Clearly no one knows how flankers work

Since the sombra rework was announced people have spilling into the forums to make really weird comparisons.

Stating things like “She now works like all the other flankers” after removing her dedicated engage and escape tools, in favor of a one use hybrid tool that leaves you open for 2 seconds plush with no additional survivability.

You know the sub role with heroes packed filled with layers of mobility, self-sustain, stall, ontop of their lethality.

That by design quickly navigate around any given fight through flanks that give them cover and LOS breaks to immediately get at key targets quickly with tools to keep them in the fight longer then other dps and or dip the moment things do or don’t go their way.

Like I can’t tell you how removed from that sub role the new sombra is, then to say she is now more comparable to soldier 76 then she is to any other flanker.

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You really did not have to make a 2nd thread for this.

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No. They really did. People clearly didnt understand the first time.

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If genji uses dash to engage, he has to secure the kill and only has 2 seconds of defense that is in a frontal cone to escape with if he doesn’t secure the kill.

Genji players have to engage without dash or invisibility if they want to have a reliable escape option as 2 seconds of deflecting alone is not enough to escape. He needs both deflect and dash to disengage with. Sombra will be more than fine. She has a literal 2 second window of vulnerability before she gets a free escape, and in those 2 seconds the target will be taking massive damage from behind so they will be relatively flustered.

What do you call attacking out of stealth from behind the enemy team if not a flank? Genji has longer cooldowns and manages just fine. Sombra now has a rhythm to her play instead of absolute freedom over her engagements with zero risk. Now she has both time constraints and a 2 second degree of risk to deal with.

Must be nice.

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So genji’s don’t engage with dash if it doesn’t confirm the kill. They save it either for the confirm or use to it to escape. At least outside of clean-up were it really doesn’t matter.

Also their ult resets such, so they can dash up then into the enemy.

And even then that’s not the only tool they have to reposition.

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Sombra will engage from invis at the end of the 5 second cooldown, secures the kill in two seconds and translocates out. Two seconds of vulnerability to secure a kill and not die is more than fine for a flanker.

Hack won’t break stealth, so you can hack anytime in your 5 seconds of invis, then wait until the end of the cooldown to engage, meaning you can translocate out quickly

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So, if you read more than a sentence of my post you can see the point I was making. Genji needs to engage without cooldowns and does just fine. Sombra can do the same thing and has the same access to high ground flanks as genji if she uses translocator.

Not that she needs any of that with how strong translocate + invis is. She can just go back and forth between team and enemy backline with no risk. Genji doesn’t have invis or 60% movement speed after all and needs high ground off angles to approach his flanks safely.

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No it’s not, because in 2 seconds you get deleted. And you have to wait out the full stealth timer and hope people are not already looking out for you do the big flashy and noisy TP that was used to signal you started moving in the first place.

Your really predictable at the moment. Ontop of the fact your only more lethal if you get hack off.

And that gives your position away the moment you start doing that. Good luck living in the enemy backline for 2 seconds when the whole team is waiting for you to pop out. and kill you in half a second.

It’s almost like flankers have instant escape and or survivability tools for a reason, and the other OW2 sombras were desecrate about their use of invis.

Guy has a default walkspeed increase of 10% has access to most highground locations without a burning a cooldown. And the extra benefit of deflect that be used to reposition, set up kills for dash reset, and or stall for healing mid fight.

Let alone jumping around making him hard to hit.

Yes her one mobility tool, that actively warns people of it’s use with the big flashy effect and sound que.

these two are not comparable.

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Not if you’re smart about engagements.

With respect, you’re not thinking creatively on how to play. Maybe you need to stick to easier heroes.

Positioning is a big deal.

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as soon as u hack, or translocate in the back, the enemy WILL HEAR YOU, and react. hack will still reveal you

You go invis out of range, and find isolated targets like any other flanker.

Sorry my guy being big brain doesn’t change the fact that even the bet of engagements go sour because someone randomly turns around or was watching a given loction the moment you popped out.

Old sombra had a second to take all of that into consideration, and set up something in an ideal scenario. and could still dip if need be.

