Cloud Gaming: why is Blizzard against it?

For a myriad of reasons, I use a Mac.
Before someone uses their chubby dorito-covered fingers to type “lolol Macs are overpriced trash just buy PC” like in every other post that brings up owning a Mac, I’m simply not going to buy a desktop PC with decent specs just for one game. I also know Blizzard doesn’t care about the Mac either, so I’m not going to beat the dead horse that is getting on my knees and saying ‘pls support macOS’.

Don’t want to spend dev time supporting every platform under the sun? I get that. But there’s an obvious solution to that: cloud gaming. I use GeForce Now and I absolutely love it. OW used to be supported until Activision Blizzard pulled their games. Want a cheap and easy way to massively increase your audience? Crap PC users, Mac users, iOS, Android, ChromeOS, you name it… Support cloud gaming and you support them all.

I don’t even understand what the excuse would be. “Takes too much dev time.” Please. It takes one exec’s email during their lunch break in between harassing female colleagues. So what’s the real reason?

Alas, I know this post is mostly me just shaking my fist at a cloud (or rather the absence of one). But I figured I’d express my displeasure. P.S. To you, person thinking, “just use Bootcamp”: I do for now, but that’s like putting a bandaid on a cracked dam. The newest Macs run on ARM chips if you didn’t know.

Buy multiple games then :sunglasses:

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isn’t Overwatch on googles cloud gaming, Stadia pretty sure when they made the OW deal with google to put OWL on Youtube it was also arranged to put OW on Stadia, which is apparently why it was removed from Nvidia Now.

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Mac’s don’t get google.

…?

To use Google Stadia on Mac, all you need is a Google account, the Google Chrome browser, and a good Internet connection. Google Stadia can be used on any Mac that meets the minimum system requirements for the service

Also you can 100% have google chrome on mac… my dad has a Mac desktop and it has google chrome.

The reason is probably that the player pool on Mac isn’t big enough to put it on cloud. Cloud gaming on a Mac in a game like OW just sounds like a lot of problems. How reliable would it be?

None of those reasons are legit anymore, I assure you.

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I played Overwatch on Nvidia Now on Mac while my PC was broken… this is how it looked:

It was a really bad experience LOL. And my internet connect is good too… it just would act like this so often there was no point in playing. Also on times it was perfect there was a slight delay you could feel.

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Wow, is this OW2 graphics? Kappa

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I am teasing the guy

Every time I’ve seen people talk about it they will say stuff like photo editing/drawing/video editing/making music etc

Which always interests me as you can do all of that on PC, unless MAC comes with all the programs for free, which would make sense why MAC is a bunch more expensive for what it is

My bad sorry, I didn’t realise you were joking

It is done for money. They don’t want nvidia to gain profit from hosting their game and nvidia probably don’t want to pay fee.
This is also why you don’t see any games from big companies in geforce now.

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My parents are Apple fanatics. They’re always up to date on the newest gadgets, and I’m like… but why? Whenever I visit them my mom always complains about how often her phone and her Mac hangs/gets stuck when she opens up something.

While I’m sitting there with the laptop I’ve had since 2011, and played OW on for 3’ish years. And it still runs OW. It gets a little toasty but it was still a good time.

Most art and graphic design places have switched to PC (here at least).

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it’s not the specs that are stopping you from playing it, the devs just don’t want to port it to PC. A windows laptop at the same price as a mac can easily run overwatch

Gonna up grad my graphics card on my mac…
Oh wait never mind I can’t and have to buy a whole new computer.
Awesome.

and here I thought me playing on 30fps, lowest graphics settings without a GPU was bad…

Because running servers, especially those with GPUs, costs a lot of money without a very favorable contract, usually with a cloud provider that already has the infrastructure, i.e. not nvidia. What I don’t get is why they ban us from doing this on a small scale ourselves.

It’s rather simple, shooters and many other games requires precision.
Cloud creates (unnecessary) latency, which is quite detrimental to precision.
Then they would have to build and maintain the equipment to run the game for people (or just buy it from third party) which wouldn’t be cheap.

Meanie >:(

I’m calling the bully police

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Touché. Except so far, OW is the only game in my catalog that I’ll soon not be able to play.