is false. let’s just say the average win will net you 25SR points. in all actuality, the reward for winning a match is 150SR (6x25) and you just get one-sixth of it.

but what you’re saying rings true. You never draw lots to decide football teams on the play ground.

We have LFG, but it’s not good for long term team building. Once we have guild, things may start to shape up.

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My opinion on the subject is simple. Ban the player for leaving once, for at least 72 hours. If they leave twice ban them until the end of the season. If they EVER leave AGAIN, ban them from comp entirely.

When you have leaver, after leaver, after leaver, after leaver. You want to just NEVER play the game mode again. It’s pretty straightforward on that front, my opinion on the subject.

As a followup, the game should be cancelled if one player leaves. The player should be given these bans, and the rest of the players thrown back to the main menu. No points should exchange. No changes should occur.

Competition, and no subs. That’s what we have to live with. The game should cancel when someone gets hurt or has to leave.

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too easily abused by the team that is trending towards a loss

I’d personally like to see those that remain take (very) slightly lower losses for finishing out an imbalanced (5v6, 4v5) loss based on how many seconds they were down a player vs how long the match went. It’d only soothe the sting of the loss a little, not eliminate it. Better than nada.

The bans should be MAC, IP, and shared computer account comp bans for the allotted time. Meaning the player CANNOT play again on another account, just by hopping accounts and getting a 72 hour ban. They’re stuck there for 72 hours with no comp. If they do it again they should be banned until the end of the season.

Essentially this means, no leaving ever. If you do, you are severely punished.

I completely agree with this. There are 0 repercussions for leavers and throwers and you have very high chances (5/6) of getting one one your team. So what’s the incentive for playing properly? Nothing. It’s actually disincentived because it is 100% a gamble. I have played really poorly sometimes and still won (+24SR), but other times I play out of my mind, but still lose because of a leaver or thrower (-25SR).

How is that fair?

There is 5/11 chance of a leaver on your team, and 6/11 on the other team.

The odds are in your favor.

What good will guilds do? If you have a handful of players at so many different levels and they can’t group. It would be chaos. Blissful chaos.

Ive been low-mid masters 2 seasons in a row. mid to high diamond the 2 seasond before that. I am now a 3003 because of throwers, leavers and many smurfs. Im tilted af
Update: Im plat now :slight_smile:

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the guilds would have upwards of 300 members in them. further more, there would be guilds called “Bronze Only”

how many ppl did you think would be a member of the average guild?

Leavers in comp get progressively longer suspensions, and eventually, a season suspension

What? If your a diamond skill level and playing in plat you will already be at an advantage over the people on the other team thats how you climb. You dont “carry” you play your role correctly better then the other team.

Diamond level in which season? Plat level in which season? The game has so drastically evolved, that the rankings that players are locked into, make as much sense as losing or gaining more points based on whatever luck of the draw team you end up with.

Been saying this forever.

The current ranking system only works for 6 man pre-made teams.

Except, the game has no system to create, name, schedule, etc. Teams AT ALL.

So they have us queue with random people, and expect us to enjoy having our rating dictated by 5 other players, half of them are throwing.

Horrible, infuriating system that pretty much everyone hates.

Not a single peep about changing it, ever, from Blizzard.

However, they could save this game if they’d just go with an entirely personal rating. Just show our MMR, rounded off, and be done with it.

That would solve the leaver problem. Someone leaves? Doesn’t hurt me. Someone throwing? Doesn’t hurt me, they’re only hurting themselves. Personal Rating would allow people to log on, play, and get our of it what they put in.

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So many say this but I still don’t get it. How is this abuseable? So a stack tells one player to take the hit and leave so the rest don’t get a loss. Now the stack can’t queue because that one person is locked out of comp…so how is this abused? If anything this FORCES them into longer queues and more time to wait which in theory should deter leaving no?

Comp system works fine. There’s a reason you can always tell what rank someone is in based on a VOD.

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Ummm I’m fairly certain it was the opposite. There was a pro or at least high ranked player on youtube doing that exact thing. Guessing rank based on gameplay and they did not get it right based on VODs every time.

Also if comp works fine…why are pros complaining about it? Not being facetious, genuinely curious. If the best players in the world say comp is trash, does it mean its working and no one likes it? Or its NOT working and something needs to be fixed? Can’t be both.

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There are problems with comp, but not problems with the SR related to comp. Just about every thread on this forum is a variation of the same complaint; they think they deserve to be higher ranked but aren’t. This one included.

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