Clash Is The Best Game Mode Ever Made

Obviously catered toward casuals, but somehow works well for a long time player like me. I cant wait to see what gms or pro players can do on this mode.

The maps are mirrored and predictable, but you dont really have to venture off main or point. The teams stay close together which is a plus for everybody.

There are no difficult parts of the map itself which hinders 1 team either defending or attacking, and the time between fights is evenly spaced. The points are really intimate and closed off.

I would actually love to see iterations of the game mode where more high ground was used or environmentals were put in just to give me more to chew on.

2 Likes

Ew. Hanaoka is a dumpster fire of map design imo. No flank routes, no high ground. Seems to me like that map pushes OW closer to CoD than it ever should be. It is the worst map of the game, not even close.

Anubis is fine. But when 50% of the maps for a mode is horrendous… I strongly disagree with you OP. Its a terrible mode, worse than Flashpoint somehow, which is really saying something.

2 Likes

My only gripe so far is my muscle memory for point capturing is all wrong. So many times I wait for them to capture thinking they then need to fully charge like all other point capture modes. But then they just get a point and move on. So I definitely need to get used to it. But I do like the maps. And am happy to see temple of Anubis return. Just need to learn better habits for the more.

://youtu.be/JXuqJ4c1dxE?si=TthQR8vUxGKVAL5g&t=43

please do not be offended, but clash is now the property of m dot e. my precious.

Hm. I wonder how it could be catered towards both casuals and yourself. I might have to call in Scooby and the gang to solve this particular mystery. :thinking:

1 Like

I’m not. The link is bad and your response doesn’t make any sense.

:+1:

1 Like

its team deathmatch but linear, which is a lot better than the team death match that we call push/ payload/ koth.