Change Flash Heal's stats ASAP!

flash heal is such a good ability for mercy as it allows her to better compete with supports like ana, but yet its so close to being perfect. at the moment, it feels incredibly clunky and inconvenient when you want to rez someone. however, i believe the shared cooldown allows for skill expression, so just instead tweak the stats of the ability to make it feel more pro-active and non-punishing. i recommend doing something like this;



Flash Heal

  • Cast time decreased by 20% (since theres no known duration)
  • Decrease the burst heal from 150 to 100
  • Decrease the cooldown from 15 to 10 seconds (or maybe 12)


the heal is incredible right now, but 150 can definitely be too powerful if the ability can be activated too fast. so, reducing the heal can be the trade off for making the ability able to be used more often in more situations, while also be less punishing on rez. the cast time itself though has been a common complaint.

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so what youre saying is… 150 is a perfect amount of burst heal for how long Flash heal takes to pull off.

and because of how strong it is… we need it on cool down, similar to bapts burst heal. so 15 seconds work

I just want the cast time gone. Like take that off and I’m happy.
I don’t really want to see the HP decreased to warrant a minor CD decrease, like the prototype of this had its own cooldown separate from Rez and was +100 HP on a 7 sec CD. We got +50 HP for double the cooldown plus it being a shared cooldown with Rez now, if they wanna nerf the HP they better gut that cooldown to match.

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yes exactly but thats the problem, mercy shouldn’t have another long cooldown.

the point is not whether or not it works, but how it feels in practice of gameplay. having to wait 15 seconds with mercys current kit just makes her feel like she has to still wait for her long cooldown to finish in order to have actual impact. i’ve always hated abilities like that, because you should be encouraged to use your abilities, not be punished for using them for over 15 seconds.

Or how about we just remove the cast time and give it its own 12s cooldown separate from rez :smiling_face_with_three_hearts:.

We all know the ability is not strong enough to warrant stealing rez’ cooldown for.

That way Mercy can be a mid tier finally

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Mercy has some of the worst perks in the game.

GA distance increase doesn’t matter on most maps with most team comps.

15 HP/sec for having your beam on a full HP target is extremely lackluster and isn’t saving anyone.

Damage boost on two close targets is largely useless to her, as the kinds of comps she wants to play with won’t be standing close together anyways.

And then we have flash heal…I honestly don’t understand why it needs a cast time and its CD attached to rez.

Even if you gave it zero cast time (it’s ā€œflashā€ heal, right?) and its own CD, it would still be one of the worst support major perks.

It’s not that powerful. It in fact feels clunky and poorly thought out. It once again demonstrates the double standards that are so often held to Mercy when compared to other supports.

I was honestly really hoping that they would give characters with weak kits stronger perks, so at least then players could choose to be powerful immediately or later on.

But alas, it seems that overall perks are a case of the rich get richer.

I like the concept of perks, but I’m hoping for a bit more parity in them sooner rather than later.

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I was hearing that the devs are looking to just add Flash Heals to Mercy base kit.

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I tried getting some use out of that last night. And when I used it I got the full 30 second CD, so I will never touch that waste again.

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where did you hear this

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That would rock if they did that.

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I just wish it would be 100 and instant and maybe on a 12 or 10 second cooldown instead. The charge up is completely stupid and useless if you dont heal a tank, because its either not needed or too late.

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i love flash heal, but the cd needs to be shorter. i dont love how it shares a cd with rez… if its going to share a rez cd, i wish flash heal had an additional effect like cleanse or something.

it just feels awful when you rez and see your 150 burst heal is on a 30s cd… more meta supports dont deal with drawbacks like this. theres definitely room for this ability to get buffed

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Not gonna lie. They need to put flash heal on an entirely different cooldown. Using res and being locked out of two abilities for 30 seconds is wild asf.

Make the res a 30 second cooldown, and keep flash heal at 15. They can keep the wind up on the flash heal animation or whatever. I’m totally fine with that tbh.

I just don’t like the shared cooldown. At all.

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I personally don’t think Mercy should compete with a support like Ana on any level, let alone on raw healing. Mercy is not a primary healer like Ana is, Mercy’s healing has no real skill entry to provide like Ana’s does. Mercy has a lot more escape options than Ana, and is therefore often a less difficult and less risky hero to play. They take up entirely different roles in the game.

And most importantly, Ana is wildly overpowered. We absolutely, full stop, do not want to attempt to bring supports up to Ana’s level. We need to tweak Ana down. And I say this as a GM flex support player who is exhausted with Ana’s outright dominance and sheer favoritism in the role. It’s boring now after nearly a decade.

