CC Needs to be Nerfed Across the board

**CC in Overwatch needs to be nerfed**

When Overwatch launched back in 2016, the CC available through abilities was spread across the moderately sized hero roster. With it came with the simple yet annoying combos that we still see today like Flash -> FTH and Freeze -> Headshot. CC was also packed into the primary fire of some of the heroes like Reinhardt, Pharah, Junkrat, and Mei. However, said heroes were spread thin enough across the different team comps so that you never saw more than 1 or 2 on the same team at a time.

Fast forward almost three years to today. 9 heroes have been released since launch, and with them came 12 new different kinds of CC: Sleep Dart, Hack, Halt, Rocket punch, uppercut, seismic slam, Sheild bash, rocket flail, grapple, Piledriver, and coach gun. Some are worse than others, some are used more for mobility than for stunning, and some have been completely changed for better or for worse.

The newly released heroes also added to the number of heroes in OW with a completely CC based kit, ie heroes who’s main role or roles involved applying some kind of CC onto the enemy. At first it was just Mei, Roadhog, Reinhardt, and arguably Lucio, but Sombra, Doomfist, and Hammond increased that number. These heroes are currently a complete nightmare to face as a result of recent changes.

In the three years since OW launched, CC has crept its way more and more into different team comps. Buggy CC abilities got patched to be even better. CC abilities were changed to have more than one charge or a smaller cooldown, and each new hero release seemingly brings more and more CC to the game. And the game is worse off for it.

The main case for more CC is that it’s required to counter high mobility targets like Tracer, Winston, Genji, and Hammond, and this certainly is a valid argument. Tracer and Genji specifically would dominate in a CC-less environment. However the amount of CC that has been added and the quality, or lack thereof, of said badly afflicts the entire OW roster, not just Tracer and Genji. Mei’s freeze, for example, in its current state, is an almost a guaranteed kill on any 200 HP hero without any kind of movement ability (ie. Tracer Blink/Recall or Genji Dash). Shield Bash is perhaps the best example of how bad CC makes a fast-paced game like Overwatch. At launch, Brigitte was able to Stun an enemy every 5 seconds, even through barriers.

The case for countering high mobility also doesn’t explain the need for knockback on the primary fire of heroes like Reinhardt and Junkrat. While it isn’t as severe as the CC that comes from abilities, it adds fuel to the CC fire. A boop from a hammer swing or a junkrat bomb is often enough for prevention of movement.

To top it all off, recently Blizzard changed the way knockbacks work in the game, changes that, in my opinion, push the CC in this game from tolerable to intolerable.

The Recent Knockback changes:

Knockback

  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed

Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

These changes are essentially a buff to any CC in the game that could be considered a knockback, and it shows in game. Lucio boop, Winston primal, Hammond’s entire kit, and Doomfist are just a few of the abilities that got buffed.

The feeling of being totally out of control of you’re character, in my opinion, is one of the main flaws of Overwatch. The preexisting CC, the new heroes and the CC they brought, The completely CC based kits of certain heroes, and the new changes to knockback, have added to that feeling.

With all that said, here are my suggested changes:

First and foremost, a complete revert of the knockback changes applied in Patch 1.34.0.1

Reinhardt changes:
  • Knockback from Hammer swing reduced by half, if not entirely removed.

  • 1-second stun after pin removed.

  • Range of Earthshatter reduced to 15 meters.

Doomfist changes:
  • Tough to balanced because his entire kit is CC. Might be balanced if knockback changes are reverted
Junkrat changes:
  • Knockback from Primary grenades completely removed

  • Knockback from Concussion mines reduced by half on enemies

  • Stun from Trap removed, root effect remains.

McCree changes:
  • Flashbang is arguably the most balanced of the CC abilities given it’s short range high cooldown, and low stun time.
Mei changes:

Another hero with a CC based kit, but a little bit easier to fix the CC problem:

  • Period of slowness in the absence of Mei’s primary fire drastically reduced.
  • Time to freeze increased to 2.5 seconds, compensated with a lingering damage effect (flamethrower effect essentially).
Pharah changes:

Pharah’s CC on her primary rockets has since been removed.

Concusive blast is fine in it’s current state as it doubles as a mobility option, similar to Ashe’s Coach Gun.

