Comp 6v6 Implementation could've been good

If it had a role que like every other time we had 6v6 in OW2?
Why does it replace Open Q, a mode that isn’t taken seriously by the entire playerbase?

Open Q has full matchmaking, none of the ranks align with eachother. It’s full of smurfs that low ranks can’t keep up with; like 6/10 matches I play in this mode is a complete stomp

It really should’ve been its separate comp mode where you also have to do placements, I’m really bummed out because I was super excited for it

Also max 2 tanks is great, but every other role is a complete mess especially if you solo Q

Edit: I will admit, when the ranks align and people play 2 tanks, 2 dps, 2 supports, the matches feel amazing and better than 5v5; but that is very rare it seems. It’s totally overshadowed by what I’ve seen thus far

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I had a great match where one of my DPS swapped tank with the original one. The dude was absolutely incredible!
I kind of like that we have that kind of flexibility!

I think they should add a Max 2 Supports as a condition, though. If they run certain triple or even quad support comps with tanks, the sustain gets wild.

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If the other tests (and prior comments) haven’t been enough of an indication…222 isn’t happening…they’re too afraid of queue times

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You mean the game and heroes designed to play in 6v6 no role limits actually plays better in 6v6? Who would’ve ever guessed that. Oh right, 2016 would have. Yet here we are :man_shrugging:

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Just get good with 2-1-3 or 1-3-2/1-2-3 comps

We moved to 5v5 because 6v6 with tole queue didn’t work. It can’t possibly work as long as it requires an equal number of every role. I’m only interested in 6v6 with open queue or at least no locked 2/2/2, so it makes sense to me.

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Only reason we went to role queue is because the devs couldn’t bother to balance goats.

At the time OWL was consistently pulling in half a million live viewers.

It was a desperate and lazy attempt to bandaid over their incompetence.

6v6 always worked. They just left the game for dead for 2 years. You can’t say it didn’t work when they didn’t try.

6v6 was goty. OW2 is a bad fever dream with a mostly negative user rating on steam.

Game plays like dung in 5v5

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We got GotY in 2016 back before anyone knew how to play. As we recently experienced with OW Classic, the game is much better now; it’s just that the novelty has worn off for most who liked the idea of the game but aren’t into competitive games.

We went role queue due to overwhelming community feedback requesting it specifically. As a flex player, I preferred open queue, but the community disagreed with me. There was nothing lazy about it.

No amount of trying or balancing with 2/2/2 would’ve made it work. The reality is that, as in every game in history with traditional tank/DPS/support roles, there will always be far fewer tank players than on the other roles. It’s the nature of the role, not how it’s implemented. It’s not sustainable to require the same number of players on each role when that’s the case.

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Where though, because that runs pretty contrary to just about every experience Ive ever heard about the role lock test we had. Top500 DPS but barely ever a queue above 2 minutes, it was faster than the 5v5 queues for me at least, and I dont recall seeing a singular post talking about long queues during the test on these forums, just a bunch of 6v6 haters swearing up and down queues would be atrocious when they just werent.

And I dont even know about any previous comments because when they talked about the results of the test the biggest thing I saw there was consistent player counts. People who played 6v6 really didnt stop, interest in the mode held steady.

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They barely even tried to begin making it work, and youre out of your mind by saying it cant possibly work because again all Blizzard ever tried to do was the priority pass system that was garbage and a terrible idea to begin with.

You know what things Blizzard did in Overwatch 2 that wouldve helped out the tank shortage of Overwatch 1? Crazy but they released 5 new tank heroes! Sure does suck that their approach in Overwatch 1 was to publicly admit they would stop releasing any heroes, maps, or balance changes for 2-3 straight years but oh how would that possibly have any effect on the health of a game?

