Draft picking would make OWL so much better to watch without the same heroes being picked each time and would make normal comp better by removing common troll picks while limiting the impact that one tricks can have on the outcome of a game.
Don’t single out all one-tricks as a whole. Aside from a few bad apples, they want to compete and play hard to win too.
Seems like a system made to be abused. And abuse it I would. I’d ban the hell out of Doomfist, Genji, and Widowmaker.
Not when they get countered they dont that is just straight throwing
Get countered doesnt switch usually blames everyone else
Honestly I think what would happen is what happened with R6S and their ban system. Basically that would just remove a couple heroes from the game. I feel like Widow would be permanently banned. You could end up in matches that are decided by two players because their hero cannot be countered anymore.
As for one tricks, I genuinely don’t think they are an issue. You can’t fault someone for being good at a hero. All banning their hero would do is turn a diamond level Tracer to a gold level Cassidy. In fact, there is a good possiblity it would make one tricking worse with a team being able to ban counters to that hero. All in all more issues caused than solved.
And then in cases when one-tricks do cave to peer pressure and switch to whatever hero is supposed to be better, they play like bots, continue complaining about their team, while their teammates complain about them, everyone loses, then each reports the other and moves on to the next game. The one-trick’s teammates are upset at the loss but are confident they can recover the lost SR (and usually do, some climb, some continue falling). The one-trick is upset at the loss, but is confident he can recover his lost SR (and usually does, just as any other one-trick may continue to climb, and while some may fall in SR).
One-tricks are quite capable on their preferred hero, but are usually artificially held back in SR by avoidable losses when encountering hard counter mechanics while being paired with lazy teammates who would rather flip out on them instead of helping them. Why don’t flex players play into their strengths—flexing heroes—and flex to heroes that enable their one-trick to play into their own strengths with a proper team and/or flex to ones that counter the heroes hard countering their one-trick to render those particular enemy players ineffective? Knowing that a one-trick is likely more skillful than his own teammates at that particular SR, it would only make sense to try to enable him so he can do his thing and carry you to a win.
A game of Overwatch is like a game of poker. To maintain a rank or to climb, you are stuck playing the cards the matchmaker has dealt you, and that means getting one-tricks. Do you play your hand intelligently, with a particular strategy to enable your one-trick to do his thing so he can carry you, or do you play your hand as you always do (expecting every teammate to play like every other flex player you come across), and then give up and complain when it’s not working? Do you always fold when dealt a bad hand in poker and just give away your SR?
Ever wonder how many of your own successes, those ez rolls against bad enemy teams, were because they were “saddled” with a one-trick, and were too dysfunctional as a team to figure out a strategy that played best into each other strengths? Ever wonder how some otherwise seemingly average players (indicated by their own profiles’ histories) downright stomp your “normal” team of cooperating flex players, clearly being carried by that one strong player on their team? Is that player always “just another smurf”? Or is it an enabled one-trick, playing with all cylinders firing?