If you’re presenting a discussion about why Mercy does not feel useful when used appropriately, and not in directly comparison to both the strongest, overtuned hero in the game who is not even categorically in the same role as Mercy, I’m more inclined to talk about it. But it’s hard to look at the supports as they now exist with perks and feel out balance, when they’re just all so entirely outshone by Ana. I can see lowering the CD for the lower heals (as I personally think the lower heals are both healthier for the game, and more in line with what Mercy is meant to achieve), but it’s hard to talk about cast time without exacts. I don’t have a huge issue with her current cast for what it currently does, but if the healing were lowered, I could see the time very slightly lowered as well. The issue, for me, is to maintain counterplay for Mercy. Or make it a small HoT, like Brig’s packs, or something. I actually found, through my coaching since perks came out, that Mercy is quite effective at doing her designated role with the perks, and a little more overall useful when played in poor scenarios. That’s really great for the hero. I don’t think it’s increased her value as you climb in SR very much, but frankly, if Ana were less viable, Juno and Kiriko would seem slightly weaker as well (because nade enables both of their kits). That might open up more opportunities for Mercy too. So it’s hard to discuss the balance when there is one very obvious over performer disrupting everything.

Is Mercy weaker than Ana? Sure. Is Zen weaker than Ana? Sure. (Though, as I said, they’re not really in the same role as her). What about Baptiste, who is in the same role? Yep. Hybrids like Kiriko and Juno, who are both really strong? Also weaker than Ana. I don’t especially think any of them need buffing up yet, I’d rather see how things shake out when/if Ana is nerfed. We’re so eager to buff the supports in this game when almost all of them realistically still need nerfing.

As far as ā€˜useless’ perks. I am of the hopeful mind that Blizz is tracking perk PRs and, after say a season, if a heros perk is just entirely underperforming -maybe Mercy’s will be, I can think of several perks among the support role that are just…pointless-, either tweaking them or removing them entirely in favor of something new. (That’s the option I prefer, as it will keep the game thoughtful and fresher for longer).

the thing is - weve been saying this for years… literal years. and what comes of it? ana gets some of the best perks of the entire roster and she gets power creeped even further. lmao

yes, itd be healthier for the game to bring her down instead of power creeping the support roster alongside her… but shes never coming down. ever… shes been the meta and they still gave her SS+ tier perks with literally 0 drawbacks. so. yes. the underperforming supports have to be pushed up as a result

plus, all ^^^ this, falls mute when you remember its a team game and ana will always have a designated body gaurd bc her value is worth it, ontop of nade being the best anti dive ability in the game.

they literally announced last year that ana is the most played character in the entire game… and yet they say ā€œwe dont want to buff mercy bc her pickrate is highā€ … its just hypocritical, favoritism, double standards dawg.

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This ^

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It was under one of these video from Skei, I am not 100% true if that is true, but her and the developers were talking about making flash heal apart of her base kit. Once I find the sources again, I will try and link it here.

Honestly, a lot of the perks should be apart of the base kit of some heroes.

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Agreed, dps health pool is too low for it to really help. Either they are at full/mid hp and are fine, or they are at low and chances are they will die before your flash goes off.

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For Mercy this is how I would change Mercy’s Perks.

MINOR PERKS:

Angelic Movement: Guardian Angel’s cooldown is set to 1.5 and Mercy movement tech GA cooldown is reduced by 50%. Mercy backwards and super jump distance has been increase by 20%. Guardian Angel is no longer active when the ability is not used.

Winged Reach: Guardian Angel’s range is increased by 35%. Mercy’s Guardian Angel can now target health packs. Pressing crouch will grant Mercy free flight for 3 seconds.

MAJOR PERKS:

Enhanced Chain Boost: Caduceus Staff now is granted a second link to both healing and damage boost beam. Mercy enhance chain boost increase the both beam length to 20m, and the de-attached time of the beam is increase from 1.3 seconds to 1.5 seconds.

Angelic Healing: Mercy’s Caduceus Staff receives a 50% increased to healing on allies under 50% of the maximum health.

DISCLAIMER: Flash Heals and Angelic Recovery is now apart of Mercy’s base kit. Self Heal and successful resurrection, now grants small ultimate charge.

Source, I made a thread suggesting perks for Mercy and Sombra, but this is a Mercy thread. Mercy and Sombra's Perks Changes Suggestions

Alec told Skiesti on stream and told Spilo on stream the same thing

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