Charactersrequi

1920x1080 185hz
Medium to low / GTX 1070.

2800 DPI Signature black Razer deathadder 1211/1337
9.0 sense in game for almost entire roster aside from D.va and Hammington.

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Textures are jagged but i honestly don’t notice as i always play games in ‘performance’ mode rather than having eye candy.
Looks like this.

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So i’ve been told. I was at 3200 for some years but scaled it back due to nerve damage and health issues. Old grey Neo ain’t what he used to be. :'D

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I am very confused as to why you would have nearly 4x the sens on every1 else, and why you wouldnt just use the same dpi for every1, and just have different in game sens to match.

37 still GM though. But on my off days i play like a garbage fire. lol

It’s not worth the headache in the current state of the game. Throwers, cheaters and just all around effery.

There’s always room to improve, so you main Ashe? Hit me up sometime. There’s a ton of stuff you could learn hehe.

1600 DPI 2.8 in game. . . . low settings all around, 75% renderscale (To increase the size of play outlines)

144hz monitor using 980 ti
I have all settings to medium to achieve good framerate

1600dpi and 6.5 sens for all heroes

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Here’s one of my favorite highlights:

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In the end all the matters is it works for you, it just seems odd to have such a low sens for 2, and then fairly high for every1 else.

1980x1080 75hz, custom settings for a balance of FPS and making the game not look bad. Radeon RX 580.

Rein/Monkey/Brig main, 600 DPI with 7.75 sens for precision heroes, 8.25 sens for Bap, Ana, Zarya, 10 sens for Genji and Brig, 12 sens for Rein, and 9 sens for everyone else.

It looks basically the same, just with less visual clutter. High resolution with all the bells and whistles enabled is only really noticeable in screenshots.

I don’t know what all the fancy letters and numbers mean, but PS5.

Starting with everything at its lowest (except resolution, 1920 @240): texture detail high, filtering high, model detail medium, shadows low, aa high - 3080 and a ryzen 3900x

I don’t really notice the game looking much different when you raise the other settings except for lighting and effects, but those usually just annoy me in competitive games. I think when pve comes out I’ll raise those back up because it’s gonna be a lot of eye candy :grin:

1100dpi 3.75/4.5/5 sens depending on the char, logi g502 lightspeed

1200 dpi, 3.30 in-game sens. The only reason why I’m using 1200 dpi is because I can’t stay below 4.00 in-game sense without going higher than 800 dpi which can lead to ‘pixel skipping’: https:// pyrolistical .github .io/overwatch-dpi-tool/

I know that ‘pixel skipping’ isn’t that important. But for some reason, if the mouse dpi is too low and the in-game sensitivity is too high, the mouse movement starts feeling different in this game. So I just use that calculator to make sure that my mouse movement won’t feel floaty from mouse dpi and in-game sense mismatch.

For example if I’m using 800 dpi @ 5.00 in-game sens, although the distance that the mouse moves feels perfect, the mouse movement feels too floaty. Even though 800 dpi @ 5.00 sens is basically the same as 1200 dpi @ 3.33 sense.

Every other FPS game, I usually stick to 800 dpi. But in Overwatch specifically, I tend to use 1000 or 1200 dpi to avoid the mouse movement feeling floaty.

2.36 sense for most, up to 3.50 with 1600 DPI/Polling Rate 500. Nvidia Razer Death Adder V2

Either 144 hz 1080p (laptop+2070 Mobile) or

120 hz 1440p (desktop+1080 Ti)

Settings were run at max, but I tried turning down visual effect clutter, glad I did.

Full AA settings, etc. with Gsync in both cases.

Nvidia Reflex full settings

i have 3 monitors, but i only play on a single 1080p 240hz one

the 3080 is overkill for the resolution, but i wanted a rtx card and it was basically free so i just went with it. not very optimal cause the 3900x holds it back quite a bit even oc’d to 4.4 >_>