Changes Ramattra needs

Ramattra is a pretty fun tank all in all, but I think we can all agree that hes a tad underwhelming aside from his ult.

Hes a tank with no mobility but very little damage and protection to offset this. After playing him a few times, I’d like to propose a list of changes that would be useful.
Note: Keep in mind I’m not suggesting ALL of these need to be added to him. This would make him broken. Anywho:

1. Increase the visibility of his projectiles.

His nanites are impossible to see when shooting. They need to have a glow similar to Orisa when she first came out to better lead his shots. Maybe make them glow bright purple-ish?

2. Increase his primary damage from 4.5 to 6-7-ish

To give you an idea of how low Ramattras damage is, Orisas damage is at a whopping 12 and Sombras at 7.

I’m aware he shoots them out quite quickly, but seeing how this is his only damage output in this form (I dont count his snare because it does pitiful damage), I believe he should have some zoning ability that isn’t exclusive to nemesis form.

3. Increase vertical (height) multiplier on his vortex.

It was shown in trailer that this ability could rip aerial heros right out from the sky. I haven’t seen or been able to replicate this at all. Perhaps make it infinite so it can achieve this.

4. Increase his health pool with -100 health +200 armor.

450 base health really hurts on this hero, especially when he has to be up close to get some sort of value.

His nemesis form only provides a temporary 200 armor while heroes like Hammond gets 1k+ health for merely being near the enemy.

Some more armor will not only help him not be a total piñata during nemesis form, but also help him with general survivability that he lacks compared to other tanks.

5. Give nemesis form increased melee and knockback .

Similar to Zen, it would give him some good zoning and boop potential to make his ability more consistent. It also makes sense since, y’know, he has huge robot arms in that form.

Also, the animation would be changed to an outward, striking palm with force rather than a little bonk like it is right now.

What do you think? If you have any ideas on how to change him, please drop them down. I openly encourage discussion on how to make him better or feel better to play.

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This. When I test it out, you have to be fairly close to the ground in order for the effect to work.

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It wouldn’t hurt to have a radius buff to it as well

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I dont know why ppl are saying his ult is insane tbh, its pretty easy to kite or block, and the dps is pretty low

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If used at the right time, its an extremely powerful zoning alt and really strong if the other team has no mobility

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^ You could say that about almost every ult. lol

I agree, like the height of the vortex should be A LOT taller.

I don’t think his damage is underwhelming. He’s actually really good against ranged DPS and with his nemesis form he has some of the best damage mitigation (double length if he ults right after). Let’s give players a chance to learn to play him before we start asking for buffs.

Vortex should affect every movement cooldown, regardless if it’s vertical or horizontal - if you press a button, you lose the cooldown. It’s insane that they added a punish for vertical movement yet someone like Sojourn can just slide out of it.

3 Likes

Not a bad idea at all. There should honestly be a gamerule implemented so it does affect movements like that. Would make the ability an actual good snare

Don’t increase primary damage, just make the travel time faster for god’s sake

QoL: Display shield cool down in Nemesis form.

That’s somewhat what I thought after handful of games, it should thwart movement skills in place or disable them completely like graviton (though it’d be a bit over the top).

Right now it feels like a worse disruptor shot, that vertical movement disable is a really situational gimmick and aiming it at long range is just finicky.

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I would like his vortext shield to work like the druid circle from WoW, where it would suck people in if they try to leave it (similar to old Orisa balls yoink) OR suck them in when they are nearby it, a stronger pull if closer to it when it’s cast.

It should also be like they showed it, and make a radius waaay bigger (not the damage part) that makes aerial targets descend and not be able to ascend (example, if Mercy is in Valk in the air, it would treat her if it’s disabled but she still has her slow fall).

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Ramattra NEEDS golden fists in Nemesis form. Its such a core part of his kit. He deserves Gold punchies