The big blog talking about why they went away from 6v6…

the various different modes they’ve tried…

the comments after the first 222 test where they said they’re still not sure about the demand and how they’re unsure about its place in the game and how “some form” of it could find its way back

The fact that the 6v6 comp version they’re trying is NOT 222 (and yet another different version of it - if you wanna call it a test that makes it like the 4th different version of “future” OW they’ve tried)

Like yeah they’re trying to find a way to implement 6v6 into the game…but it looks consistently more and more like 222 won’t be how it returns

Not to mention that during all this another game comes out with great success showing that you don’t need 222

If I was a betting man I’d say 6v6 comes back (maybe in a permanent fashion)…but it’s not going to be the 222 RQ we had before

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Frankly Id much rather 2-2-2 come back and I know it could work. Again the queues during the test were perfectly fine and matched up with 5v5’s, obviously under the less strict MM of QP instead of comp.

But what I hate most of all is how Blizzard is not only doing things that actively undermine what the 6v6ers want in keeping S9 around, but that they’re pretending you can get an accurate gauge of player interest in a month.

Plenty of people in Overwatch 2 have never actually experienced 6v6 and they arent exactly being incentivized to learn 6v6 and give it fair shakes. It takes time and exposure for people to want to move from their comfort zone.

Competitive needed to happen, but it couldnt be more obvious they just dont care. You cant just take Open Queue health pools, apply them to tanks, and call it a day. We’ve been doing these tests on and off for ages now but literally nothing has changed about them, there is no learning being done, no changes being made, no S9 being removed, no balance being addressed, all they are doing is turning role lock on and off and acting like theyve tried everything when the only thing they did try that wasnt the most basic thing ever was Kingmaker, and even then its implementation was horrendous as once you left spawn you might as well have just being playing role lock again.

But at the end of the day if role lock doesnt come back, you can definitely find endless instances of me being okay with open queue or this max 2 tank version, especially in the beginning before the mode had any chance to build up a community again.

My biggest issues are with everything else as Ive said. No attempt at balance after multiple tests worth of data, no removal of S9 despite Blizzard saying the only reason for this was not enough time for the literal very first tests we got while we’ve had plenty of time now.

They just arent trying anymore and it cant be any more blatant that they’re treating it even lower than the OW Classic events which genuinely take more effort to do, that they put in.

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this angers people when they hear it…but the tests have never been about which one people like more or which one plays “better”…

they have always just about been about functionality…can they provide the experience people have been clamoring for (or if you prefer - can they replace the thing that many people dislike)…without causing detrimental harm to the game

ie - splintering the player base and more importantly - queues

their only interest in all of this is “will it work?” - cause at the end of the day theres always going to be people unhappy with the result

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Why did they make it open queue? It does not make any sense. Zero.

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In my matches 2-2-2 happens naturally anyways in this version. At least today. So currently it’s very good

the ironic part about that is that that was also the case before RQ first came out…just people wanted it to always happen and not just MOST of the time

OQ is when Overwatch was at its best. There was so much creativity and possibility. And tis version isn’t going to have a triple tank problem either because that role is max 2 while the others can have more.

This mode’s issue is not having its own separate balance and also the fact that perks, (as they currently are) S9 and Sojourn exist.

It seemed to work for me. It’s actually the best 6v6 I’ve played so far. I honestly thought I wouldn’t like it.

Sure am glad you could say something that literally doesnt matter or have any impact/bearing on the conversation.

Tell me how my argument is affected by this snippet of info? Do you think functionality is any better if the tests are half baked garbage that not even the people its directly aimed at will care to play? Because its half baked garbage? I feel like part of functionality is hitting your targeted audience. Might be a little important.

thing is youre not wrong…but youre coming at it from a player standpoint…and thats fine…but thats not what theyre interested in

the balance stuff is secondary and will be addressed if and when it does end up in the game…the point is figuring out if the game mode will work and not repeat the stuff from before that made them move away from it in the first place…its why the few changes they have made are all pretty much strictly format changes

if it gets the go ahead im sure youll start seeing all the types of changes youre talking about

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