Sombra changes:

Another hero with a CC based kit

  • Hack Cast time increased to 1 second on enemies, remains 0.65 on health packs and other hackable equipment
  • EMP radius reduced to 10 meters from 15 meters
Symmetra changes:
  • Slowness from turrets reduced to 10% down from 20%.
Roadhog changes:
  • Time between getting hooked and getting pulled in reduced drastically

  • Max knockback from Whole Hog reduced

Wrecking Ball changes: Another hero with a CC based kit
  • Minimum max speed knockback reduced drastically from 10 meters to 5 meters

  • Piledriver max knock up height reduced by half

Brigitte changes: Remove shield bash entirely and give her another ability. Rocket Flail should be fine if Knockback patch is reverted
Ana changes:

Sleep dart is balanced in its difficulty to hit and has a high cooldown.

Lucio changes:

Should be fine if Knockback patch is reverted

Understand that these changes are a nerf to CC overall. Heroes could and should be compensated in other areas to make up for the lack of CC, especially CC reliant heroes like Mei and Sombra.

I feel that this would create a much more pleasant Overwatch experience, where players get to spend more time playing and enjoying the game, and less time stuck in a “stunned” animation or unable to move in the air.

TL;DR = The title. CC is more abundant in Overwatch now than it has ever been. The feeling of not being able to control your hero is a detrimental experience in a fast-paced competitive shooter and should be reduced significantly. Most if not all the CC needs to be toned down.

29 Likes

A lot of these changes are huge nerfs. Especially the Sombra, Junk, and Hammond ones.

14 Likes

this would essentially destroy many heroes, plus if you want to get rid of or make most cc useless the same should be done to all mobility abilities as well

42 Likes
1 Like

Still doesn’t make up for the proposed cc changes. Hammond’s role is to disrupt the enemy team’s composition, which becomes much less effective with your proposed changes. Buffing his guns/health won’t help.

Stuns are like 0.5 seconds anyways.
The only ability that removes air control right now is piledriver.

10 Likes

If he keeps the CC he has now he needs to be nerfed in other areas.

Much longer if stacked, which CC often is.

Which should be removed if the knockback isn’t going to be touched.
And the new knockback changes restrict midair movement.

Easiest way to nerf CC is by lowering the duration.

Or alternatively, replace Brig stun with a “dizzyness” effect.

  • Status Effect: Dizzy
  • Slowed 25%, can’t jump, can’t shoot, can’t use abilities, can’t use passive, and you have yellow stars circling your head.

1 Like

But why? He’s barely becoming viable, but because “his cc isn’t fun” he needs to be nerfed?

Realistically how often does this happen? Assuming the enemy team has McCree/Brig/Ana/Wrecking Ball/Hog/Doomfist, You would have to be in McCree and Brig’s range, would have to be hit by sleep dart, out in the open to be hooked, or just simply out of positioning to get picked on by Doomfist. Wrecking ball is the only one I can see harrassing the team all game, but that’s his job.

4 Likes

How would these heroes be ‘compensated’? By doing more damage?

1 Like

Except in the case of Mei and Sombra, both of their identities are based around that CC. Mei gets her CC after channeling on you for a while allowing for counter-play, and Sombra can be interrupted, and it isn’t even a full CC.

They should be left alone.

12 Likes

No.

6 Likes

They won’t get rid of knock back unless they nerf the survivability of half the heroes.

3 Likes

Pls, no, too much damage creep is already in the game.

I think CC is pretty much fine. The only thing is that I have experienced that my fun with tanks have been diminishing by it (while playing DPS and supports I still have a lot fun). Giving the whole tank roster a certain percentage of knockback resistance would be great.

Also

Since when Junkrat’s trap has a stun? His trap has always been a pure root effect, nothing else.

Exactly. Making CC-based characters less CC-based would ruin them, no matter how you ‘compensated’.

Unless of course you are a dirty DPS main who wants the game to become more of a fragfest.

5 Likes

If you don’t like it go, play Black ops 4, it’s on the same launcher. Overwatch isn’t just a shooter.

10 Likes

When my health drops to zero my character dies.

WHY IS BLIZZARD DENYING ME FULL CONTROL OF MY CHARACTER?!??!!?!

3 Likes

Junks’ trap has a 1 second stun.

Diminishing returns within a certain time frame?

And allow Tracer, Genji, D.va and Winston be able to absolutely chase down and MURDER EVERYONE?

No. Big, Fat, Disgusted, NO.

6 Likes

Mmm, no, stuns would cancel any channeled ability. You can trap a Hog using his ult, and he will still be using it, same with Reaper.

Or

Maybe

It has been a lot of time since I have encountered a Junkrat that I can’t remember lol.