Change DPS Passive

the DPS passive is long overdue for a change, considering how its very beneficial to certain heroes as opposed to others in the roster. Remember when they removed the speed bonus after each elim in the DPS passive because it benefited dive heroes over others? Maybe we should look into that again as the current dps passive generally benefits the hitscans the most than other heroes. Especially a hero like HANZO doesn’t benefit from it at all. We need one that benefits all dps roughly the same, or similar power level.

Tanks and Supports have a role passive that benefits them all roughly the same mind you. It’d be a fair change to look into for dps considering the role itself is underwhelming except for a select few cough cough Sojourn & Tracer cough cough.

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I agree. DPS passive does not assist in getting kills. Its an active kill activation.
Knockback on tanks mitigates a huge weakness they have to less total mobility and less range.
While supports passive is very fitting for their role.

Hanzo can’t even use the reload passive at all.

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DPS hero’s are such a varied group I honestly not sure any passive would be fair and work across all of them. Speed boost helped mobile hero’s too much. Reloading helps hero’s with larger clip sizes/slow reloads.

A a pasive heal per kill or something along those lines help some hero’s more than others and so on. Honestly it be too much work but I was more in favor of hero specific passives than these role wide ones.

Correct. Remember that the Damage-role was originally split into two roles, the mobility focused Offense-role, and the control-heavy Defense-role. Of the two, the Defense-role had more varied lines-up, with builders, flankers, sustain-defense, and burst-oriented defenses.

Doesn’t really benefit them that much, given that the both have fast reload times, the ones that get the most benefit are those with longer reload times because of the percentage; so only Ashe and a handful of others see any real benefit.


They are looking into refreshing the Damage-role cooldown in the near future, but we’ll see when it comes; and we’ll see if it really benefits everyone.

I wouldn’t consider it very beneficial to any dps. It helps a little bit for most, but it’s way less impactful than tank and support passives. And for a hero like hanzo it does literally nothing. Plus this “passive” has a much higher requirement to start working than not taking dmg for 2s, or just existing as a tank.

Give them something like 25 hp on assisted kills and 50 on final blows. Might be op all around or depending on who you’re playing, but it’s better than a slightly faster reload, especially when not every character benefits from the same passive.

Alternatively, give characters passives based on what kind of character they are:

Flanker
Sniper
Assault
Defense

More complicated, but might be better in the long run.

movement speed was so nice, supports feared us.

Even if they gave it to heroes with scuffed mobility only like Cassidy it be fire haha

The kill requirement is pretty harsh for a lot of situations. You have to have gotten a kill (within a second or two I think) and need to reload. So even Ashe who might of only fired two shots might not exactly need a reload after a kill.

Other times the fight is over, and again reloading a fraction of a second faster barely matters in that situation either. The times you get the boost and need it is very rare imo. Even then said boost isn’t anything fancy either. Most people barley notice it’s even there.

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There needs to be at least 2-3 DPS passives that fit into the archetype of said DPS hero so they actually all benefit from a passive. There is simply no one size fits all approach for DPS heroes when it comes to a role passive.

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Yeah I mean even things like better ult charge barely matters to hero’s with weak ults like Widow. Faster CD mean little to hero’s who barely use their abilities (or they are on short CD already). Bonus HP would break the game as proven by Tracer and Torb’s old armor packs.

IF it’s not too strong for one hero, it’s useless for another. But hero specific buffs would require Blizzard to do a ton of work and testing across all hero’s (or at least all DPS heros) and I doubt they’d do that.

it should be a passive all dps can use and that helps you securing a kill or keep them alive, just like the other passives do.

Imo Role passives should be removed, and replaced by passives built around an individual heroes kit. (Which means, yes not every hero would need one)

These forums would like too object. The strongest dps are clearly soldier, hanzo, widow, bastion😂

No, this must never come back. The process of improving your aim is called procedural memory. It involves your brain subconsciously absorbing animation cues and learning to associate specific muscle movements with them to track enemies.

This process necessitates consistency above all else so your brain can memorize and perfect those very precise movements over thousands of repetitions. Having your character speed up and slow down at unpredictable moments when allies finish kills is antithetical to skill development, because the ideal movements for various tracking scenarios are no longer predictable enough to be learned and maintained to the same level of proficiency.

The fact that the developer ever implemented this was kind of mind blowing, but thankfully they came to their senses. Anyway, they already said that they’re experimenting with new DPS passives but haven’t specified what or when. Would be cool to see something next season. 25% antiheal while dealing damage might be nice. :weary:

It’s pretty easy, just boost Hanzo’s bow animation speed every time he gets a kill.

K, Hanzo gets faster bow animation speed, including reload and pulling bow string.

And Lunge gets 20% more range, with a 3sec cooldown.

Also StormArrows do half damage.

And beyond 40m range, the arrows only do 1x headshot damage.

I agree the DPS passive sucks, but….

…HARD disagree with this. Ana and Bap won the lottery, while Mercy Zen Moira and Lucio could care less about it.

I think it is not fitting but already exaggerating or even inflates their kit. They already have self-healing abilities. The current support passive fits dps better as they have no self-sustain.

Remove every role passive

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Like one of the three,

On kill reduce cooldowns.

On crit, save a bullet.

On kill/ assist get 25hp.

I honestly liked that speed bonus all dps had after kills. It made heroes like realer super fun but it also broke some heroes. Sojourn in particular was a menace, her mobility stacked with the passive just straight up broke her. Speed is just so valuable but it breaks the already meta heroes which I never wanna see again. To be honest, if dps were to get passives, I rather they get faster spawns. Just flat out shave off 2-3 seconds on their respawn. Dps in general die a lot, they don’t have 600 hp or have a self healing passive. Dps have to often go on flanks and make very risky plays too in order to have value. A lot of times they will succeed and other times get picked off. By getting a flat out respawn reduction, dps can make more plays and get back to the fight faster.

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