Clean Getaway is a stupid achievement

“Oh hey, here’s a mission. Complete the entire PvE of retribution without anybody dying.”

Even if i was playing as Moira with her now gimped healing, i cannot heal through stupid. I cant save the genji who decides to dive in head first ahead of everyone while mccree and reaper are still fighting a sniper and enforcers.

now if it was self incapacitations, that’s a different story. That focuses on you, you are a variable you can control. You can’t control your team

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just stack with players that are trying to achieve that goal. it is not hard at all to go flawless in these gamemodes as long as you are trying to.

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for this to be the only real option is lousy. rip going in with randoms

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If you want that achievement, you have to make sacrifices.

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If you’re on xbox I can help.

Not really. Blizzard shouldnt dumb down the difficulty of the mode or the achievements just because some people cant find three other people to play with.

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I agree with you. When an achievement isn’t about individual skill and there is no system in place to assist players with grouping, it’s incredibly stupid.

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on the contrary, i feel they should.
huge rez is almost impossible nowadays because it can only be done on payload maps if you’re lucky. Since swapping maps on control resets your rez counter
Doomfist’s cute spray, Hanzo and Zen’s pixel sprays are also extra hard to get. especially in the new forced 222 meta. Things need to be adjusted accordingly.

also the mode is fine, but having to stack with others just to win the achievement rather than let it be a test of yourself instead of a game of babysitter feels like a more fun alternative

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The achievement isn’t harder for any of the individuals doing it either way. So it’s not dumbing it down. It simply adds an RNG luck element.

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Luck in finding good enough teammates, sure. But otherwise in order to make the achievement accomplishable by a statistically average group of random individuals requires that you tune down the difficult that would otherwise only be achievable through proper coordination, communication, and collective individual skill.

If you take, for example, the new challenge modes for uprising - they are clearly designed so that most players can do them. Unfortunately this means that for me and my group of friends it was almost painfully easy and honestly wasn’t much of a challenge nor was the achievement much of an accomplishment.

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That was not the request of the thread. This was not what anyone asked.

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Requesting that you make it only self incapacitations is not a viable solution. It’s very abusable because you’ll get people playing extra cautiously allowing their teammates to go down more often just to get the achievement themselves.

I understand the desire to have more focus on individual performance in this game, but that defeats the purpose. Not letting your teammates die is a part of the achievement.

The intent is that you have to work together with your team and they shouldn’t be dinguses.

If you want someone to help work on that achievement with you, I’m happy to hop on tonight. d:

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You have no control over whether your teammates die. They will or they won’t because not dying in those modes IS about playing cautiously. You won’t get it if you just let everyone die because the mode will fail. But it’s mostly on them as individuals.

Making it about individual skill encourages people to play corners and play smarter. It improves the level of playing of everyone.

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Indeed. It’s completely optional challenge and not even that hard at it.

You can literally use the LFG tool for it. Just because you don’t doesn’t mean there’s no system in place. There are also many communities, including these forums where people can look for others.

Making the achievement only count your own deaths would make it super easy and also it would promote bad playstyles where you try to just stay back and cheese it and let your teammates do everything dangerous.

When I said none, I meant a viable system in place. LFG has a ton of issues and basically nobody uses it. It’s a ghost town.

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you’re aware of how different the conditions are right?
One is a simple clear to the end, the other is clear to the end but you can’t let anybody die.
…While you solo heal

not true. it can be done by a group of randoms but after how many rng spins?

why not just make it based on individual skill rather than try to save your teammates from themselves. Seriously, i cant control other people. So why should i have to?

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Cheese it how? You literally can’t. Your tools are limited and the mode doesn’t progress unless certain clear conditions are met.

Sure you can’t ensure anything when someone else controls their character, but it’s still a team effort and as long as everyone plays with the intention of working together then you absolutely do have some level of control in your teammates deaths.

Making the achievement about individual skill encouragess you to be a coward and just sacrifice your teammates over and over so you can get the achievements. Instead of trying to heal the McCree let me just let him die and I’ll just wait it out and then go revive him. That’s dumbing down the achievement by removing any sense of team effort in exchange for selfish plays.

Personally, I like the fact that its an all or nothing deal for getting the achievement and junk. “Either you all live, or none of you get it” really has a hardcore, no compromise feeling to it. Just like the rest of Retribution!

Them changing that would really feel like, yet again, they’re dumbing down OW for the casual audience.