This one gets the luck of the draw that everyone goes at the fixed 5 second point were people were given heads up that you started using the tool at all.

Like in this and most scenarios if your not next to your team to be peeled for. Your going to die a lot.

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Sombra used to have both invis and translocator on timers. She did fine. You have to actually commit to fights and get kills. There’s nothing wrong with that.

I agree bad sombras will die a lot. This is a buff to good players, and a nerf for bad ones

I disagree, this is the opposite. Forcing the bad ones to engage more often is gonna make them better. Because bad sombra’s would sit invisible too long and throw. You made it so bad ones can’t make the mistake anymore.

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So a flanker doesn’t just go in and engage when they feel like it. A good flanker waits for their tank to engage and cause a distraction and go in for a squishy kill. They may delay an engage if an easy target is out of position, but it’s no different whether it’s hanzo, widow, cassidy, tracer, genji or old sombra.

All it means now is new sombra can’t just sit in stealth and get no value whilst waiting for the engage. She has to play smart and is going to get punished.

Tracer has to play smart around her CDS. You have a 3 second window to get in, do your thing and if escape time travel out. Most tracers engage with 2 blinks cos you NEVER use up all 3. You play around there always being 1 available and one off CD

A genji will dash in if they know they can secure a kill because the reset. If they don’t get that reset they’re screwed. Deflect won’t save you from behind. Again they have a window to secure a kill and get out but won’t engage until the tank does, they don’t even go for a prime opportunity they do the clean up crew

Sombra now will have to do like tracer. Prepare, eengage, get out in the window which given the buff to hack and the hack, virus, headshot combo on 225-250 heroes who she should be targeting is more than enough time. What you can’t do now is sit and spawn camp some poor sod who’s trying to play the game cos it’s ‘fun’ and you know what I’m fine with thaat. You now have to aactively contribute to team fights and if you can’t get value out of that hero then swap.

Perma stealth was never fun. I played a fair bit of sombra as dps and even I got bored of the hide and seek game. I think she should have at least half the movement speed increase in stealth, but again that may be put back in when tuning comes. Honestly I think you should be able to hear her footsteps in stealth but I’m a sadist in that regard.

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The other major part of Sombra’s kit that everyone here is ignoring is denying abilities. Being able to hack from stealth is huge. Sombra now has it a lot easier to cancel ults, deny the other team making plays, etc.

There’s always been a lot more to getting value from sombra than just getting kills.

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Doesn’t really matter. Because I need hack for the 20% boost. I can’t use it till the end of invisibility if I want the 20% weapon damage and realistic time to tranlocate out of the fight.

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That sombra was heavily team dependent, to the point she was only really playable in high level coordinated teams. And was considered a throw pick everywhere else.

Because hack broke all the time, you were easy to catch out in solo pushes, and you needed to people to follow through on the hack. Be it that version also had a seperate TP to bail with.


difference being you can follow through on the hack now, but you can’t really flank without need the team to bail you out the second you start something that isn’t emp. Or that you get caught out mid flank because TP is loud and obvious when used.

Ya she could already do that, with a stealth that also let her find a good timing to actual not get that interrupted int he process.

Keeping stealth while hacking isn’t large benefit when you want capitalize on it immediately to play into the lockout. And or need to set-up the big noisy firework that is TP. To begin doing so.

If you plan was to burn your escape tool to hack things. Then like your putting your self at a major disadvantage getting that off.

Especially when ideal hack hacks are time sensitive and are not really something that you will know before hand to perfectly synch your 5 seconds to.

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Hack lasts 8 seconds, you’ll get the damage boost for that entire 8 seconds. Only the ability lockout is shorter.

And? Sombra should be a high skill hero, who is a throw pick for the average person. These changes make her strong for good players and weak for bad players. That’s a good thing.

You seem obsessed with ‘burning your escape tool’. You can get in position, hack, then engage from out of stealth if needed. Be more creative.

Yeah that’s fair actually. Idk I need to just play it. Theorizing sucks.

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