It made sense to only reload ammo, but since he got that poison bullet perk and roll also reset the cooldown for that, what possible reason is there to keep flashbang locked behind an uncooperative 10 second cooldown?
Combat roll should be a complete reset, as this is what he needs,
Hog’s breather resource should instantly refill if he lands a hook. Why not? Tracers recall should reset every time she blinks.
What a terrible suggestion OP. Seriously? The heroes are balanced by these CDs. Just remove it on roll?
How about a big fat bowl of nope? We don’t need double hinder
But it’s ok to let his poison bullet get a complete refresh?
Maybe if they revert projectile hitboxes… otherwise, no.
Silver shot roll silver shot?
I’m for it
I opened the forums to see this and I felt obligated to reply because Cass literally isn’t terrible unlike what most people think, even I play it, a flex-DPS who’s not into hitscans, thanks to his burst damage that works in specific situations.
I think this idea of “doing X to refresh Y abilities” is starting to get out of hands and it’s something that’s becoming a trend recently with perks. It makes the game unbearably unfun to sharpen skills bound to ability tracking. Cass lost 25 HP and that is singlehandedly made him more down on earth with other picks in terms of winrates.
I wouldn’t be shocked if they attempted to buff him again considering he’s nearing the 45%, but they’ve nailed the part where “it felt annoying, therefore something had to happen”, which Sojourn also got and honestly, it was helpful. Now, if only they would be consistent with it and go see our favorite cyborg ninja to realise his burst and speed at 250HP is waytoodank, but that’s a topic for another day.
Should it refresh roll as well?
KEEP ROLLIN’ ROLLIN’ ROLLIN’ (what?)
KEEP ROLLIN’ ROLLIN’ ROLLIN’ (come on!)
But no, he doesn’t need that.

What if we met in the middle, and agreed that Cassidy’s roll should deal knockback?
My instinct says no, he’s not a melee character, he shouldn’t be there.
You roll out, not in. Ask the robots.
Double stun would be busted I myself am an advocate for your proposal but yea it’d be broken cuz tracer perk was getting her blinks back but she was still killable imo a one two time or u had to focus enemy team and let her escape n stat save and now they changed the perk too with a diff working physic although that shi glitched too rn and speeds up recall anyway but still still too broken
Would make tracer, reaper, venture, genji, sombra completely unplayable.
Cassidy needs flashbang CC back his mobility is trash, his current flashbang is scuffed letting tanks run him down for free
I don’t think he should get any reload on roll. He already gets damage reduction. That’s a huge thing in itself. And his fth outputs nearly 400 damage I think. Doing that twice to a tank in 1s is just stupid beyond belief. Why don’t they give hanzo a reset on his storm arrows if he uses leap? Pretty much the same damage (hanzo’s is higher even as he can crit).
Things like fth-roll-fth are part of a bigger problem that leads to people not playing tank.
itd make sense if roll refreshed flash, but id reeaaalllyyy rather that if they were going to buff cree, itd be a buff to his range/gun. flash+roll+flash just sounds lame to play against and to play as. if i liked ability spam, id play one of the maaannnyy other dps characters who already revolve around ability spam.
I also agree but I used to be able to shoot at n kill widows and idk if something like that’s supposed to be allowed
That shameless limp Bizkit reference tho…
Just roll with it.
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No. He already has damage reduction on the roll and was given the ability to roll in air.