An arcade mode lasting for a few weeks that won’t have the critical balance patches that made the game popular (like Widowmaker’s very quick nerfs) is not the same thing as a core game mode.
I like how you entire post is just bashing people that want 6v6.
We get it, you hate 6v6 enthusiasts and want the tests to fail.
It’s a nostalgia event, so “a bunch of old bnet accounts” is probably exactly what it brought.
Also splitting the playerbase a bit shouldn’t be a big deal unless Overwatch’s total playercount has dwindled to an insane degree with OW2 that not even 2 years of stagnant OW1 managed to do.
Which if that were the case, they should immediately revert back to OW1 anyway.
It did fail. Look at the chart.
Player count is dropping.
People don’t want 20 second ultimates like you guys do.
You do realize that most people don’t play Overwatch on Steam…right? So using Steam charts to justify how you feel about the situation, is literally the dumbest thing one can do.
Most people play on Console or launch straight from the Bnet launcher. In fact, I’d wager probably about 80% of the people who left a review, are just people who downloaded the game purely to review bomb it.
Lol, these are not the 6v6 tests for starters. Those come in season 14.
or playerbase of ow2 dropped 10k and classic brought in 4k. Cant really tell sparky
Not only is it unbelievably insanely obvious that people would stop playing after hero limits was introduced, but also Steam doesn’t even make up 1% of the total playerbase. PS and Xbox have significantly larger playerbases and then Battlenet itself dwarfs all 3 combined. The only thing Steam may have a larger population than is the Switch lmao. Console Oceania servers 100% started having queue time issues immediately after OWC was added, hour long queues on weekend nights whereas I’d get 3 minute queues at most into OWC.
You dont have numbers but some kind of hate to people that love something that you dont
the purpose of classic was not to bring players back . at least not in the “6v6 is back” way that many people believe it to be. it’s a nostalgia/homage mode, with all of its old good points and especially FLAWS. it shouldn’t be taken as an indicator of 6v6 popularity (and I’m saying this as a BIG 5v5 fan). there are even the old roadhog hook and genji dash bugs, to understand how accurate it is in its flaws.
“serious” testing is not this. probably this is the result of testing that took place throughout 2024, on the implementation of more technologies in the game that in the past they said it was not possible to do. i remember more specifically an interview around the beginning of ow2 that stated that they had technical difficulties in making multiple hero balance builds share at the same time with completely different abilities for an entire roster. then came things like mirrorwatch, and the various april fools. and junkenstein lab. we’ve been seeing experimental modes of all kinds since 2024 and they’ve allowed this mode to be brought back. the only “stress test” i see here is that they could actually initialize the vision of 6v6 and 5v5 together in the same game.
as for the internal cannibalization talk, i suspect they want to sacrifice open q 5v5 in favor of 6v6 openq. it’s just my suspicion, but in any case, i absolutely rule out that they could put 4 types of competitive queues (roleq/openq and/or 6v6/5v5).
people want 6v6? THIS is not testing, which frankly I want as the anniversary event we should have had. season 14 is meant for real testing.
let’s wait and see how marvel rivals does before making any statements. and above all from a competitive point of view, meta and balance.
it should be remembered that they have a debut of 33 heroes at the same time… and like 6 supports. it’s an extremely large gap, which will not necessarily translate into a strategy that avoids always having the same heroes on the battlefield due to the better synergies with those few supports. obviously I’m speaking theoretically, but I find the confidence around rivals really excessive over the long term… without it really showing a competitive rhythm.
ow classic is a worthy example of this: on its day one it was anything but a competitive game with clear ideas. rivals can have a large margin for improvement, but for the fairly numerous starting base of heroes it can be a big problem.
Classic players didn’t play Overwatch through Steam, so they certainly wouldn’t be coming back via Steam.
I’m personally really skeptical about 6v6 but I’m very hopeful about what this new dev team can do to balance and improve upon the mode.
Um, no? lol.
The event spiked the playerbase on steam by almost 2x
Since the initial spike which somehow you think didn’t happen, despite the numbers literally showing that it did? … yeah the playerbase has gone back to what it was. And? It was an event. That’s like, what events do.
And were you expecting it to bring in more players… again it wasn’t what we wanted
And yes only the OG players remember when the game launched… and it seems like a grab at their attention for a bit
I mean I assume most of the people playing classic would be on BattleNet
no garrett is only using it to push the narrative that 6v6 is bad, no one wants it and this shows it, and the people that do are campers.
these are his actual views
SMH… so the rest of us are in agreement about this???
I mean most people that have played that jumped on specifically to try classic wouldn’t be on steam as the game wasn’t even an option there when they probably got it and their accounts.
i think we only agree that garrett is a special blend