When grandmaster streamers play lowly humans on chess . com, their opponents get their SR refunded. If chess . com can do this, so can overwatch.
That’s how Elo formula works: there’s no rating change when two players of highly disparate skill levels play and the high rated player prevails. We have a similar system, but low level players (metal ranks) don’t get matched against GMs.
Titled players are the only players allowed to have multiple accounts on chess.com. When streamers do series like 1000 to 2700 speedrun or something the site doesn’t take rating away from the players that lose to the tilted players on their alt accounts. OP doesn’t just mean a 2700 GM getting matched with a 1200 and not losing elo cause of the massive rating difference.
SR refunds in this game don’t make sense though because the game is 6v6. Chess is 1v1. If you say no one vs a smurf loses SR do the enemies that won the game still gain SR? If not then that’s not fair to them. They still had to put in work for that game. If you let them gain rating, but you don’t take SR from the enemy team this seems like it would lead to SR inflation.
Wouldn’t this make smurfing worse?
Not only does the high skilled player get placed against low level players by smurfing, but if the Smurf does get placed against a high SR opponent (aka the smurfs true skill level) - they don’t get punished if they lose.
So smurfing just got a smidgen better with these rules.
So what? The smurf goes up to their proper rank faster. The only relevant change is the people who got unfairly stomped don’t need to win another 20% of their games just to tread water and make up for the lost SR from the 20% they played against smurfs, only to stay the same rank.
These are not real numbers, but you get my point, these people would actually climb as they should, instead of having to get extra wins just to go back to where they were before the games against smurfs.